OpenSceneGraph/doc/doc++/osg/Extensions.6.html
2003-10-02 14:28:30 +00:00

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<TITLE>class SG_EXPORT osg::Texture3D::Extensions</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">Extensions</A></H2></H2><BLOCKQUOTE>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CReferenced,MReferenced.html,CExtensions,MExtensions.6.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.208.20.1">Extensions</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.208.20.2">Extensions</A></B>(const <!1><A HREF="Extensions.6.html#DOC.2.208.20.2">Extensions</A>&amp; rhs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.3">lowestCommonDenominator</A></B>(const <!1><A HREF="Extensions.6.html">Extensions</A>&amp; rhs)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.4">setupGLExtenions</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.5">setTexture3DSupported</A></B>(bool flag)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.208.20.6">isTexture3DSupported</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.7">setTexture3DFast</A></B>(bool flag)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.208.20.8">isTexture3DFast</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.9">setMaxTexture3DSize</A></B>(GLint maxsize)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.208.20.10">maxTexture3DSize</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.11">setTexImage3DProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.12">glTexImage3D</A></B>( GLenum target, GLint level, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A>, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.13">setTexSubImage3DProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.14">glTexSubImage3D</A></B>( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A>, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.15">setCopyTexSubImage3DProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.16">glCopyTexSubImage3D</A></B>( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, GLint <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A> ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.17">setBuild3DMipmapsProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.208.20.18">gluBuild3DMipmaps</A></B>( GLenum target, GLint internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A>, GLsizei depth, GLenum format, GLenum type, const GLvoid* <!1><A HREF="Image.html#DOC.2.88.34">data</A>) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.208.20.20">_isTexture3DSupported</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.208.20.21">_isTexture3DFast</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.208.20.22">_maxTexture3DSize</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.208.20.23">_glTexImage3D</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.208.20.24">_glTexSubImage3D</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.208.20.25">_glCopyTexSubImage3D</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.208.20.26">_gluBuild3DMipmaps</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.208.20.19">~Extensions</A></B>()
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Extensions class which encapsulates the querring of extensions and
associated function pointers, and provide convinience wrappers to
check for the extensions or use the associated functions</BLOCKQUOTE>
<DL>
<A NAME="Extensions"></A>
<A NAME="DOC.2.208.20.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Extensions()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Extensions"></A>
<A NAME="DOC.2.208.20.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Extensions(const <!1><A HREF="Extensions.6.html#DOC.2.208.20.2">Extensions</A>&amp; rhs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="lowestCommonDenominator"></A>
<A NAME="DOC.2.208.20.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void lowestCommonDenominator(const <!1><A HREF="Extensions.6.html">Extensions</A>&amp; rhs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setupGLExtenions"></A>
<A NAME="DOC.2.208.20.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setupGLExtenions()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexture3DSupported"></A>
<A NAME="DOC.2.208.20.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture3DSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTexture3DSupported"></A>
<A NAME="DOC.2.208.20.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTexture3DSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexture3DFast"></A>
<A NAME="DOC.2.208.20.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexture3DFast(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTexture3DFast"></A>
<A NAME="DOC.2.208.20.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTexture3DFast() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxTexture3DSize"></A>
<A NAME="DOC.2.208.20.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxTexture3DSize(GLint maxsize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="maxTexture3DSize"></A>
<A NAME="DOC.2.208.20.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint maxTexture3DSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexImage3DProc"></A>
<A NAME="DOC.2.208.20.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexImage3DProc(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="glTexImage3D"></A>
<A NAME="DOC.2.208.20.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A>, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTexSubImage3DProc"></A>
<A NAME="DOC.2.208.20.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexSubImage3DProc(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="glTexSubImage3D"></A>
<A NAME="DOC.2.208.20.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A>, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCopyTexSubImage3DProc"></A>
<A NAME="DOC.2.208.20.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCopyTexSubImage3DProc(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="glCopyTexSubImage3D"></A>
<A NAME="DOC.2.208.20.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint <!1><A HREF="Viewport.html#DOC.2.233.8">x</A>, GLint <!1><A HREF="Viewport.html#DOC.2.233.9">y</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A> ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setBuild3DMipmapsProc"></A>
<A NAME="DOC.2.208.20.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBuild3DMipmapsProc(void* <!1><A HREF="Vec4.html#DOC.2.229.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="gluBuild3DMipmaps"></A>
<A NAME="DOC.2.208.20.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.233.11">height</A>, GLsizei depth, GLenum format, GLenum type, const GLvoid* <!1><A HREF="Image.html#DOC.2.88.34">data</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Extensions"></A>
<A NAME="DOC.2.208.20.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Extensions()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTexture3DSupported"></A>
<A NAME="DOC.2.208.20.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTexture3DSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTexture3DFast"></A>
<A NAME="DOC.2.208.20.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTexture3DFast</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxTexture3DSize"></A>
<A NAME="DOC.2.208.20.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint _maxTexture3DSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_glTexImage3D"></A>
<A NAME="DOC.2.208.20.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _glTexImage3D</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_glTexSubImage3D"></A>
<A NAME="DOC.2.208.20.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _glTexSubImage3D</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_glCopyTexSubImage3D"></A>
<A NAME="DOC.2.208.20.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _glCopyTexSubImage3D</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_gluBuild3DMipmaps"></A>
<A NAME="DOC.2.208.20.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _gluBuild3DMipmaps</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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