OpenSceneGraph/src
2010-04-20 10:59:44 +00:00
..
OpenThreads From Stephan Huber and Mathieu Marache, "attached you'll find framework support for os x via cmake. Please credit 2010-04-19 13:44:42 +00:00
osg From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats." 2010-04-19 11:43:06 +00:00
osgAnimation From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A 2010-04-19 10:35:18 +00:00
osgDB From J.P. Delport, Fix for invalid iterator dereference in DatabasePager. 2010-04-15 12:51:41 +00:00
osgFX Added missing .get() to fix build when compiling with no automatic type convention in ref_ptr<> 2010-01-13 11:45:19 +00:00
osgGA Changed controls for changing animation speed to '(' and ')' to avoid overlap with window resize handler. 2010-02-18 21:15:28 +00:00
osgIntrospection From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately. 2009-03-23 16:01:02 +00:00
osgManipulator From Stephan Huber, "attached you'll find a bugfix for removeTransformUpdating and another 2009-11-19 17:42:25 +00:00
osgParticle From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature. 2009-11-24 15:00:11 +00:00
osgPlugins From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some 2010-04-20 10:29:04 +00:00
osgPresentation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgQt From Wang Rui, QWidgetImage class that enables QWidgets to be used as an interactive osg::Image that can be assigned to textures. 2010-03-10 13:24:53 +00:00
osgShadow Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate. 2010-04-20 10:35:33 +00:00
osgSim Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
osgTerrain Added corner dirty options to TerrainTechnique, added experimental code paths in GeometryTechnique for accounting for neighbouring corner tiles - optionally compiled out in this check-in. 2010-04-09 08:52:40 +00:00
osgText Removed the sizeAdjustment code as it was leading to incorrect tex coord generation and clipping of the left handside 2010-03-18 14:41:33 +00:00
osgUtil From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph. 2010-04-20 10:59:44 +00:00
osgViewer From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph. 2010-04-20 10:59:44 +00:00
osgVolume Added return at end of to fix warning 2009-09-24 10:11:32 +00:00
osgWidget Fixed warning 2010-03-05 16:07:12 +00:00
osgWrappers Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate. 2010-04-20 10:35:33 +00:00
CMakeLists.txt Moved QWebViewImage and QGraphicsViewAdapter into new osgQt utility library. 2010-03-04 12:15:35 +00:00