59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* -*-c++-*-
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*
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* OpenSceneGraph example, osgshaders.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* file: examples/osgglsl/GL2Scene.h
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* author: Mike Weiblen 2005-03-30
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*
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* See http://www.3dlabs.com/opengl2/ for more information regarding
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* the OpenGL Shading Language.
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*/
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#include <osg/Node>
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <osg/Program>
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class GL2Scene : public osg::Referenced
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{
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public:
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GL2Scene();
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osg::ref_ptr<osg::Group> getRootNode() { return _rootNode; }
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void reloadShaderSource();
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void toggleShaderEnable();
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protected:
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~GL2Scene();
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private: /*methods*/
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osg::ref_ptr<osg::Group> buildScene();
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private: /*data*/
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osg::ref_ptr<osg::Group> _rootNode;
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std::vector< osg::ref_ptr<osg::Program> > _programList;
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bool _shadersEnabled;
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};
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typedef osg::ref_ptr<GL2Scene> GL2ScenePtr;
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/*EOF*/
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