OpenSceneGraph/include/osgViewer/api/X11/PixelBufferX11
2007-06-20 11:59:27 +00:00

131 lines
4.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of PixelBufferX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_PIXELBUFFERX11
#define OSGVIEWER_PIXELBUFFERX11 1
#include <osg/GraphicsContext>
#include <osgViewer/Export>
#define GLX_GLXEXT_PROTOTYPES 1
#include <X11/X.h>
#include <GL/glx.h>
namespace osgViewer
{
class OSGVIEWER_EXPORT PixelBufferX11 : public osg::GraphicsContext
{
public:
PixelBufferX11(osg::GraphicsContext::Traits* traits):
_valid(false),
_display(0),
_parent(0),
_pbuffer(0),
_visualInfo(0),
_glxContext(0),
_initialized(false),
_realized(false)
{
_traits = traits;
init();
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferX11*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "PixelBufferX11"; }
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Make this graphics context current with specified read context implementation. */
virtual bool makeContextCurrentImplementation(osg::GraphicsContext* readContext);
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Bind the graphics context to associated texture implementation.*/
virtual void bindPBufferToTextureImplementation(GLenum buffer);
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
public:
// X11 specific aces functions
Display* getDisplay() const { return _display; }
Window& getParent() { return _parent; }
GLXPbuffer& getPbuffer() { return _pbuffer; }
GLXContext& getGLXContext() { return _glxContext; }
protected:
~PixelBufferX11();
bool createVisualInfo();
void init();
bool _valid;
Display* _display;
Window _parent;
GLXPbuffer _pbuffer;
XVisualInfo* _visualInfo;
GLXContext _glxContext;
bool _initialized;
bool _realized;
};
}
#endif