OpenSceneGraph/src/osgPlugins/osgSim
2009-01-28 12:51:47 +00:00
..
CMakeLists.txt From Mathieu Marache, "This is an addition for osgSim reader/writer for the osg ascii file format adding osgSim::OverlayNode support. " 2008-09-18 10:49:18 +00:00
IO_BlinkSequence.cpp Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
IO_DOFTransform.cpp Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
IO_Impostor.cpp Moved Impostor from osg to osgSim .osg plugin 2005-05-01 21:33:12 +00:00
IO_LightPoint.cpp Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
IO_LightPoint.h From Gideon May, added support for osgSim into .osg file format. 2003-07-23 14:06:32 +00:00
IO_LightPointNode.cpp From Wojciech Lewandowski and Robert Osfield, Support from LightPointNode::s/getPointSprite parameter. 2008-02-27 12:11:02 +00:00
IO_MultiSwitch.cpp From Colin McDonald, "Fixes for some duplicate global symbol definitions in the plugins, 2005-11-02 10:29:38 +00:00
IO_ObjectRecordData.cpp Fixed warnings 2009-01-28 12:51:47 +00:00
IO_OverlayNode.cpp From Mathieu Marache, "This is an addition for osgSim reader/writer for the osg ascii file format adding osgSim::OverlayNode support. " 2008-09-18 10:49:18 +00:00
IO_Sector.cpp Added #include <osg/io_utils> 2005-04-08 09:36:42 +00:00
IO_ShapeAttribute.cpp Updated the shapefile attribute IO so that its more streamlined. 2007-12-13 14:16:51 +00:00
IO_VisibilityGroup.cpp From Michael Gronager, osgSim::VisibilityGroup 2003-11-27 16:23:07 +00:00