OpenSceneGraph/doc/doc++/osg/PositionAttitudeTransform.html
2002-04-24 20:13:50 +00:00

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<TITLE>class SG_EXPORT osg::PositionAttitudeTransform</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::PositionAttitudeTransform</A></H2></H2><BLOCKQUOTE>PositionAttitideTransform - is Transfrom the set the coordinates transform up via a Vec3 position and Quat attitude</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="MNode,M,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.1">PositionAttitudeTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.2">PositionAttitudeTransform</A></B>(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.80.2">PositionAttitudeTransform</A>&amp; pat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.80.3">META_Node</A></B>(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.4">setPosition</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.80.5">getPosition</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.80.6">setAttitude</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.80.7">getAttitude</A></B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.80.10">_position</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.80.11">_attitude</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.80.8">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.80.9">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<HR><H3>Inherited from <A HREF="Transform.html">Transform</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>void <B>setReferenceFrame</B>(<!1><A HREF="Transform.html#DOC.2.105.5">ReferenceFrame</A> rf)
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.105.5">ReferenceFrame</A> <B>getReferenceFrame</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.105.8">ComputeTransformCallback</A>* ctc)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.105.8">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.105.8">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getLocalToWorldMatrix</B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getWorldToLocalMatrix</B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="o" SRC=icon2.gif>void <B>setMatrix</B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B>getMatrix</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>preMult</B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
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<IMG ALT="o" SRC=icon2.gif>void <B>postMult</B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>ReferenceFrame</B>
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<IMG ALT="o" SRC=icon2.gif>struct <B>ComputeTransformCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Transform.html#DOC.2.105.8">ComputeTransformCallback</A>&gt; <B>_computeTransformCallback</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.105.5">ReferenceFrame</A> <B>_referenceFrame</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B>_matrix</B>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B>_inverse</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_inverseDirty</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>computeInverse</B>() const
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
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<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>PositionAttitideTransform - is Transfrom the set the coordinates transform
up via a Vec3 position and Quat attitude</BLOCKQUOTE>
<DL>
<A NAME="PositionAttitudeTransform"></A>
<A NAME="DOC.2.80.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PositionAttitudeTransform"></A>
<A NAME="DOC.2.80.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.80.2">PositionAttitudeTransform</A>&amp; pat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.80.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)</B></TT>
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<A NAME="setPosition"></A>
<A NAME="DOC.2.80.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPosition(const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPosition"></A>
<A NAME="DOC.2.80.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; getPosition() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAttitude"></A>
<A NAME="DOC.2.80.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttitude(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)</B></TT>
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<A NAME="getAttitude"></A>
<A NAME="DOC.2.80.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Quat.html">Quat</A>&amp; getAttitude() const </B></TT>
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<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.80.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.80.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_position"></A>
<A NAME="DOC.2.80.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _position</B></TT>
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<A NAME="_attitude"></A>
<A NAME="DOC.2.80.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Quat.html">Quat</A> _attitude</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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