OpenSceneGraph/include/osgAnimation/RigTransform
Cedric Pinson 8454d414a8 From Cedric Pinson, The following commit include:
* Refactore of RigGeometry to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
2009-10-27 15:37:13 +00:00

41 lines
1.1 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_RIGTRANSFORM_H
#define OSGANIMATION_RIGTRANSFORM_H
#include <osg/Referenced>
namespace osgAnimation
{
class RigGeometry;
class RigTransform : public osg::Referenced
{
public:
RigTransform() : _needInit(true) {}
virtual ~RigTransform() {}
bool needInit() const { return _needInit; }
virtual bool init(RigGeometry&) = 0;
virtual void update(RigGeometry&) = 0;
protected:
bool _needInit;
};
}
#endif