OpenSceneGraph/include/osgUtil/StateSetManipulator
2001-09-19 21:19:47 +00:00

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#ifndef OSGUTIL_GEOSTATE_MANIPULATOR
#define OSGUTIL_GEOSTATE_MANIPULATOR 1
#include <osg/StateSet>
#include <osgUtil/Export>
#include <osgUtil/GUIEventAdapter>
#include <osgUtil/GUIActionAdapter>
#include <osgUtil/GUIEventHandler>
namespace osgUtil{
class OSGUTIL_EXPORT StateSetManipulator : public GUIEventHandler
{
public:
StateSetManipulator();
virtual ~StateSetManipulator();
/** attach a geostate to the manipulator to be used for specifying view.*/
virtual void setStateSet(osg::StateSet*);
/** get the attached a geostate.*/
virtual osg::StateSet * getStateSet();
/** get the attached a geostate.*/
virtual const osg::StateSet * getStateSet() const;
/** Handle events, return true if handled, false otherwise.*/
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
protected:
// Reference pointer to a geostate
osg::ref_ptr<osg::StateSet> _drawState;
bool _backface;
bool _lighting;
bool _texture;
};
}
#endif