80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Array>
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#include <osg/CopyOp>
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#include <osg/PrimitiveSet>
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#include <osg/Vec3>
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#include <osgUtil/DelaunayTriangulator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayConstraint)
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I_BaseType(osg::Geometry);
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I_Constructor0();
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I_Method3(void, addtriangle, IN, const int, i1, IN, const int, i2, IN, const int, i3);
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I_Method0(const osg::DrawElementsUInt *, getTriangles);
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I_Method0(osg::DrawElementsUInt *, getTriangles);
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I_Method1(osg::Vec3Array *, getPoints, IN, const osg::Vec3Array *, points);
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I_Method0(osg::DrawElementsUInt *, makeDrawable);
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I_Method1(void, merge, IN, osgUtil::DelaunayConstraint *, dco);
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I_Method1(void, removeVerticesInside, IN, const osgUtil::DelaunayConstraint *, dco);
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I_Method1(float, windingNumber, IN, const osg::Vec3, testpoint);
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I_Method1(bool, contains, IN, const osg::Vec3, testpoint);
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I_Method1(bool, outside, IN, const osg::Vec3, testpoint);
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I_Method0(void, handleOverlaps);
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I_ReadOnlyProperty(osg::DrawElementsUInt *, Triangles);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgUtil::DelaunayConstraint > >, osgUtil::DelaunayTriangulator::linelist);
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BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayTriangulator)
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, osg::Vec3Array *, points, , IN, osg::Vec3Array *, normals, 0);
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I_ConstructorWithDefaults2(IN, const osgUtil::DelaunayTriangulator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const osg::Vec3Array *, getInputPointArray);
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I_Method0(osg::Vec3Array *, getInputPointArray);
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I_Method1(void, setInputPointArray, IN, osg::Vec3Array *, points);
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I_Method1(void, addInputConstraint, IN, osgUtil::DelaunayConstraint *, dc);
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I_Method0(const osg::Vec3Array *, getOutputNormalArray);
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I_Method0(osg::Vec3Array *, getOutputNormalArray);
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I_Method1(void, setOutputNormalArray, IN, osg::Vec3Array *, normals);
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I_Method0(bool, triangulate);
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I_Method0(const osg::DrawElementsUInt *, getTriangles);
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I_Method0(osg::DrawElementsUInt *, getTriangles);
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I_Method1(void, removeInternalTriangles, IN, osgUtil::DelaunayConstraint *, constraint);
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I_Property(osg::Vec3Array *, InputPointArray);
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I_Property(osg::Vec3Array *, OutputNormalArray);
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I_ReadOnlyProperty(osg::DrawElementsUInt *, Triangles);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgUtil::DelaunayConstraint >)
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I_Constructor0();
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I_Constructor1(IN, osgUtil::DelaunayConstraint *, ptr);
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I_Constructor1(IN, const osg::ref_ptr< osgUtil::DelaunayConstraint > &, rp);
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I_Method0(osgUtil::DelaunayConstraint *, get);
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I_Method0(bool, valid);
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I_Method0(osgUtil::DelaunayConstraint *, release);
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I_Method1(void, swap, IN, osg::ref_ptr< osgUtil::DelaunayConstraint > &, rp);
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I_ReadOnlyProperty(osgUtil::DelaunayConstraint *, );
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgUtil::DelaunayConstraint > >);
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