877a32c3eb
osgshaders osgshaderterrain osgshadow osgshadowtexture
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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/* file: examples/osgglsl/osgshaders.cpp
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* author: Mike Weiblen 2005-04-05
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*
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* A demo of the OpenGL Shading Language shaders using core OSG.
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*
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* See http://www.3dlabs.com/opengl2/ for more information regarding
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* the OpenGL Shading Language.
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*/
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#include <osg/Notify>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIActionAdapter>
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgViewer/Viewer>
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#include "GL2Scene.h"
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using namespace osg;
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///////////////////////////////////////////////////////////////////////////
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class KeyHandler: public osgGA::GUIEventHandler
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{
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public:
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KeyHandler( GL2ScenePtr gl2Scene ) :
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_gl2Scene(gl2Scene)
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{}
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bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& )
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{
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if( ea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN )
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return false;
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switch( ea.getKey() )
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{
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case 'x':
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_gl2Scene->reloadShaderSource();
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return true;
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case 'y':
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_gl2Scene->toggleShaderEnable();
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return true;
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}
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return false;
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}
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private:
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GL2ScenePtr _gl2Scene;
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};
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///////////////////////////////////////////////////////////////////////////
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int main(int, char **)
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{
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// construct the viewer.
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osgViewer::Viewer viewer;
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// create the scene
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GL2ScenePtr gl2Scene = new GL2Scene;
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viewer.setSceneData( gl2Scene->getRootNode().get() );
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viewer.addEventHandler( new KeyHandler(gl2Scene) );
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return viewer.run();
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}
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/*EOF*/
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