409cdd0b28
local function pointer to avoid compiler warnings related to case void*. Moved various OSG classes across to using setGLExtensions instead of getGLExtensions, and changed them to use typedef declarations in the headers rather than casts in the .cpp. Updated wrappers
195 lines
7.8 KiB
C++
195 lines
7.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_BLENDFUNC
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#define OSG_BLENDFUNC 1
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#include <osg/StateAttribute>
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#ifndef GL_VERSION_1_2
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#endif
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#ifndef GL_VERSION_1_4
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#endif
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namespace osg {
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/** Encapsulates OpenGL blend/transparency state. */
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class OSG_EXPORT BlendFunc : public StateAttribute
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{
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public :
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BlendFunc();
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BlendFunc(GLenum source, GLenum destination);
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BlendFunc(GLenum source, GLenum destination, GLenum source_alpha, GLenum destination_alpha);
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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BlendFunc(const BlendFunc& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(trans,copyop),
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_source_factor(trans._source_factor),
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_destination_factor(trans._destination_factor),
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_source_factor_alpha(trans._source_factor_alpha),
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_destination_factor_alpha(trans._destination_factor_alpha) {}
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META_StateAttribute(osg, BlendFunc,BLENDFUNC);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macros below.
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COMPARE_StateAttribute_Types(BlendFunc,sa)
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// Compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_source_factor)
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COMPARE_StateAttribute_Parameter(_destination_factor)
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COMPARE_StateAttribute_Parameter(_source_factor_alpha)
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COMPARE_StateAttribute_Parameter(_destination_factor_alpha)
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return 0; // Passed all the above comparison macros, so must be equal.
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}
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virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
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{
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usage.usesMode(GL_BLEND);
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return true;
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}
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enum BlendFuncMode {
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DST_ALPHA = GL_DST_ALPHA,
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DST_COLOR = GL_DST_COLOR,
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ONE = GL_ONE,
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ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA,
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ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR,
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ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
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ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
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SRC_ALPHA = GL_SRC_ALPHA,
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SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE,
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SRC_COLOR = GL_SRC_COLOR,
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CONSTANT_COLOR = GL_CONSTANT_COLOR,
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ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR,
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CONSTANT_ALPHA = GL_CONSTANT_ALPHA,
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ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA,
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ZERO = GL_ZERO
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};
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inline void setFunction( GLenum source, GLenum destination )
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{
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_source_factor = source;
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_destination_factor = destination;
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_source_factor_alpha = source;
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_destination_factor_alpha = destination;
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}
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inline void setFunction( GLenum source_rgb, GLenum destination_rgb, GLenum source_alpha, GLenum destination_alpha )
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{
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_source_factor = source_rgb;
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_destination_factor = destination_rgb;
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_source_factor_alpha = source_alpha;
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_destination_factor_alpha = destination_alpha;
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}
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void setSource(GLenum source) { _source_factor = _source_factor_alpha = source; }
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inline GLenum getSource() const { return _source_factor; }
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void setSourceRGB(GLenum source) { _source_factor = source; }
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inline GLenum getSourceRGB() const { return _source_factor; }
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void setSourceAlpha(GLenum source) { _source_factor_alpha = source; }
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inline GLenum getSourceAlpha() const { return _source_factor_alpha; }
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void setDestination(GLenum destination) { _destination_factor = _destination_factor_alpha = destination; }
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inline GLenum getDestination() const { return _destination_factor; }
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void setDestinationRGB(GLenum destination) { _destination_factor = destination; }
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inline GLenum getDestinationRGB() const { return _destination_factor; }
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void setDestinationAlpha(GLenum destination) { _destination_factor_alpha = destination; }
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inline GLenum getDestinationAlpha() const { return _destination_factor_alpha; }
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virtual void apply(State& state) const;
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/** Encapsulates queries of extension availability, obtains extension
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* function pointers, and provides convenience wrappers for
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* calling extension functions. */
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class OSG_EXPORT Extensions : public osg::Referenced
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{
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public:
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Extensions(unsigned int contextID);
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Extensions(const Extensions& rhs);
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void lowestCommonDenominator(const Extensions& rhs);
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void setupGLExtensions(unsigned int contextID);
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void setBlendFuncSeparateSupported(bool flag) { _isBlendFuncSeparateSupported=flag; }
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bool isBlendFuncSeparateSupported() const { return _isBlendFuncSeparateSupported; }
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void glBlendFuncSeparate(GLenum sfactorRGB,
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GLenum dfactorRGB,
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GLenum sfactorAlpha,
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GLenum dfactorAlpha) const;
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protected:
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~Extensions() {}
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typedef void (APIENTRY * GLBlendFuncSeparateProc) (GLenum sfactorRGB,
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GLenum dfactorRGB,
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GLenum sfactorAlpha,
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GLenum dfactorAlpha);
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bool _isBlendFuncSeparateSupported;
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GLBlendFuncSeparateProc _glBlendFuncSeparate;
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};
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/** Returns the Extensions object for the given context.
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* If createIfNotInitalized is true and the Exentsions object doesn't
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* exist, getExtensions() creates it on the given context.
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* Returns NULL if createIfNotInitalized is false and the Extensions
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* object doesn't exist. */
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static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
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/** setExtensions() allows users to override the extensions across graphics contexts.
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* Typically used when you have different extensions supported across graphics pipes,
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* but need to ensure that they all use the same low common denominator extensions. */
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static void setExtensions(unsigned int contextID,Extensions* extensions);
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protected :
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virtual ~BlendFunc();
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GLenum _source_factor;
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GLenum _destination_factor;
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GLenum _source_factor_alpha;
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GLenum _destination_factor_alpha;
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};
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}
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#endif
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