OpenSceneGraph/include/osg/Referenced
Robert Osfield ff571d2690 Added a check to the destructor of Referenced so that it detects referenced
objects that are deleted whilest still having a positive _refCount, such
as when a object has been deleted on the stack, yet other references still
exist for it.  Have put the desctructor implementation in Object.cpp to
avoid adding yet another file with only a couple of lines of code in.
2002-02-07 01:11:20 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_REFERENCED
#define OSG_REFERENCED 1
#include <osg/Export>
namespace osg {
/** Base class from providing referencing counted objects.*/
class SG_EXPORT Referenced
{
public:
Referenced() { _refCount=0; }
Referenced(const Referenced&) { _refCount=0; }
inline Referenced& operator = (Referenced&) { return *this; }
/** increment the reference count by one, indicating that
this object has another pointer which is referencing it.*/
inline void ref() const { ++_refCount; }
/** decrement the reference count by one, indicating that
a pointer to this object is referencing it. If the
reference count goes to zero, it is assumed that this object
is no longer referenced and is automatically deleted.*/
inline void unref() const { --_refCount; if (_refCount<=0) delete this; }
/** return the number pointers currently referencing this object. */
inline const int referenceCount() const { return _refCount; }
protected:
virtual ~Referenced();
mutable int _refCount;
};
}
#endif