OpenSceneGraph/doc/doc++/osgSim/LightPointNode.html
2003-09-08 10:51:14 +00:00

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<TITLE>class OSGSIM_EXPORT osgSim::LightPointNode</TITLE>
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::LightPointNode</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::Node,M,CLightPointNode,MLightPointNode.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.2">LightPointNode</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.3">LightPointNode</A></B>(const <!1><A HREF="LightPointNode.html#DOC.2.4.3">LightPointNode</A>&amp;, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.4">META_Node</A></B>(<!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="LightPointNode.html">LightPointNode</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.5">traverse</A></B>(osg::NodeVisitor&amp; nv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.6">getNumLightPoints</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.7">addLightPoint</A></B>(const <!1><A HREF="LightPoint.html">LightPoint</A>&amp; lp)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.8">removeLightPoint</A></B>(unsigned int pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPoint.html">LightPoint</A>&amp; <B><A HREF="#DOC.2.4.9">getLightPoint</A></B>(unsigned int pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LightPoint.html">LightPoint</A>&amp; <B><A HREF="#DOC.2.4.10">getLightPoint</A></B>(unsigned int pos) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.11">setLightPointList</A></B>(const <!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A>&amp; lpl)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A>&amp; <B><A HREF="#DOC.2.4.12">getLightPointList</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A>&amp; <B><A HREF="#DOC.2.4.13">getLightPointList</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.14">setMinPixelSize</A></B>(float minPixelSize)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.15">getMinPixelSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.16">setMaxPixelSize</A></B>(float maxPixelSize)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.17">getMaxPixelSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.18">setMaxVisibleDistance2</A></B>(float maxVisibleDistance2)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.19">getMaxVisibleDistance2</A></B>() const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; <!1><A HREF="LightPoint.html">LightPoint</A> &gt; <B><A HREF="#DOC.2.4.1">LightPointList</A></B>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::BoundingBox <B><A HREF="#DOC.2.4.21">_bbox</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A> <B><A HREF="#DOC.2.4.23">_lightPointList</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.24">_minPixelSize</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.25">_maxPixelSize</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.26">_maxVisibleDistance2</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.20">~LightPointNode</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.4.22">computeBound</A></B>() const
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<DL>
<A NAME="LightPointList"></A>
<A NAME="DOC.2.4.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt; <!1><A HREF="LightPoint.html">LightPoint</A> &gt; LightPointList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LightPointNode"></A>
<A NAME="DOC.2.4.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPointNode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LightPointNode"></A>
<A NAME="DOC.2.4.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightPointNode(const <!1><A HREF="LightPointNode.html#DOC.2.4.3">LightPointNode</A>&amp;, const osg::CopyOp&amp; copyop=osg::CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.4.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osgSim.html">osgSim</A>, <!1><A HREF="LightPointNode.html">LightPointNode</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverse"></A>
<A NAME="DOC.2.4.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(osg::NodeVisitor&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumLightPoints"></A>
<A NAME="DOC.2.4.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumLightPoints() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="addLightPoint"></A>
<A NAME="DOC.2.4.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int addLightPoint(const <!1><A HREF="LightPoint.html">LightPoint</A>&amp; lp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="removeLightPoint"></A>
<A NAME="DOC.2.4.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeLightPoint(unsigned int pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLightPoint"></A>
<A NAME="DOC.2.4.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPoint.html">LightPoint</A>&amp; getLightPoint(unsigned int pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLightPoint"></A>
<A NAME="DOC.2.4.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LightPoint.html">LightPoint</A>&amp; getLightPoint(unsigned int pos) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setLightPointList"></A>
<A NAME="DOC.2.4.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightPointList(const <!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A>&amp; lpl)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLightPointList"></A>
<A NAME="DOC.2.4.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A>&amp; getLightPointList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLightPointList"></A>
<A NAME="DOC.2.4.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A>&amp; getLightPointList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinPixelSize"></A>
<A NAME="DOC.2.4.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinPixelSize(float minPixelSize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinPixelSize"></A>
<A NAME="DOC.2.4.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMinPixelSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxPixelSize"></A>
<A NAME="DOC.2.4.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxPixelSize(float maxPixelSize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxPixelSize"></A>
<A NAME="DOC.2.4.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMaxPixelSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxVisibleDistance2"></A>
<A NAME="DOC.2.4.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxVisibleDistance2(float maxVisibleDistance2)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxVisibleDistance2"></A>
<A NAME="DOC.2.4.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMaxVisibleDistance2() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~LightPointNode"></A>
<A NAME="DOC.2.4.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~LightPointNode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bbox"></A>
<A NAME="DOC.2.4.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::BoundingBox _bbox</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.4.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lightPointList"></A>
<A NAME="DOC.2.4.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LightPointNode.html#DOC.2.4.1">LightPointList</A> _lightPointList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minPixelSize"></A>
<A NAME="DOC.2.4.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _minPixelSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxPixelSize"></A>
<A NAME="DOC.2.4.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxPixelSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxVisibleDistance2"></A>
<A NAME="DOC.2.4.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _maxVisibleDistance2</B></TT>
<DL><DT><DD></DL><P></DL>
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