OpenSceneGraph/src/osgVolume/Locator.cpp

285 lines
7.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/Locator>
#include <osg/io_utils>
#include <osg/Notify>
#include <osg/FrontFace>
#include <list>
using namespace osgVolume;
void Locator::setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ)
{
_transform.set(maxX-minX, 0.0, 0.0, 0.0,
0.0, maxY-minY, 0.0, 0.0,
0.0, 0.0, maxZ-minZ, 0.0,
minX, minY, minZ, 1.0);
_inverse.invert(_transform);
locatorModified();
}
bool Locator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const
{
world = local * _transform;
return true;
}
bool Locator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const
{
local = world * _inverse;
return true;
}
bool Locator::computeLocalBounds(Locator& /*source*/, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
for(Corners::iterator itr = corners.begin();
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}
bool Locator::computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const
{
OSG_INFO<<"Locator::computeLocalBounds"<<std::endl;
typedef std::list<osg::Vec3d> Corners;
Corners corners;
osg::Vec3d cornerNDC;
if (convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,0.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(0.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (convertLocalToModel(osg::Vec3d(1.0,1.0,1.0), cornerNDC))
{
corners.push_back(cornerNDC);
}
if (corners.empty()) return false;
Corners::iterator itr = corners.begin();
bottomLeft.x() = topRight.x() = itr->x();
bottomLeft.y() = topRight.y() = itr->y();
bottomLeft.z() = topRight.z() = itr->z();
++itr;
for(;
itr != corners.end();
++itr)
{
bottomLeft.x() = osg::minimum( bottomLeft.x(), itr->x());
bottomLeft.y() = osg::minimum( bottomLeft.y(), itr->y());
bottomLeft.z() = osg::minimum( bottomLeft.z(), itr->z());
topRight.x() = osg::maximum( topRight.x(), itr->x());
topRight.y() = osg::maximum( topRight.y(), itr->y());
topRight.z() = osg::maximum( topRight.z(), itr->z());
}
return true;
}
void Locator::addCallback(LocatorCallback* callback)
{
// check if callback is already attached, if so just return early
for(LocatorCallbacks::iterator itr = _locatorCallbacks.begin();
itr != _locatorCallbacks.end();
++itr)
{
if (*itr == callback)
{
return;
}
}
// callback is not attached so now attach it.
_locatorCallbacks.push_back(callback);
}
void Locator::removeCallback(LocatorCallback* callback)
{
// checl if callback is attached, if so erase it.
for(LocatorCallbacks::iterator itr = _locatorCallbacks.begin();
itr != _locatorCallbacks.end();
++itr)
{
if (*itr == callback)
{
_locatorCallbacks.erase(itr);
return;
}
}
}
void Locator::locatorModified()
{
for(LocatorCallbacks::iterator itr = _locatorCallbacks.begin();
itr != _locatorCallbacks.end();
++itr)
{
(*itr)->locatorModified(this);
}
}
bool Locator::inverted() const
{
osg::Vec3d xAxis(_transform(0,0), _transform(1,0), _transform(2,0));
osg::Vec3d yAxis(_transform(0,1), _transform(1,1), _transform(2,1));
osg::Vec3d zAxis(_transform(0,2), _transform(1,2), _transform(2,2));
double volume = (xAxis^yAxis)*zAxis;
return volume<0.0;
}
void Locator::applyAppropriateFrontFace(osg::StateSet* ss) const
{
osg::StateAttribute* sa = ss->getAttribute(osg::StateAttribute::FRONTFACE);
osg::FrontFace* ff = dynamic_cast<osg::FrontFace*>(sa);
if (!ff)
{
ff = new osg::FrontFace;
ss->setAttribute(ff);
}
ff->setMode( inverted() ? osg::FrontFace::CLOCKWISE : osg::FrontFace::COUNTER_CLOCKWISE);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// TransformLocatorCallback
//
TransformLocatorCallback::TransformLocatorCallback(osg::MatrixTransform* transform):
_transform(transform)
{}
void TransformLocatorCallback::locatorModified(Locator* locator)
{
if (_transform.valid())
{
locator->applyAppropriateFrontFace(_transform->getOrCreateStateSet());
_transform->setMatrix(locator->getTransform());
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// TexGenLocatorCallback
//
TexGenLocatorCallback::TexGenLocatorCallback(osg::TexGen* texgen, Locator* geometryLocator, Locator* imageLocator):
_texgen(texgen),
_geometryLocator(geometryLocator),
_imageLocator(imageLocator) {}
void TexGenLocatorCallback::locatorModified(Locator*)
{
if (!_texgen || !_geometryLocator || !_imageLocator) return;
_texgen->setPlanesFromMatrix(
_geometryLocator->getTransform() *
osg::Matrix::inverse(_imageLocator->getTransform()));
}