62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Authors:
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* Cedric Pinson <cedric.pinson@plopbyte.net>
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* Michael Platings <mplatings@pixelpower.com>
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*/
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#ifndef OSGANIMATION_BONE
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#define OSGANIMATION_BONE 1
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#include <osg/MatrixTransform>
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#include <osgAnimation/Export>
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namespace osgAnimation
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{
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// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
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// makes no sense. You can share the entire hierarchy but not only a part of it.
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class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform
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{
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public:
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typedef osg::Matrix MatrixType;
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META_Node(osgAnimation, Bone);
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Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
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Bone(const std::string& name = "");
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void setDefaultUpdateCallback(const std::string& name = "");
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Bone* getBoneParent();
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const Bone* getBoneParent() const;
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const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();}
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const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
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const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
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void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; }
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void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; }
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protected:
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// bind data
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osg::Matrix _invBindInSkeletonSpace;
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// bone updated
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osg::Matrix _boneInSkeletonSpace;
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};
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typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
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}
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#endif
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