OpenSceneGraph/include
2018-04-07 17:59:55 +01:00
..
OpenThreads
osg Renamed osg::ComputeDispatch to osg::DispatchCompute to make sure the nameing between GL and OSG is consistent i.e glDispatchCompute -> osg::DispatchCompute 2018-04-07 17:59:55 +01:00
osgAnimation Small readability improvements 2017-11-11 12:45:55 +00:00
osgDB osgDB: Added missing extern OSGDB_EXPORT. 2018-04-05 10:51:24 -04:00
osgFX Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows. 2018-04-04 15:11:25 +01:00
osgGA
osgManipulator
osgParticle Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
osgPresentation
osgShadow Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques 2018-04-03 15:30:58 +01:00
osgSim
osgTerrain Changed Layer::get*Value(..) methods to const 2018-03-30 12:47:15 +01:00
osgText Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called. 2018-04-06 20:07:57 +01:00
osgUI
osgUtil Refactored osgUtil::ShaderGen to use #pragma(tic) shader composition. 2018-03-14 08:22:45 +00:00
osgViewer GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper 2018-03-26 20:40:14 +03:00
osgVolume
osgWidget fix vc2017 compile warning 'unsigned int' to 'const char' 2018-01-15 16:42:31 +01:00