OpenSceneGraph/include/osg/StencilTwoSided
Robert Osfield eac3dc1963 From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
2007-06-27 20:36:16 +00:00

202 lines
7.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_STENCILTWOSIDED
#define OSG_STENCILTWOSIDED 1
#include <osg/Stencil>
namespace osg {
#ifndef GL_STENCIL_TEST_TWO_SIDE
#define GL_STENCIL_TEST_TWO_SIDE 0x8910
#endif
/** Encapsulate OpenGL two sided glStencilFunc/Op/Mask functions.
*/
class OSG_EXPORT StencilTwoSided : public StateAttribute
{
public :
StencilTwoSided();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, StencilTwoSided, STENCIL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const;
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_STENCIL_TEST);
usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);
return true;
}
enum Face
{
FRONT = 0,
BACK = 1
};
enum Function
{
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
};
inline void setFunction(Face face, Function func,int ref,unsigned int mask)
{
_func[face] = func;
_funcRef[face] = ref;
_funcMask[face] = mask;
}
inline void setFunction(Face face, Function func) { _func[face] = func; }
inline Function getFunction(Face face) const { return _func[face]; }
inline void setFunctionRef(Face face, int ref) { _funcRef[face]=ref; }
inline int getFunctionRef(Face face) const { return _funcRef[face]; }
inline void setFunctionMask(Face face, unsigned int mask) { _funcMask[face]=mask; }
inline unsigned int getFunctionMask(Face face) const { return _funcMask[face]; }
enum Operation
{
KEEP = GL_KEEP,
ZERO = GL_ZERO,
REPLACE = GL_REPLACE,
INCR = GL_INCR,
DECR = GL_DECR,
INVERT = GL_INVERT,
INCR_WRAP = GL_INCR_WRAP,
DECR_WRAP = GL_DECR_WRAP
};
/** set the operations to apply when the various stencil and depth
* tests fail or pass. First parameter is to control the operation
* when the stencil test fails. The second parameter is to control the
* operation when the stencil test passes, but depth test fails. The
* third parameter controls the operation when both the stencil test
* and depth pass. Ordering of parameter is the same as if using
* glStencilOp(,,).*/
inline void setOperation(Face face, Operation sfail, Operation zfail, Operation zpass)
{
_sfail[face] = sfail;
_zfail[face] = zfail;
_zpass[face] = zpass;
}
/** set the operation when the stencil test fails.*/
inline void setStencilFailOperation(Face face, Operation sfail) { _sfail[face] = sfail; }
/** get the operation when the stencil test fails.*/
inline Operation getStencilFailOperation(Face face) const { return _sfail[face]; }
/** set the operation when the stencil test passes but the depth test fails.*/
inline void setStencilPassAndDepthFailOperation(Face face, Operation zfail) { _zfail[face]=zfail; }
/** get the operation when the stencil test passes but the depth test fails.*/
inline Operation getStencilPassAndDepthFailOperation(Face face) const { return _zfail[face]; }
/** set the operation when both the stencil test and the depth test pass.*/
inline void setStencilPassAndDepthPassOperation(Face face, Operation zpass) { _zpass[face]=zpass; }
/** get the operation when both the stencil test and the depth test pass.*/
inline Operation getStencilPassAndDepthPassOperation(Face face) const { return _zpass[face]; }
inline void setWriteMask(Face face, unsigned int mask) { _writeMask[face] = mask; }
inline unsigned int getWriteMask(Face face) const { return _writeMask[face]; }
virtual void apply(State& state) const;
public:
/** Extensions class which encapsulates the querying of extensions and
* associated function pointers, and provide convenience wrappers to
* check for the extensions or use the associated functions.
*/
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtensions(unsigned int contextID);
void setStencilTwoSidedSupported(bool flag) { _isStencilTwoSidedSupported=flag; }
bool isStencilTwoSidedSupported() const { return _isStencilTwoSidedSupported; }
void glActiveStencilFace(GLenum face) const;
protected:
~Extensions() {}
bool _isStencilTwoSidedSupported;
void* _glActiveStencilFace;
};
/** Function to call to get the extension of a specified context.
* If the Exentsion object for that context has not yet been created
* and the 'createIfNotInitalized' flag been set to false then returns NULL.
* If 'createIfNotInitalized' is true then the Extensions object is
* automatically created. However, in this case the extension object
* will only be created with the graphics context associated with ContextID.
*/
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** The setExtensions method allows users to override the extensions across graphics contexts.
* Typically used when you have different extensions supported across graphics pipes
* but need to ensure that they all use the same low common denominator extensions.
*/
static void setExtensions(unsigned int contextID,Extensions* extensions);
protected:
virtual ~StencilTwoSided();
Function _func[2];
int _funcRef[2];
unsigned int _funcMask[2];
Operation _sfail[2];
Operation _zfail[2];
Operation _zpass[2];
unsigned int _writeMask[2];
};
}
#endif