OpenSceneGraph/include/osg/TexGenNode
2004-06-14 19:11:04 +00:00

61 lines
1.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TexGenNode
#define OSG_TexGenNode 1
#include <osg/Group>
#include <osg/TexGen>
namespace osg {
/** Node for defining the position of TexGen in the scene.*/
class SG_EXPORT TexGenNode : public Group
{
public:
TexGenNode();
TexGenNode(TexGen* texgen);
TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, TexGenNode);
/** Set the TexGen.*/
void setTexGen(TexGen* texgen);
/** Get the TexGen.*/
inline TexGen* getTexGen() { return _texgen.get(); }
/** Get the const TexGen.*/
inline const TexGen* getTexGen() const { return _texgen.get(); }
/** Set the GLModes on StateSet associated with the TexGen.*/
void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
/** Set up the local StateSet */
void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
protected:
virtual ~TexGenNode();
StateAttribute::GLModeValue _value;
osg::ref_ptr<TexGen> _texgen;
};
}
#endif