67ae23f2cf
and another problem is: example osgkeyboard is not work (keys not highlight) if user have 2 keyboard layout native and english and current user layout is native I try to explain my changes we need something that is identify key without modifier keys and layout -> this is UnmodifedKey I think osg must have its own UnmodifiedKeys table. Code must be run same on different platforms. This can de guaranteed by UnmodifiedKeys table. Mikhail Izmestev helped me. He implemented VirtualKey changes in GraphicsWindowX11"
432 lines
16 KiB
C++
432 lines
16 KiB
C++
/* OpenSceneGraph example, osgkeyboard.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osg/io_utils>
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#include <osg/MatrixTransform>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Switch>
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#include <osg/Notify>
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#include <osg/Geometry>
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#include <osgText/Text>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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class KeyboardModel : public osg::Referenced
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{
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public:
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KeyboardModel() { createKeyboard(); }
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osg::Group* getScene() { return _scene.get(); }
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void keyChange(int key, int virtualKey, int value);
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protected:
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~KeyboardModel() {}
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osg::Switch* addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height);
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void createKeyboard();
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typedef std::map<int, osg::ref_ptr<osg::Switch> > KeyModelMap;
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osg::ref_ptr<osg::Group> _scene;
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KeyModelMap _keyModelMap;
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osg::ref_ptr<osgText::Text> _inputText;
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};
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void KeyboardModel::keyChange(int key, int virtualKey, int value)
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{
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osg::notify(osg::INFO) << "key value change, code="<<std::hex << key << "\t value="<< value << std::dec << std::endl;
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// toggle the keys graphical representation on or off via osg::Swithc
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KeyModelMap::iterator itr = _keyModelMap.find(virtualKey);
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if (itr!=_keyModelMap.end())
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{
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itr->second->setSingleChildOn(value);
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}
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if (value)
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{
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// when a key is pressed add the new data to the text field
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if (key>0 && key<256)
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{
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// just add ascii characters right now...
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_inputText->getText().push_back(key);
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_inputText->update();
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}
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else if (key==osgGA::GUIEventAdapter::KEY_Return)
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{
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_inputText->getText().push_back('\n');
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_inputText->update();
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}
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else if (key==osgGA::GUIEventAdapter::KEY_BackSpace || key==osgGA::GUIEventAdapter::KEY_Delete)
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{
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if (!_inputText->getText().empty())
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{
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_inputText->getText().pop_back();
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_inputText->update();
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}
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}
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}
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}
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osg::Switch* KeyboardModel::addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height)
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{
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osg::Geode* geodeUp = new osg::Geode;
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{
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osgText::Text* textUp = new osgText::Text;
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textUp->setFont("fonts/arial.ttf");
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textUp->setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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textUp->setCharacterSize(height);
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textUp->setPosition(pos);
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textUp->setDrawMode(osgText::Text::TEXT/*|osgText::Text::BOUNDINGBOX*/);
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textUp->setAlignment(osgText::Text::LEFT_CENTER);
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textUp->setAxisAlignment(osgText::Text::XZ_PLANE);
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textUp->setText(text);
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geodeUp->addDrawable(textUp);
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}
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osg::Geode* geodeDown = new osg::Geode;
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{
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osgText::Text* textDown = new osgText::Text;
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textDown->setFont("fonts/arial.ttf");
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textDown->setColor(osg::Vec4(1.0f,0.0f,1.0f,1.0f));
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textDown->setCharacterSize(height);
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textDown->setPosition(pos);
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textDown->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/);
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textDown->setAlignment(osgText::Text::LEFT_CENTER);
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textDown->setAxisAlignment(osgText::Text::XZ_PLANE);
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textDown->setText(text);
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geodeDown->addDrawable(textDown);
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}
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osg::Switch* model = new osg::Switch;
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model->addChild(geodeUp,true);
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model->addChild(geodeDown,false);
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_scene->addChild(model);
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_keyModelMap[key] = model;
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pos.x() += width;
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return model;
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}
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void KeyboardModel::createKeyboard()
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{
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_scene = new osg::Group;
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osg::Vec3 origin(0.0f,0.0f,0.0f);
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osg::Vec3 pos=origin;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Control_L,"Ctrl",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Super_L,"Super",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Alt_L,"Alt",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Space,"Space",3.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Mode_switch,"Switch",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Super_R,"Super",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Menu,"Menu",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Control_R,"Ctrl",2.0f,0.5f);
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osg::Vec3 middle(pos.x()+1.0f,0.0f,0.0f);
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pos.x() = 0.0f;
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pos.z() += 1.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_L,"Shift",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Backslash,"\\",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Z,"Z",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_X,"X",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_C,"C",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_V,"V",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_B,"B",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_N,"N",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_M,"M",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Comma,",",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Period,".",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Slash,"/",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_R,"Shift",2.0f,0.5f);
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pos.x() = 0.0f;
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pos.z() += 1.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Caps_Lock,"Caps",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_A,"A",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_S,"S",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_D,"D",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F,"F",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_G,"G",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_H,"H",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_J,"J",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_K,"K",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_L,"L",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Semicolon,";",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Quote,"'",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Hash,"#",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Return,"Return",4.0f,0.5f);
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pos.x() = 0.0f;
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pos.z() += 1.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Tab,"Tab",2.0f,0.5f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Q,"Q",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_W,"W",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_E,"E",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_R,"R",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_T,"T",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Y,"Y",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_U,"U",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_I,"I",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_O,"O",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_P,"P",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Leftbracket,"[",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Rightbracket,"]",1.0f,1.0f);
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pos.x() = 0.0f;
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pos.z() += 1.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Backquote,"`",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_1,"1",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_2,"2",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_3,"3",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_4,"4",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_5,"5",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_6,"6",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_7,"7",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_8,"8",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_9,"9",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_0,"0",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Minus,"-",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Equals,"=",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_BackSpace,"Backspace",3.0f,0.5f);
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pos.x() = 0.0f;
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pos.z() += 1.5f;
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float F_height = 0.5f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Escape,"Esc",2.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F1,"F1",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F2,"F2",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F3,"F3",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F4,"F4",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F5,"F5",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F6,"F6",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F7,"F7",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F8,"F8",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F9,"F9",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F10,"F10",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F11,"F11",1.0f,F_height);
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addKey(pos,osgGA::GUIEventAdapter::KEY_F12,"F12",1.0f,F_height);
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float cursorMoveHeight=0.35f;
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pos = middle;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Left,"Left",1.0f,cursorMoveHeight);
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osg::Vec3 down = pos;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Down,"Down",1.0f,cursorMoveHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Right,"Right",1.0f,cursorMoveHeight);
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osg::Vec3 keypad = pos;
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keypad.x()+=1.0f;
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pos = down;
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pos.z() += 1.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Up,"Up",1.0f,cursorMoveHeight);
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float homeHeight = 0.35f;
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pos = middle;
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pos.z() += 3.0;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Delete,"Delete",1.0f,homeHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_End,"End",1.0f,homeHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Down,"Page\nDown",1.0f,homeHeight);
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pos = middle;
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pos.z() += 4.0;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Insert,"Insert",1.0f,homeHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Home,"Home",1.0f,homeHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Up,"Page\nUp",1.0f,homeHeight);
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pos = middle;
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pos.z() += 5.5;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Print,"PrtScrn\nSysRq",1.0f,homeHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Scroll_Lock,"ScrLk",1.0f,homeHeight);
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addKey(pos,osgGA::GUIEventAdapter::KEY_Pause,"Pause\nBreak",1.0f,homeHeight);
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pos = keypad;
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Insert,"0",2.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Delete,".",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Enter,"Enter",1.0f,homeHeight);
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pos = keypad;
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pos.z() += 1.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_End,"1",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Down,"2",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Down,"3",1.0f,1.0f);
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pos = keypad;
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pos.z() += 2.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Left,"4",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Begin,"5",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Right,"6",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Add,"+",1.0f,1.0f);
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pos = keypad;
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pos.z() += 3.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Home,"7",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Up,"8",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Up,"9",1.0f,1.0f);
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pos = keypad;
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pos.z() += 4.0f;
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addKey(pos,osgGA::GUIEventAdapter::KEY_Num_Lock,"Num\nLock",1.0f,0.3f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Divide,"/",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Multiply,"*",1.0f,1.0f);
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addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Subtract,"-",1.0f,1.0f);
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float totalWidth = pos.x()-origin.x();
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pos = origin;
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pos.z() += -1.5f;
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osg::Geode* geodeInput = new osg::Geode;
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{
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_inputText = new osgText::Text;
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_inputText->setFont("fonts/arial.ttf");
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_inputText->setColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
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_inputText->setCharacterSize(1.0f);
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_inputText->setMaximumWidth(totalWidth);
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_inputText->setPosition(pos);
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_inputText->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/);
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_inputText->setAlignment(osgText::Text::BASE_LINE);
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_inputText->setAxisAlignment(osgText::Text::XZ_PLANE);
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_inputText->setDataVariance(osg::Object::DYNAMIC);
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_inputText->setText("Press some keys...");
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geodeInput->addDrawable(_inputText.get());
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_scene->addChild(geodeInput);
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}
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}
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class KeyboardEventHandler : public osgGA::GUIEventHandler
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{
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public:
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KeyboardEventHandler(KeyboardModel* keyboardModel):
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_keyboardModel(keyboardModel) {}
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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#if 1
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// osg::notify(osg::NOTICE)<<"Mouse "<<ea.getButtonMask()<<std::endl;
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#define PRINT(mask) osg::notify(osg::NOTICE)<<#mask<<" ="<<(ea.getModKeyMask() & mask)<<std::endl;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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osg::notify(osg::NOTICE)<<std::endl;
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PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT);
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PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_SHIFT);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_ALT);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_ALT);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_CTRL);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_CTRL);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_META);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_META);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_SUPER);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_SUPER);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_HYPER);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_HYPER);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_NUM_LOCK);
|
|
PRINT(osgGA::GUIEventAdapter::MODKEY_CAPS_LOCK);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
switch(ea.getEventType())
|
|
{
|
|
case(osgGA::GUIEventAdapter::KEYDOWN):
|
|
{
|
|
_keyboardModel->keyChange(ea.getKey(), ea.getUnmodifiedKey(),1);
|
|
return true;
|
|
}
|
|
case(osgGA::GUIEventAdapter::KEYUP):
|
|
{
|
|
_keyboardModel->keyChange(ea.getKey(), ea.getUnmodifiedKey(),0);
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
osg::ref_ptr<KeyboardModel> _keyboardModel;
|
|
|
|
};
|
|
|
|
int main(int , char **)
|
|
{
|
|
osgViewer::Viewer viewer;
|
|
|
|
osg::ref_ptr<KeyboardModel> keyboardModel = new KeyboardModel;
|
|
|
|
viewer.addEventHandler(new osgViewer::StatsHandler);
|
|
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
|
|
viewer.addEventHandler(new KeyboardEventHandler(keyboardModel.get()));
|
|
viewer.setSceneData( keyboardModel->getScene() );
|
|
|
|
return viewer.run();
|
|
}
|