OpenSceneGraph/include/osg/Viewport
2001-09-22 02:42:08 +00:00

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#ifndef OSG_VIEWPORT
#define OSG_VIEWPORT 1
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/Types>
namespace osg {
/** Encapsulte OpenGL glViewport.
*/
class SG_EXPORT Viewport : public StateAttribute
{
public :
Viewport();
META_StateAttribute(Viewport,VIEWPORT);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Viewport,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_x)
COMPARE_StateAttribute_Parameter(_y)
COMPARE_StateAttribute_Parameter(_width)
COMPARE_StateAttribute_Parameter(_height)
return 0; // passed all the above comparison macro's, must be equal.
}
inline void setViewport(const int x,const int y,const int width,const int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
void getViewport(int& x,int& y,int& width,int& height)
{
x = _x;
y = _y;
width = _width;
height = _height;
}
inline const int x() const { return _x; }
inline const int y() const { return _y; }
inline const int width() const { return _width; }
inline const int height() const { return _height; }
/** return the aspcetRatio of the viewport, which is equal to width/height.*/
inline const float aspectRatio() const { return (float)_width/(float)_height; }
virtual void apply(State& state) const;
protected:
virtual ~Viewport();
int _x;
int _y;
int _width;
int _height;
};
};
#endif