270 lines
7.7 KiB
Plaintext
270 lines
7.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="3ds" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=3ds - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "lib3ds.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "lib3ds.mak" CFG="3ds - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "3ds - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "3ds - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "3ds - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../lib"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "3ds_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../src/osgPlugins/lib3ds" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "3ds_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 osgDB.lib osg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_3ds.dll" /libpath:"../../../lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "3ds - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../../../lib"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "3ds_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /I "../../../src/osgPlugins/lib3ds" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "3DS_EXPORTS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 osgd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"../../../bin/osgdb_3dsd.dll" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "3ds - Win32 Release"
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# Name "3ds - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Material.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Matrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Mesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\ReaderWriter3DS.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\atmosphere.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\background.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Camera.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Chunk.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\chunktable.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Ease.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\File.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Lib3ds_float.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Light.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Material.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Matrix.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Mesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Node.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Quat.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\readwrite.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Shadow.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tcb.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Tracks.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Types.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Vector.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Src\osgPlugins\Lib3ds\Viewport.h
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# End Source File
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# End Project
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