OpenSceneGraph/include/osg/StateAttribute
Robert Osfield 7883574d28 From Mike Weiblen,
"updates for GLSL core integration:
Code compiles and runs on win32.
Basic functionality of Program and Shader in place.
Program derived from StateAttribute.
Uniform value propagation is not yet functional (in development)
Includes some patches by Nathan Cournia.
includes example testcase to demo use of new classes."
2005-03-24 09:37:45 +00:00

294 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_STATEATTRIBUTE
#define OSG_STATEATTRIBUTE 1
#include <osg/Export>
#include <osg/Object>
#include <osg/GL>
#include <typeinfo>
#include <utility>
// define for the GL_EXT_secondary_color extension, GL_COLOR_SUM is OpenGL
// mode to be used to enable and disable the second color.
#ifndef GL_COLOR_SUM
#define GL_COLOR_SUM 0x8458
#endif
namespace osg {
// forward declare State & StateSet
class State;
class StateSet;
/** META_StateAttribute macro define the standard clone, isSameKindAs,
* className and getType methods.
* Use when subclassing from Object to make it more convenient to define
* the standard pure virtual methods which are required for all Object
* subclasses.*/
#define META_StateAttribute(library,name,type) \
virtual osg::Object* cloneType() const { return new name(); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; } \
virtual const char* className() const { return #name; } \
virtual Type getType() const { return type; }
/** COMPARE_StateAttribute_Types macro is a helper for implementing the StateAtribute::compare(..) method.*/
#define COMPARE_StateAttribute_Types(TYPE,rhs_attribute) \
if (this==&rhs_attribute) return 0;\
const std::type_info* type_lhs = &typeid(*this);\
const std::type_info* type_rhs = &typeid(rhs_attribute);\
if (type_lhs->before(*type_rhs)) return -1;\
if (*type_lhs != *type_rhs) return 1;\
const TYPE& rhs = static_cast<const TYPE&>(rhs_attribute);
/** COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare(..) method.
* Macro assumes that variable rhs has been correctly defined by preceding code
* macro.*/
#define COMPARE_StateAttribute_Parameter(parameter) \
if (parameter<rhs.parameter) return -1; \
if (rhs.parameter<parameter) return 1;
/** Base class for state attributes.
*/
class SG_EXPORT StateAttribute : public Object
{
public :
/** GLMode is the value used in glEnable/glDisable(mode) */
typedef GLenum GLMode;
/** GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).
* GLMoveValue is also used to specify the override behavior of modes from parent to children.
* See enum Value description for more details.*/
typedef unsigned int GLModeValue;
/** Override is used to specify the override behavior of StateAttributes
* from parent to children.
* See enum Value description for more details.*/
typedef unsigned int OverrideValue;
/** list values which can be used to set either GLModeValues or OverrideValues.
* When using in conjunction with GLModeValues, all Values have meaning.
* When using in conjection with StateAttribute OverrideValue only
* OFF,OVERRIDE and INHERIT are meaningful.
* However, they are useful when using GLModeValue
* and OverrideValue in conjunction with each other as when using
* StateSet::setAttributeAndModes(..).*/
enum Values
{
/** means that associated GLMode and Override is disabled.*/
OFF = 0x0,
/** means that associated GLMode is enabled and Override is disabled.*/
ON = 0x1,
/** Overriding of GLMode's or StateAttributes is enabled, so that state below it is overridden.*/
OVERRIDE = 0x2,
/** Protecting of GLMode's or StateAttributes is enabled, so that state from above cannot override this and below state.*/
PROTECTED = 0x4,
/** means that GLMode or StateAttribute should be inherited from above.*/
INHERIT = 0x8
};
/** Type identifier to differentiate between different state types. */
// typedef unsigned int Type;
/** Values of StateAttribute::Type used to aid identification
* of different StateAttribute subclasses. Each subclass defines
* its own value in the virtual Type getType() method. When
* extending the osg's StateAttribute's simply define your
* own Type value which is unique, using the StateAttribute::Type
* enum as a guide of what values to use. If your new subclass
* needs to override a standard StateAttriubte then simply use
* that type's value. */
enum Type
{
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
/// osgGL2 namespace
PROGRAMOBJECT,
/// osgFX namespace
VALIDATOR,
VIEWMATRIXEXTRACTOR,
// osgNV namespace
OSGNV_PARAMETER_BLOCK,
// osgNVExt namespace
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
// osgNVCg namespace
OSGNVCG_PROGRAM,
// osgNVSlang namespace
OSGNVSLANG_PROGRAM,
// osgNVParse
OSGNVPARSE_PROGRAM_PARSER,
/// core GLSL support
PROGRAM
};
/** Simple pairing between an attribute type and the member within that attribute type group.*/
typedef std::pair<Type,unsigned int> TypeMemberPair;
/*
struct TypeMember
{
inline TypeMember(Type type, unsigned int member=0):
_type(type),
_member(member) {}
inline bool operator < (const TypeMember& tm) const
{
return (_type<tm._type) ? true : ( (tm._type<_type) ? false : (_member<tm._member) );
}
Type _type;
unsigned int _member;
};
*/
StateAttribute() { setDataVariance(STATIC); }
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(sa,copyop) {}
/** Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.*/
virtual Object* cloneType() const = 0;
/** Clone an attribute, with Object* return type.
Must be defined by derived classes.*/
virtual Object* clone(const CopyOp&) const = 0;
/** Return true if this and obj are of the same kind of object.*/
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateAttribute*>(obj)!=NULL; }
/** Return the name of the attribute's library.*/
virtual const char* libraryName() const { return "osg"; }
/** Return the name of the attribute's class type.*/
virtual const char* className() const { return "StateAttribute"; }
/** Return the Type identifier of the attribute's class type.*/
virtual Type getType() const = 0;
/** Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.*/
virtual unsigned int getMember() const { return 0; }
/** Return the TypeMemberPair that uniquely identifies this type member.*/
inline TypeMemberPair getTypeMemberPair() const { return TypeMemberPair(getType(),getMember()); }
/** Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.*/
virtual bool isTextureAttribute() const { return false; }
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const = 0;
bool operator < (const StateAttribute& rhs) const { return compare(rhs)<0; }
bool operator == (const StateAttribute& rhs) const { return compare(rhs)==0; }
bool operator != (const StateAttribute& rhs) const { return compare(rhs)!=0; }
struct ModeUsage
{
virtual void usesMode(GLMode mode) = 0;
virtual void usesTextureMode(GLMode mode) = 0;
};
/** Return the modes associated with this StateAttribute.*/
virtual bool getModeUsage(ModeUsage&) const
{
// default to no GLMode's associated with use of the StateAttribute.
return false;
}
/** apply the OpenGL state attributes.
* The global state for the current OpenGL context is passed
* in to allow the StateAttribute to obtain details on the
* the current context and state.
*/
virtual void apply(State&) const = 0;
/** default to nothing to compile - all state is applied immediately. */
virtual void compileGLObjects(State&) const {}
/** release OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* =0) const {}
protected:
virtual ~StateAttribute() {}
};
}
#endif