OpenSceneGraph/include/osg/ColorMask
2001-09-22 02:42:08 +00:00

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#ifndef OSG_COLORMASK
#define OSG_COLORMASK 1
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/Types>
namespace osg {
/** Encapsulte OpenGL glColorMaskFunc/Op/Mask functions.
*/
class SG_EXPORT ColorMask : public StateAttribute
{
public :
ColorMask();
META_StateAttribute(ColorMask, COLORMASK);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(ColorMask,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_red)
COMPARE_StateAttribute_Parameter(_green)
COMPARE_StateAttribute_Parameter(_blue)
COMPARE_StateAttribute_Parameter(_alpha)
return 0; // passed all the above comparison macro's, must be equal.
}
inline void setMask(bool red,bool green,bool blue,bool alpha)
{
_red = red;
_green = green;
_blue = blue;
_alpha = alpha;
}
inline const bool getRedMask() const { return _red; }
inline const bool getGreenMask() const { return _green; }
inline const bool getBlueMask() const { return _blue; }
inline const bool getAlphaMask() const { return _alpha; }
virtual void apply(State& state) const;
protected:
virtual ~ColorMask();
bool _red;
bool _green;
bool _blue;
bool _alpha;
};
};
#endif