OpenSceneGraph/include/osgDB/OutputStream
2015-09-04 14:23:55 +00:00

229 lines
9.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef OSGDB_OUTPUTSTREAM
#define OSGDB_OUTPUTSTREAM
#include <osg/Version>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Quat>
#include <osg/Matrix>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osgDB/ReaderWriter>
#include <osgDB/StreamOperator>
#include <iostream>
#include <sstream>
namespace osgDB
{
class OutputException : public osg::Referenced
{
public:
OutputException( const std::vector<std::string>& fields, const std::string& err ) : _error(err)
{
for ( unsigned int i=0; i<fields.size(); ++i )
{
_field += fields[i];
_field += " ";
}
}
const std::string& getField() const { return _field; }
const std::string& getError() const { return _error; }
protected:
std::string _field;
std::string _error;
};
class OSGDB_EXPORT OutputStream
{
public:
typedef std::map<const osg::Array*, unsigned int> ArrayMap;
typedef std::map<const osg::Object*, unsigned int> ObjectMap;
enum WriteType
{
WRITE_UNKNOWN = 0,
WRITE_SCENE,
WRITE_IMAGE,
WRITE_OBJECT
};
enum WriteImageHint
{
WRITE_USE_IMAGE_HINT = 0, /*!< Use image hint, write inline data or use external */
WRITE_USE_EXTERNAL, /*!< Use external file on disk and write only the filename */
WRITE_INLINE_DATA, /*!< Write Image::data() to stream */
WRITE_INLINE_FILE, /*!< Write the image file itself to stream */
WRITE_EXTERNAL_FILE /*!< Write Image::data() to disk and use it as external file */
};
OutputStream( const osgDB::Options* options );
virtual ~OutputStream();
void setFileVersion( const std::string& d, int v ) { _domainVersionMap[d] = v; }
int getFileVersion( const std::string& d=std::string() ) const;
bool isBinary() const { return _out->isBinary(); }
const std::string& getSchemaName() const { return _schemaName; }
const osgDB::Options* getOptions() const { return _options.get(); }
void setWriteImageHint( WriteImageHint hint ) { _writeImageHint = hint; }
WriteImageHint getWriteImageHint() const { return _writeImageHint; }
// Serialization related functions
OutputStream& operator<<( bool b ) { _out->writeBool(b); return *this; }
OutputStream& operator<<( char c ) { _out->writeChar(c); return *this; }
OutputStream& operator<<( signed char c) { _out->writeChar(c); return *this; }
OutputStream& operator<<( unsigned char c ) { _out->writeUChar(c); return *this; }
OutputStream& operator<<( short s ) { _out->writeShort(s); return *this; }
OutputStream& operator<<( unsigned short s ) { _out->writeUShort(s); return *this; }
OutputStream& operator<<( int i ) { _out->writeInt(i); return *this; }
OutputStream& operator<<( unsigned int i ) { _out->writeUInt(i); return *this; }
OutputStream& operator<<( long l ) { _out->writeLong(l); return *this; }
OutputStream& operator<<( unsigned long l ) { _out->writeULong(l); return *this; }
OutputStream& operator<<( float f ) { _out->writeFloat(f); return *this; }
OutputStream& operator<<( double d ) { _out->writeDouble(d); return *this; }
OutputStream& operator<<( const std::string& s ) { _out->writeString(s); return *this; }
OutputStream& operator<<( const char* s ) { _out->writeString(s); return *this; }
OutputStream& operator<<( std::ostream& (*fn)(std::ostream&) ) { _out->writeStream(fn); return *this; }
OutputStream& operator<<( std::ios_base& (*fn)(std::ios_base&) ) { _out->writeBase(fn); return *this; }
OutputStream& operator<<( const ObjectGLenum& value ) { _out->writeGLenum(value); return *this; }
OutputStream& operator<<( const ObjectProperty& prop ) { _out->writeProperty(prop); return *this; }
OutputStream& operator<<( const ObjectMark& mark ) { _out->writeMark(mark); return *this; }
OutputStream& operator<<( const osg::Vec2b& v );
OutputStream& operator<<( const osg::Vec3b& v );
OutputStream& operator<<( const osg::Vec4b& v );
OutputStream& operator<<( const osg::Vec2ub& v );
OutputStream& operator<<( const osg::Vec3ub& v );
OutputStream& operator<<( const osg::Vec4ub& v );
OutputStream& operator<<( const osg::Vec2s& v );
OutputStream& operator<<( const osg::Vec3s& v );
OutputStream& operator<<( const osg::Vec4s& v );
OutputStream& operator<<( const osg::Vec2us& v );
OutputStream& operator<<( const osg::Vec3us& v );
OutputStream& operator<<( const osg::Vec4us& v );
OutputStream& operator<<( const osg::Vec2i& v );
OutputStream& operator<<( const osg::Vec3i& v );
OutputStream& operator<<( const osg::Vec4i& v );
OutputStream& operator<<( const osg::Vec2ui& v );
OutputStream& operator<<( const osg::Vec3ui& v );
OutputStream& operator<<( const osg::Vec4ui& v );
OutputStream& operator<<( const osg::Vec2f& v );
OutputStream& operator<<( const osg::Vec3f& v );
OutputStream& operator<<( const osg::Vec4f& v );
OutputStream& operator<<( const osg::Vec2d& v );
OutputStream& operator<<( const osg::Vec3d& v );
OutputStream& operator<<( const osg::Vec4d& v );
OutputStream& operator<<( const osg::Quat& q );
OutputStream& operator<<( const osg::Plane& p );
OutputStream& operator<<( const osg::Matrixf& mat );
OutputStream& operator<<( const osg::Matrixd& mat );
OutputStream& operator<<( const osg::BoundingBoxf& bb );
OutputStream& operator<<( const osg::BoundingBoxd& bb );
OutputStream& operator<<( const osg::BoundingSpheref& bb );
OutputStream& operator<<( const osg::BoundingSphered& bb );
OutputStream& operator<<( const osg::Image* img ) { writeImage(img); return *this; }
OutputStream& operator<<( const osg::Array* a ) { writeObject(a); return *this; }
OutputStream& operator<<( const osg::PrimitiveSet* p ) { writeObject(p); return *this; }
OutputStream& operator<<( const osg::Object* obj ) { writeObject(obj); return *this; }
OutputStream& operator<<( const osg::ref_ptr<osg::Image>& ptr ) { writeImage(ptr.get()); return *this; }
OutputStream& operator<<( const osg::ref_ptr<osg::Array>& ptr ) { writeObject(ptr.get()); return *this; }
OutputStream& operator<<( const osg::ref_ptr<osg::PrimitiveSet>& ptr ) { writeObject(ptr.get()); return *this; }
template<typename T> OutputStream& operator<<( const osg::ref_ptr<T>& ptr ) { writeObject(ptr.get()); return *this; }
// Convenient methods for writing
void writeWrappedString( const std::string& str ) { _out->writeWrappedString(str); }
void writeCharArray( const char* s, unsigned int size ) { _out->writeCharArray(s, size); }
// method for converting all data structure sizes to unsigned int to ensure architecture portability.
template<typename T>
void writeSize(T size) { *this<<static_cast<unsigned int>(size); }
// Global writing functions
void writeArray( const osg::Array* a );
void writePrimitiveSet( const osg::PrimitiveSet* p );
void writeImage( const osg::Image* img );
void writeObject( const osg::Object* obj );
void writeObjectFields( const osg::Object* obj );
void writeObjectFields( const osg::Object* obj, const std::string& compoundName );
/// set an output iterator, used directly when not using OutputStream with a traditional file releated stream.
void setOutputIterator( OutputIterator* oi ) { _out = oi; }
/// start writing to OutputStream treating it as a traditional file releated stream, handles headers and versioning
void start( OutputIterator* outIterator, WriteType type );
void compress( std::ostream* ostream );
// Schema handlers
void writeSchema( std::ostream& fout );
// Exception handlers
inline void throwException( const std::string& msg );
const OutputException* getException() const { return _exception.get(); }
// Property & mask variables
ObjectProperty PROPERTY;
ObjectMark BEGIN_BRACKET;
ObjectMark END_BRACKET;
protected:
template<typename T>
void writeArrayImplementation( const T*, int write_size, unsigned int numInRow=1 );
unsigned int findOrCreateArrayID( const osg::Array* array, bool& newID );
unsigned int findOrCreateObjectID( const osg::Object* obj, bool& newID );
ArrayMap _arrayMap;
ObjectMap _objectMap;
typedef std::map<std::string, int> VersionMap;
VersionMap _domainVersionMap;
WriteImageHint _writeImageHint;
bool _useSchemaData;
bool _useRobustBinaryFormat;
typedef std::map<std::string, std::string> SchemaMap;
SchemaMap _inbuiltSchemaMap;
std::vector<std::string> _fields;
std::string _schemaName;
std::string _compressorName;
std::stringstream _compressSource;
osg::ref_ptr<OutputIterator> _out;
osg::ref_ptr<OutputException> _exception;
osg::ref_ptr<const osgDB::Options> _options;
};
void OutputStream::throwException( const std::string& msg )
{
_exception = new OutputException(_fields, msg);
}
}
#endif