438 lines
22 KiB
HTML
438 lines
22 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::NodeVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::NodeVisitor</A></H2></H2><BLOCKQUOTE>Visitor for type safe operations on osg::Node's.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="CReferenced,MReferenced.html,CNodeVisitor,MNodeVisitor.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.62.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.62.1.1">TRAVERSE_NONE</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.62.3">~NodeVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.4">reset</A></B>()
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<DD><I>Method to call to reset visitor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.5">setTraversalNumber</A></B>(const int fn)
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<DD><I>Set the traversal number.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.62.6">getTraversalNumber</A></B>() const
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<DD><I>Get the traversal number.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
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<DD><I>Set the FrameStamp that this traversal is assoicated with</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.62.8">getFrameStamp</A></B>() const
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<DD><I>Get the FrameStamp that this traversal is assoicated with</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.9">setTraversalMask</A></B>(const Node::NodeMask mask)
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<DD><I>Set the TraversalMask of this NodeVisitor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.62.10">getTraversalMask</A></B>() const
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<DD><I>Get the TraversalMask</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
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<DD><I>Set the NodeMaskOverride mask.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.62.12">getNodeMaskOverride</A></B>() const
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<DD><I>Get the NodeMaskOverride mask</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.62.13">validNodeMask</A></B>(const osg::Node& node) const
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<DD><I>Method to called by Node and its subclass' Node::accept() method, if the result is true to be used to cull operations of nodes and their subgraphs.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.62.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> mode)
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<DD><I>Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> <B><A HREF="#DOC.2.62.15">getTraversalMode</A></B>() const
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<DD><I>Get the traversal mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.62.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DD><I>Set a visitor to handle traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.62.17">getTraversalVisitor</A></B>()
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<DD><I>Get the traversal visitor, returns NULL if none is attached</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.18">traverse</A></B>(Node& node)
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<DD><I>Method for handling traversal of a nodes.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.19">pushOntoNodePath</A></B>(Node* node)
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<DD><I>Method called by osg::Node::accept() method before a call the NodeVisitor::apply().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.62.20">popFromNodePath</A></B>()
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<DD><I>Method callby osg::Node::accept() method after a call the NodeVisitor::apply().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath& <B><A HREF="#DOC.2.62.21">getNodePath</A></B>()
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<DD><I>Get the non const NodePath from the top most node applied down to the current Node being visited</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const NodePath& <B><A HREF="#DOC.2.62.22">getNodePath</A></B>() const
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<DD><I>Get the const NodePath from the top most node applied down to the current Node being visited</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.62.23">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)
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<DD><I>Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.62.24">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)
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<DD><I>Get the World To Local Matrix from the NodePath for specified Transform::Mode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.25">apply</A></B>(Node& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.26">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.27">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.28">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.29">apply</A></B>(<!1><A HREF="Group.html">Group</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.30">apply</A></B>(<!1><A HREF="Projection.html">Projection</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.31">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.32">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.33">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.34">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.62.35">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>& node)
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.62.1">TraversalMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.62.36">_traversalNumber</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.62.37">_frameStamp</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> <B><A HREF="#DOC.2.62.38">_traversalVisitor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> <B><A HREF="#DOC.2.62.39">_traversalMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.62.40">_traversalMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.62.41">_nodeMaskOverride</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath <B><A HREF="#DOC.2.62.42">_nodePath</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Visitor for type safe operations on osg::Node's.
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Based on GOF's Visitor pattern. The NodeVisitor
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is useful for developing type safe operations to nodes
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in the scene graph (as per Visitor pattern), and adds to this
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support for optional scene graph traversal to allow
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operations to be applied to whole scenes at once. The Visitor
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pattern uses a technique of double dispatch as a mechanism to
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called the appropriate apply(..) method of the NodeVisitor. To
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use this feature one must use the Node::accept(NodeVisitor) which
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is extended in each Node subclass, rather than the NodeVisitor
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apply directly. So use root->accept(myVisitor); instead of
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myVisitor.apply(*root). The later method will bypass the double
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dispatch and the appropriate NodeVisitor::apply(..) method will
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not be called. </BLOCKQUOTE>
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<DL>
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<A NAME="TraversalMode"></A>
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<A NAME="DOC.2.62.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TraversalMode</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="TRAVERSE_NONE"></A>
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<A NAME="DOC.2.62.1.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_NONE</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_PARENTS"></A>
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<A NAME="DOC.2.62.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_PARENTS</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_ALL_CHILDREN"></A>
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<A NAME="DOC.2.62.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ALL_CHILDREN</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_ACTIVE_CHILDREN"></A>
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<A NAME="DOC.2.62.1.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ACTIVE_CHILDREN</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TRAVERSE_VISITOR"></A>
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<A NAME="DOC.2.62.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_VISITOR</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="NodeVisitor"></A>
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<A NAME="DOC.2.62.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.62.1.1">TRAVERSE_NONE</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~NodeVisitor"></A>
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<A NAME="DOC.2.62.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeVisitor()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.62.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
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<DD>Method to call to reset visitor. Useful for your visitor accumulates
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state during a traversal, and you plan to reuse the visitor.
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To flush that state for the next traversal than call reset() prior
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to each traversal.
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalNumber"></A>
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<A NAME="DOC.2.62.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalNumber(const int fn)</B></TT>
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<DD>Set the traversal number. Typically used to denote the frame count.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalNumber"></A>
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<A NAME="DOC.2.62.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getTraversalNumber() const </B></TT>
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<DD>Get the traversal number. Typically used to denote the frame count.
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<DL><DT><DD></DL><P>
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<A NAME="setFrameStamp"></A>
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<A NAME="DOC.2.62.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
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<DD>Set the FrameStamp that this traversal is assoicated with
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<DL><DT><DD></DL><P>
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<A NAME="getFrameStamp"></A>
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<A NAME="DOC.2.62.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
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<DD>Get the FrameStamp that this traversal is assoicated with
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalMask"></A>
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<A NAME="DOC.2.62.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalMask(const Node::NodeMask mask)</B></TT>
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<DD>Set the TraversalMask of this NodeVisitor.
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The TraversalMask is used by the NodeVisitor::validNodeMask() method
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to determine whether to operate on a node and its subgraph.
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validNodeMask() is called automaticaly in the Node::accept() method before
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any call to NodeVisitor::apply(), apply() is only ever called if validNodeMask
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returns true. Note, if NodeVisitor::_traversalMask is 0 then all operations
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will be swithced off for all nodes. Whereas setting both _traversalMask and
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_nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes
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regardless of their own Node::_nodeMask state.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalMask"></A>
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<A NAME="DOC.2.62.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getTraversalMask() const </B></TT>
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<DD>Get the TraversalMask
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<DL><DT><DD></DL><P>
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<A NAME="setNodeMaskOverride"></A>
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<A NAME="DOC.2.62.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMaskOverride(const Node::NodeMask mask)</B></TT>
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<DD>Set the NodeMaskOverride mask.
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Used in validNodeMask() to determine whether to operate on a node or its
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subgraph, by OR'ing NodeVisitor::_nodeMaskOverride with the Node's own Node::_nodeMask.
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Typically used to force on nodes which may have
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been switched off by their own Node::_nodeMask.
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<DL><DT><DD></DL><P>
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<A NAME="getNodeMaskOverride"></A>
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<A NAME="DOC.2.62.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getNodeMaskOverride() const </B></TT>
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<DD>Get the NodeMaskOverride mask
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<DL><DT><DD></DL><P>
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<A NAME="validNodeMask"></A>
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<A NAME="DOC.2.62.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool validNodeMask(const osg::Node& node) const </B></TT>
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<DD>Method to called by Node and its subclass' Node::accept() method, if the result is true
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to be used to cull operations of nodes and their subgraphs.
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Return true if the result of a bit wise and of the NodeVisitor::_traversalMask
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with the bit or between NodeVistor::_nodeMaskOverride and the Node::_nodeMask.
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default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0,
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and osg::Node::_nodeMask is 0xffffffff.
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<DL><DT><DD></DL><P>
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<A NAME="setTraversalMode"></A>
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<A NAME="DOC.2.62.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> mode)</B></TT>
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<DD>Set the traversal mode for Node::traverse() to use when
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deciding which children of a node to traverse. If a
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NodeVisitor has been attached via setTraverseVisitor()
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and the new mode is not TRAVERSE_VISITOR then the attached
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visitor is detached. Default mode is TRAVERSE_NONE.
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<DL><DT><DD></DL><P>
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<A NAME="getTraversalMode"></A>
|
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<A NAME="DOC.2.62.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> getTraversalMode() const </B></TT>
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<DD>Get the traversal mode
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|
<DL><DT><DD></DL><P>
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<A NAME="setTraversalVisitor"></A>
|
|
<A NAME="DOC.2.62.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalVisitor(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
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<DD>Set a visitor to handle traversal.
|
|
Overrides the traverse mode setting it to TRAVERSAL_VISITOR.
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|
<DL><DT><DD></DL><P>
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<A NAME="getTraversalVisitor"></A>
|
|
<A NAME="DOC.2.62.17"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* getTraversalVisitor()</B></TT>
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<DD>Get the traversal visitor, returns NULL if none is attached
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|
<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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|
<A NAME="DOC.2.62.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void traverse(Node& node)</B></TT>
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|
<DD>Method for handling traversal of a nodes.
|
|
If you intend to use the visitor for actively traversing
|
|
the scene graph then make sure the accept() methods call
|
|
this method unless they handle traversal directly.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="pushOntoNodePath"></A>
|
|
<A NAME="DOC.2.62.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushOntoNodePath(Node* node)</B></TT>
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|
<DD>Method called by osg::Node::accept() method before
|
|
a call the NodeVisitor::apply(). The back of the list will,
|
|
therefore, be the current node being visited inside the apply(..),
|
|
and the rest of the list will be the parental sequence of nodes
|
|
from the top most node applied down the graph to the current node.
|
|
Note, the user does not typically call pushNodeOnPath() as it
|
|
will be called automatically by the Node::accept() method.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="popFromNodePath"></A>
|
|
<A NAME="DOC.2.62.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popFromNodePath()</B></TT>
|
|
<DD>Method callby osg::Node::accept() method after
|
|
a call the NodeVisitor::apply().
|
|
Note, the user does not typically call pushNodeOnPath() as it
|
|
will be called automatically by the Node::accept() method.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNodePath"></A>
|
|
<A NAME="DOC.2.62.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath& getNodePath()</B></TT>
|
|
<DD>Get the non const NodePath from the top most node applied down
|
|
to the current Node being visited
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNodePath"></A>
|
|
<A NAME="DOC.2.62.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const NodePath& getNodePath() const </B></TT>
|
|
<DD>Get the const NodePath from the top most node applied down
|
|
to the current Node being visited
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLocalToWorldMatrix"></A>
|
|
<A NAME="DOC.2.62.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)</B></TT>
|
|
<DD>Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getWorldToLocalMatrix"></A>
|
|
<A NAME="DOC.2.62.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, Node* node)</B></TT>
|
|
<DD>Get the World To Local Matrix from the NodePath for specified Transform::Mode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(Node& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Geode.html">Geode</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Billboard.html">Billboard</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LightSource.html">LightSource</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Group.html">Group</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Projection.html">Projection</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Transform.html">Transform</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Switch.html">Switch</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LOD.html">LOD</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Impostor.html">Impostor</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.62.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="EarthSky.html">EarthSky</A>& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_traversalNumber"></A>
|
|
<A NAME="DOC.2.62.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _traversalNumber</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_frameStamp"></A>
|
|
<A NAME="DOC.2.62.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> _frameStamp</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_traversalVisitor"></A>
|
|
<A NAME="DOC.2.62.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> _traversalVisitor</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_traversalMode"></A>
|
|
<A NAME="DOC.2.62.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.62.1">TraversalMode</A> _traversalMode</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_traversalMask"></A>
|
|
<A NAME="DOC.2.62.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _traversalMask</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_nodeMaskOverride"></A>
|
|
<A NAME="DOC.2.62.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _nodeMaskOverride</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_nodePath"></A>
|
|
<A NAME="DOC.2.62.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath _nodePath</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
|
|
|
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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