OpenSceneGraph/examples/osghangglide/GliderManipulator.h
2003-03-14 20:35:45 +00:00

66 lines
2.1 KiB
C++

#ifndef HANGGLIDE_GLIDERMANIPULATOR
#define HANGGLIDE_GLIDERMANIPULATOR 1
#include <osgGA/CameraManipulator>
class GliderManipulator : public osgGA::CameraManipulator
{
public:
GliderManipulator();
virtual ~GliderManipulator();
/** Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.*/
virtual void setNode(osg::Node*);
/** Return node if attached.*/
virtual const osg::Node* getNode() const;
/** Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.*/
virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
/** Start/restart the manipulator.*/
virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
/** handle events, return true if handled, false otherwise.*/
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
enum YawControlMode {
YAW_AUTOMATICALLY_WHEN_BANKED,
NO_AUTOMATIC_YAW
};
/** Set the yaw control between no yaw and yawing when banked.*/
void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; }
private:
/** Reset the internal GUIEvent stack.*/
void flushMouseEventStack();
/** Add the current mouse GUIEvent to internal stack.*/
void addMouseEvent(const osgGA::GUIEventAdapter& ea);
/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
// Internal event stack comprising last three mouse events.
osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1;
osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0;
osg::ref_ptr<osg::Node> _node;
float _modelScale;
float _velocity;
YawControlMode _yawMode;
};
#endif