OpenSceneGraph/doc/doc++/osg/NodeCallback.html
2003-10-02 14:28:30 +00:00

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<TITLE>class SG_EXPORT osg::NodeCallback</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::NodeCallback</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNodeCallback,MNodeCallback.html,CAnimationPathCallback,MAnimationPathCallback.html">
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B><A HREF="#DOC.2.121.9">_nestedCallback</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.121.1">NodeCallback</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.121.2">NodeCallback</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.121.2">NodeCallback</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TessellationHints.html#DOC.2.184.3">META_Object</A>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="NodeCallback.html">NodeCallback</A>) <B><A HREF="#DOC.2.121.3">()</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.121.4">traverse</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
<DD><I>Call any nested callbacks and then traverse the scene graph.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.121.5">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.121.6">getNestedCallback</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.121.7">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.121.8">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.121.10">~NodeCallback</A></B>()
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.136.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<H2>Documentation</H2>
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<A NAME="NodeCallback"></A>
<A NAME="DOC.2.121.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback()</B></TT>
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<A NAME="NodeCallback"></A>
<A NAME="DOC.2.121.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback(const <!1><A HREF="NodeCallback.html#DOC.2.121.2">NodeCallback</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;)</B></TT>
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<A NAME="()"></A>
<A NAME="DOC.2.121.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TessellationHints.html#DOC.2.184.3">META_Object</A>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="NodeCallback.html">NodeCallback</A>) ()(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
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<A NAME="traverse"></A>
<A NAME="DOC.2.121.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
<DD>Call any nested callbacks and then traverse the scene graph.
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<A NAME="setNestedCallback"></A>
<A NAME="DOC.2.121.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
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<A NAME="getNestedCallback"></A>
<A NAME="DOC.2.121.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html">NodeCallback</A>* getNestedCallback()</B></TT>
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<A NAME="addNestedCallback"></A>
<A NAME="DOC.2.121.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
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<A NAME="removeNestedCallback"></A>
<A NAME="DOC.2.121.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void removeNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
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<A NAME="_nestedCallback"></A>
<A NAME="DOC.2.121.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; _nestedCallback</B></TT>
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<A NAME="~NodeCallback"></A>
<A NAME="DOC.2.121.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeCallback()</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="AnimationPathCallback.html">AnimationPathCallback</A><BR>
</DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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