OpenSceneGraph/include/osgTerrain/TerrainTile
Robert Osfield 2567b810cf Removed TileSystem class, and added support for TerrainTile's automatically
registering and unregistering themseles with the enclosing Terrain node.
2008-03-27 13:21:36 +00:00

195 lines
6.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAINTILE
#define OSGTERRAIN_TERRAINTILE 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
namespace osgTerrain {
class Terrain;
class TileID
{
public:
TileID():
layer(-1),
x(-1),
y(-1) {}
TileID(int in_layer, int in_x, int in_y):
layer(in_layer),
x(in_x),
y(in_y) {}
bool operator == (const TileID& rhs) const
{
return (layer==rhs.layer) && (x==rhs.x) && (y==rhs.y);
}
bool operator != (const TileID& rhs) const
{
return (layer!=rhs.layer) || (x!=rhs.x) || (y!=rhs.y);
}
bool operator < (const TileID& rhs) const
{
if (layer<rhs.layer) return true;
if (layer>rhs.layer) return false;
if (x<rhs.x) return true;
if (x>rhs.x) return false;
return y<rhs.y;
}
bool valid() const { return layer>=0; }
int layer;
int x;
int y;
};
/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
{
public:
TerrainTile();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainTile(const TerrainTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainTile);
virtual void traverse(osg::NodeVisitor& nv);
/** Call init on any attached TerrainTechnique.*/
void init();
/** Set the Terrain that this Terrain tile is a member of.*/
void setTerrain(Terrain* ts);
/** Get the Terrain that this Terrain tile is a member of.*/
Terrain* getTerrain() { return _terrain; }
/** Get the const Terrain that this Terrain tile is a member of.*/
const Terrain* getTerrain() const { return _terrain; }
/** Set the TileID (layer, x,y) of the TerrainTile.
* The TileID is used so it can be located by its neighbours
* via the enclosing Terrain node that manages a map of TileID to TerraiTiles.*/
void setTileID(const TileID& tileID);
/** Get the TileID (layer, x,y) of the TerrainTile.*/
const TileID& getTileID() const { return _tileID; }
/** Set the TerrainTechnique*/
void setTerrainTechnique(TerrainTechnique* TerrainTechnique);
/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
/** Set the coordinate frame locator of the terrain node.
* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
void setLocator(Locator* locator) { _locator = locator; }
/** Get the coordinate frame locator of the terrain node.*/
Locator* getLocator() { return _locator.get(); }
/** Get the coordinate frame locator of the terrain node.*/
const Locator* getLocator() const { return _locator.get(); }
/** Set the layer to use to define the elevations of the terrain.*/
void setElevationLayer(Layer* layer);
/** Get the layer to use to define the elevations of the terrain.*/
Layer* getElevationLayer() { return _elevationLayer.get(); }
/** Get the const layer to use to define the elevations of the terrain.*/
const Layer* getElevationLayer() const { return _elevationLayer.get(); }
/** Set a color layer with specified layer number.*/
void setColorLayer(unsigned int i, Layer* layer);
/** Get color layer with specified layer number.*/
Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
/** Set const color layer with specified layer number.*/
const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
/** Get the number of colour layers.*/
unsigned int getNumColorLayers() const { return _colorLayers.size(); }
/** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
void setRequiresNormals(bool flag) { _requiresNormals = flag; }
/** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
bool getRequiresNormals() const { return _requiresNormals; }
/** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/
void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; }
/** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/
bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }
/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~TerrainTile();
typedef std::vector< osg::ref_ptr<Layer> > Layers;
friend class Terrain;
Terrain* _terrain;
bool _hasBeenTraversal;
TileID _tileID;
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<Layer> _elevationLayer;
Layers _colorLayers;
bool _requiresNormals;
bool _treatBoundariesToValidDataAsDefaultValue;
};
}
#endif