335 lines
9.2 KiB
C++
335 lines
9.2 KiB
C++
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
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*
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* This software is open source and may be redistributed and/or modified under
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* the terms of the GNU General Public License (GPL) version 2.0.
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* The full license is in LICENSE.txt file included with this distribution,.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* include LICENSE.txt for more details.
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*/
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#ifndef CLUSTER_H
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#define CLUSTER_H
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#include <osg/Matrix>
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#include <osg/FrameStamp>
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#include <osgViewer/Viewer>
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#if !defined(WIN32) || defined(__CYGWIN__)
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#include <netinet/in.h>
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#else
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#include "winsock.h"
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#endif
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////////////////////////////////////////////////////////////
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// Receiver.h
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//
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// Class definition for the recipient of a broadcasted message
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//
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class Receiver
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{
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public :
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Receiver();
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~Receiver();
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// setBuffer defines the buffer into which the broadcasted
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// message will be received.
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void setBuffer( void *buffer, const unsigned int size );
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// Define what port to listen and bind to
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void setPort( const short port );
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// Sync does a blocking wait to recieve next message
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void sync( void );
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private :
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bool init( void );
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private :
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#if defined (WIN32) && !defined(__CYGWIN__)
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SOCKET _so;
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SOCKADDR_IN saddr;
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#else
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int _so;
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struct sockaddr_in saddr;
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#endif
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bool _initialized;
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short _port;
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void *_buffer;
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unsigned int _buffer_size;
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};
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////////////////////////////////////////////////////////////
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// Broadcaster.h
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//
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// Class definition for broadcasting a buffer to a LAN
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//
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class Broadcaster
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{
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public :
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Broadcaster( void );
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~Broadcaster( void );
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// Set the broadcast port
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void setPort( const short port );
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// Set the buffer to be broadcast
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void setBuffer( void *buffer, const unsigned int buffer_size );
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// Set a recipient host. If this is used, the Broadcaster
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// no longer broadcasts, but rather directs UDP packets at
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// host.
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void setHost( const char *hostname );
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// Sync broadcasts the buffer
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void sync( void );
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private :
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bool init( void );
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private :
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#if defined(WIN32) && !defined(__CYGWIN__)
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SOCKET _so;
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#else
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int _so;
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#endif
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bool _initialized;
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short _port;
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void *_buffer;
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unsigned int _buffer_size;
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#if defined(WIN32) && !defined(__CYGWIN__)
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SOCKADDR_IN saddr;
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#else
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struct sockaddr_in saddr;
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#endif
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unsigned long _address;
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};
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class CameraPacket {
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public:
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static const unsigned int MAX_NUM_EVENTS;
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static const unsigned int SWAP_BYTES_COMPARE;
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CameraPacket():_masterKilled(false)
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{
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_byte_order = SWAP_BYTES_COMPARE;
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}
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void setPacket(const osg::Matrix& matrix,const osg::FrameStamp* frameStamp)
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{
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_matrix = matrix;
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if (frameStamp)
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{
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_frameStamp = *frameStamp;
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}
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}
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void getModelView(osg::Matrix& matrix,float angle_offset=0.0f)
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{
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matrix = _matrix * osg::Matrix::rotate(osg::DegreesToRadians(angle_offset),0.0f,1.0f,0.0f);
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}
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void readEventQueue(osgViewer::Viewer& viewer);
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void writeEventQueue(osgViewer::Viewer& viewer);
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void setMasterKilled(const bool flag) { _masterKilled = flag; }
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const bool getMasterKilled() const { return _masterKilled; }
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unsigned int _byte_order;
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bool _masterKilled;
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osg::Matrix _matrix;
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// note don't use a ref_ptr as used elsewhere for FrameStamp
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// since we don't want to copy the pointer - but the memory.
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// FrameStamp doesn't have a private destructor to allow
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// us to do this, even though its a reference counted object.
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osg::FrameStamp _frameStamp;
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osgGA::EventQueue::Events _events;
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};
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class DataConverter
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{
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public:
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DataConverter(unsigned int numBytes):
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_startPtr(0),
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_endPtr(0),
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_swapBytes(false),
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_currentPtr(0)
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{
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_currentPtr = _startPtr = new char[numBytes];
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_endPtr = _startPtr+numBytes;
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_numBytes = numBytes;
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}
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char* _startPtr;
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char* _endPtr;
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unsigned int _numBytes;
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bool _swapBytes;
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char* _currentPtr;
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void reset()
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{
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_currentPtr = _startPtr;
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}
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inline void write1(char* ptr)
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{
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if (_currentPtr+1>=_endPtr) return;
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*(_currentPtr++) = *(ptr);
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}
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inline void read1(char* ptr)
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{
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if (_currentPtr+1>=_endPtr) return;
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*(ptr) = *(_currentPtr++);
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}
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inline void write2(char* ptr)
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{
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if (_currentPtr+2>=_endPtr) return;
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr);
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}
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inline void read2(char* ptr)
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{
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if (_currentPtr+2>=_endPtr) return;
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if (_swapBytes)
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{
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*(ptr+1) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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else
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{
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*(ptr++) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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}
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inline void write4(char* ptr)
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{
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if (_currentPtr+4>=_endPtr) return;
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr);
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}
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inline void read4(char* ptr)
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{
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if (_currentPtr+4>=_endPtr) return;
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if (_swapBytes)
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{
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*(ptr+3) = *(_currentPtr++);
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*(ptr+2) = *(_currentPtr++);
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*(ptr+1) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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else
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{
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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}
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inline void write8(char* ptr)
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{
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if (_currentPtr+8>=_endPtr) return;
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr++);
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*(_currentPtr++) = *(ptr);
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}
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inline void read8(char* ptr)
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{
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char* endPtr = _currentPtr+8;
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if (endPtr>=_endPtr) return;
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if (_swapBytes)
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{
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*(ptr+7) = *(_currentPtr++);
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*(ptr+6) = *(_currentPtr++);
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*(ptr+5) = *(_currentPtr++);
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*(ptr+4) = *(_currentPtr++);
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*(ptr+3) = *(_currentPtr++);
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*(ptr+2) = *(_currentPtr++);
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*(ptr+1) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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else
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{
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr++) = *(_currentPtr++);
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*(ptr) = *(_currentPtr++);
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}
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}
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inline void writeChar(char c) { write1(&c); }
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inline void writeUChar(unsigned char c) { write1((char*)&c); }
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inline void writeShort(short c) { write2((char*)&c); }
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inline void writeUShort(unsigned short c) { write2((char*)&c); }
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inline void writeInt(int c) { write4((char*)&c); }
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inline void writeUInt(unsigned int c) { write4((char*)&c); }
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inline void writeFloat(float c) { write4((char*)&c); }
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inline void writeDouble(double c) { write8((char*)&c); }
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inline char readChar() { char c; read1(&c); return c; }
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inline unsigned char readUChar() { unsigned char c; read1((char*)&c); return c; }
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inline short readShort() { short c; read2((char*)&c); return c; }
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inline unsigned short readUShort() { unsigned short c; read2((char*)&c); return c; }
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inline int readInt() { int c; read4((char*)&c); return c; }
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inline unsigned int readUInt() { unsigned int c; read4((char*)&c); return c; }
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inline float readFloat() { float c; read4((char*)&c); return c; }
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inline double readDouble() { double c; read8((char*)&c); return c; }
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void write(const osg::FrameStamp& fs);
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void read(osg::FrameStamp& fs);
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void write(const osg::Matrix& matrix);
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void read(osg::Matrix& matrix);
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void write(const osgGA::GUIEventAdapter& event);
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void read(osgGA::GUIEventAdapter& event);
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void write(CameraPacket& cameraPacket);
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void read(CameraPacket& cameraPacket);
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};
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#endif
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