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FGFS-4.1
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OpenSceneGraph
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75d1de3d15
OpenSceneGraph
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include
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osgViewer
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Robert Osfield
7f454bef3e
Converted View across to use ObserverNodePath.
2010-02-20 17:36:55 +00:00
..
api
From Stephan Huber, "attached you'll find the missing GraphicsHandleCocoa-implementation."
2009-12-10 17:52:40 +00:00
CompositeViewer
Removed the uncessary subclassing from osg::Object as this base class is already pullled via ViewerBase
2010-02-19 18:56:21 +00:00
Export
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
GraphicsWindow
From Neil Hughes, "Please find attached two files that I've amended to add the IDC_HAND cursor for the windows platform."
2009-04-22 11:20:19 +00:00
Renderer
Fixed typo
2008-11-07 17:23:55 +00:00
Scene
Added className() implementation to help wiht debugging.
2010-02-16 17:38:49 +00:00
Version
From David Callu, improved consistency of Version strings and add version support
2007-09-05 17:12:24 +00:00
View
Converted View across to use ObserverNodePath.
2010-02-20 17:36:55 +00:00
Viewer
Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames
2009-04-24 16:20:50 +00:00
ViewerBase
Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames
2009-04-24 16:20:50 +00:00
ViewerEventHandlers
From Jean-Sebastien Guay, "I've made a change to the ScreenCaptureHandler's addCallbackToViewer method, so that it iterates over GraphicsContexts instead of GraphicsWindows. When the viewer has a pbuffer (for offscreen rendering without a window) then it wouldn't add the WindowCaptureCallback to that context since it wasn't in the list returned by ViewerBase::getWindows(). And anyways, I originally wrote the code, and I didn't see any reason why I did it with windows instead of contexts...
2009-11-19 12:01:49 +00:00