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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697 |
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AccelOperator | ||
AngularAccelOperator | ||
AngularDampingOperator | ||
BounceOperator | ||
BoxPlacer | ||
CenteredPlacer | ||
CompositePlacer | ||
ConnectedParticleSystem | ||
ConstantRateCounter | ||
Counter | ||
DampingOperator | ||
DomainOperator | ||
Emitter | ||
ExplosionDebrisEffect | ||
ExplosionEffect | ||
ExplosionOperator | ||
Export | ||
FireEffect | ||
FluidFrictionOperator | ||
FluidProgram | ||
ForceOperator | ||
Interpolator | ||
LinearInterpolator | ||
ModularEmitter | ||
ModularProgram | ||
MultiSegmentPlacer | ||
Operator | ||
OrbitOperator | ||
Particle | ||
ParticleEffect | ||
ParticleProcessor | ||
ParticleSystem | ||
ParticleSystemUpdater | ||
Placer | ||
PointPlacer | ||
PrecipitationEffect | ||
Program | ||
RadialShooter | ||
RandomRateCounter | ||
range | ||
SectorPlacer | ||
SegmentPlacer | ||
Shooter | ||
SinkOperator | ||
SmokeEffect | ||
SmokeTrailEffect | ||
VariableRateCounter | ||
Version |