OpenSceneGraph/doc/doc++/osg/Matrix.html
2001-09-22 02:42:08 +00:00

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<TITLE>class SG_EXPORT osg::Matrix</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Matrix</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CMatrix,MMatrix.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
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<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.47.1">_mat</A></B>[4][4]
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.2">fully_realized</A></B>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.3">META_Object</A></B>(<!1><A HREF="Matrix.html">Matrix</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.4">Matrix</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.5">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.47.5">Matrix</A>&amp; other )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.47.6">Matrix</A></B>( float const* const def )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.7">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.47.8">~Matrix</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.47.9">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.47.10">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.11">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.12">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.13">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.47.14">operator()</A></B>(int col, int row)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.47.15">operator()</A></B>(int col, int row) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.16">set</A></B>( float const* const )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.17">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.47.18">values</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.19">makeIdent</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.20">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.21">makeScale</A></B>( float, float, float )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.22">makeTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.23">makeTrans</A></B>( float, float, float )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.24">makeRot</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.25">makeRot</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; orientation )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.26">makeRot</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.27">makeRot</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.28">makeRot</A></B>( float, float, float )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.29">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.47.30">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.31">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.32">scale</A></B>( float, float, float )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.33">trans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.34">trans</A></B>( float, float, float )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.35">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.36">rotate</A></B>( float, float, float, float )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.37">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.38">setTrans</A></B>( float tx, float ty, float tz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.39">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.40">getTrans</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.41">copy</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.42">preScale</A></B>( float sx, float sy, float sz, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.43">postScale</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, float sx, float sy, float sz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.44">preScale</A></B>( float sx, float sy, float sz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.45">postScale</A></B>( float sx, float sy, float sz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.46">preTrans</A></B>( float tx, float ty, float tz, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.47">postTrans</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, float tx, float ty, float tz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.48">preTrans</A></B>( float tx, float ty, float tz)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.49">postTrans</A></B>( float tx, float ty, float tz )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.50">preRot</A></B>( float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A>, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.51">postRot</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.52">preRot</A></B>( float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.53">postRot</A></B>( float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.54">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DD><I>apply apply an 3x3 transform of v*M[02,02] </I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.55">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DD><I>apply apply an 3x3 transform of M[02,02]*v </I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.56">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DD><I>nd of Deprecated methods </I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.57">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.58">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="MatrixProduct.html">MatrixProduct</A> <B><A HREF="#DOC.2.47.60">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.61">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.47.62">operator = </A></B>( const <!1><A HREF="MatrixProduct.html">MatrixProduct</A>&amp; p )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.63">Matrix</A></B>( const <!1><A HREF="MatrixProduct.html">MatrixProduct</A>&amp; p )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.64">scale</A></B>(float sx, float sy, float sz)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.65">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.66">trans</A></B>(float tx, float ty, float tz)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.67">trans</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.68">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; q )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.69">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.47.70">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.71">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.72">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.73">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.74">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.75">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.76">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.47.77">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.47.78">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
class <B><A HREF="MatrixProduct.html">MatrixProduct</A></B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="_mat"></A>
<A NAME="DOC.2.47.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _mat[4][4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="fully_realized"></A>
<A NAME="DOC.2.47.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool fully_realized</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Object"></A>
<A NAME="DOC.2.47.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="Matrix.html">Matrix</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.47.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.47.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.47.5">Matrix</A>&amp; other )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.47.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit Matrix( float const* const def )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.47.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Matrix"></A>
<A NAME="DOC.2.47.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Matrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.47.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>&amp; operator = (const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.47.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.47.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.47.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.47.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.47.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator()(int col, int row)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.47.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator()(int col, int row) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.47.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float const* const )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.47.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="values"></A>
<A NAME="DOC.2.47.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float* values()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeIdent"></A>
<A NAME="DOC.2.47.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeIdent()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeScale"></A>
<A NAME="DOC.2.47.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeScale"></A>
<A NAME="DOC.2.47.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeTrans"></A>
<A NAME="DOC.2.47.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTrans( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeTrans"></A>
<A NAME="DOC.2.47.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTrans( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRot"></A>
<A NAME="DOC.2.47.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRot( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRot"></A>
<A NAME="DOC.2.47.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRot( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; orientation )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRot"></A>
<A NAME="DOC.2.47.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRot( float angle, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRot"></A>
<A NAME="DOC.2.47.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRot( const <!1><A HREF="Quat.html">Quat</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRot"></A>
<A NAME="DOC.2.47.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRot( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="invert"></A>
<A NAME="DOC.2.47.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invert( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="invertAffine"></A>
<A NAME="DOC.2.47.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invertAffine( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.47.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.47.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="trans"></A>
<A NAME="DOC.2.47.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> trans( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="trans"></A>
<A NAME="DOC.2.47.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> trans( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.47.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.47.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float, float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.47.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrans"></A>
<A NAME="DOC.2.47.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( float tx, float ty, float tz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrans"></A>
<A NAME="DOC.2.47.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTrans"></A>
<A NAME="DOC.2.47.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> getTrans() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="copy"></A>
<A NAME="DOC.2.47.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copy( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preScale"></A>
<A NAME="DOC.2.47.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preScale( float sx, float sy, float sz, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postScale"></A>
<A NAME="DOC.2.47.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postScale( const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, float sx, float sy, float sz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preScale"></A>
<A NAME="DOC.2.47.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preScale( float sx, float sy, float sz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postScale"></A>
<A NAME="DOC.2.47.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postScale( float sx, float sy, float sz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preTrans"></A>
<A NAME="DOC.2.47.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preTrans( float tx, float ty, float tz, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postTrans"></A>
<A NAME="DOC.2.47.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postTrans( const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, float tx, float ty, float tz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preTrans"></A>
<A NAME="DOC.2.47.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preTrans( float tx, float ty, float tz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postTrans"></A>
<A NAME="DOC.2.47.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postTrans( float tx, float ty, float tz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preRot"></A>
<A NAME="DOC.2.47.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preRot( float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A>, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postRot"></A>
<A NAME="DOC.2.47.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postRot( const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preRot"></A>
<A NAME="DOC.2.47.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preRot( float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postRot"></A>
<A NAME="DOC.2.47.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postRot( float deg, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.47.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DD>apply apply an 3x3 transform of v*M[02,02]
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.47.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DD>apply apply an 3x3 transform of M[02,02]*v
<DL><DT><DD></DL><P>
<A NAME="mult"></A>
<A NAME="DOC.2.47.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void mult( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DD>nd of Deprecated methods
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.47.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.47.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.47.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="MatrixProduct.html">MatrixProduct</A> operator * ( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.47.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operator *= ( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.47.62"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operator = ( const <!1><A HREF="MatrixProduct.html">MatrixProduct</A>&amp; p )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.47.63"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="MatrixProduct.html">MatrixProduct</A>&amp; p )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.47.64"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(float sx, float sy, float sz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.47.65"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="trans"></A>
<A NAME="DOC.2.47.66"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> trans(float tx, float ty, float tz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="trans"></A>
<A NAME="DOC.2.47.67"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> trans(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.47.68"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>&amp; q )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.47.69"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.109.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.109.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.108.13">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.47.70"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.47.71"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> postMult( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.47.72"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> preMult( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.47.73"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> postMult( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.47.74"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> preMult( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.47.75"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.47.76"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.47.77"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.47.78"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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