OpenSceneGraph/src
2010-09-09 09:47:31 +00:00
..
OpenThreads From Stephan Huber, 2010-07-31 08:57:52 +00:00
osg Added to Text::resizeGLObjectBuffers(uint) the follow: 2010-09-02 07:55:36 +00:00
osgAnimation From Rob Smith, makes hardware skinning use of the existing stateset 2010-08-04 08:35:49 +00:00
osgDB Aded option for doing a glFlush() after compiling texture objects, with a dedicated compile thread default to issuing the glFlush. 2010-08-09 16:19:50 +00:00
osgFX Convertex osg::notify to OSG_INFO etc. 2010-05-28 16:04:56 +00:00
osgGA Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
osgManipulator Converted osg::notify to OSG_INFO etc. 2010-05-28 16:06:15 +00:00
osgParticle From Bradley Anderegg, "I fixed a problem with a stack overflow error in Particle.cpp. When the hexagon particle renders it does a glPushMatrix with no matching glPopMatrix, I simply added a glPopMatrix at the end of the rendering code." 2010-08-16 10:11:49 +00:00
osgPlugins Added version check for av_lockmgr_register support. 2010-09-09 09:05:33 +00:00
osgPresentation From Wang Rui, "I've found a minor bug in the cmake script of src/osgPresentation when testing the osgIntrospection project. It missed the Export header file and thus will not install this file while 'make install'. Add a line to the LIB_PUBLIC_HEADERS variable will fix the issue." 2010-07-08 10:56:34 +00:00
osgQt Moved TextNode into osgText. 2010-09-07 18:18:35 +00:00
osgShadow Fixed permissions 2010-06-03 15:09:06 +00:00
osgSim Introduced the use of atan2 in place of asin/acos for reliability and simplicity 2010-06-14 16:27:35 +00:00
osgTerrain From Brad Christiansen, "To build OSG using Visual Studio 2010 Terrain.cpp requires #include <iterator>. This is a very common fix when using 2010 due to changes in Microsoft STL. 2010-07-31 10:17:06 +00:00
osgText Cleaned up debug info, and changed Text3D across to using GL_NORMALIZE instead of GL_RESCALE_NORMAL. 2010-09-08 11:02:39 +00:00
osgUtil From Nathan Monteleone and Robert Osfield, 2010-09-09 08:47:12 +00:00
osgViewer From Jean-Sebastien Guay, "I've added a second ctor where no argument is optional, and documented that it's meant to be used when the InteractiveImage is going to be used in a fullscreen HUD. 2010-09-09 09:47:31 +00:00
osgVolume Converted osg::notify to OSG_INFO etc. 2010-05-28 16:04:19 +00:00
osgWidget Refactored osgText::Font so that it now supports both 2D and 3D glyphs. 2010-09-03 08:26:46 +00:00
osgWrappers Further work on new 3D text support 2010-09-06 15:43:59 +00:00
CMakeLists.txt Removed osgIntrospection as it's now available as a seperate osgIntrospection project that can be checked out thus: 2010-06-23 13:28:19 +00:00