OpenSceneGraph/examples/osgsimpleviewerCocoa/SimpleViewerCocoa.h
Robert Osfield cd07fb61eb From Eric Wing, "Here are some updates for osgsimpleviewerCocoa.
New features and enhancements:
- Shared OpenGL contexts
- Multithreaded OpenGL Engine support
- Localizable string support
- Offscreen rendering (to framebuffer object) for:
 - Copy/Paste (to image) support
 - Drag-and-drop (as source image) support
 - Print to Printer/PDF
 - Dock minimization picture
- More robust initializer handling
- Fix to better handle hardware surfaces in NSScrollViews/NSSplitViews
- Use of respondsToSelector and instancesRespondToSelector to
demonstrate runtime feature checking to provide access to newer
features while still compiling on and supporting legacy versions

The new file "Localizable.strings" needs to be placed inside the
English.lproj directory."
2007-02-13 13:58:45 +00:00

168 lines
6.5 KiB
Objective-C

//
// SimpleViewerCocoa.h
// osgsimpleviewerCocoa
//
// Created by Eric Wing on 11/12/06.
// Copyright 2006. Released under the OSGPL.
//
/* This is the class interface for a custom NSView that interfaces with an osgViewer.
* Because Cocoa is written in Objective-C, but OSG is written in C++, we rely on
* Objective-C++ to make the integration easy.
*
* One thing to remember is that any Objective-C files that include this header
* must also be compiled as Objective-C++ because there are C++ constructs in
* this file (such as namespaces) which the normal Objective-C compiler
* won't understand. (The easy way to do this is rename the .m files to .mm.)
*
* In the event that you have a large, pre-existing code base written in
* pure Objective-C and you find that the header include propagates to a
* large number of your files, forcing you to mark many files to be compiled as
* Objective-C++, and you find that you don't want to change these files because
* they are shared with other pure Obj-C projects, you might consider further
* wrapping the C++ code so there are only C or Obj-C constructs in
* this header. There are several different techniques ranging from, wrapping
* the C++ code in pure C interfaces, to simply using void pointers in this
* file for any C++ pointers and casting appropriately in the implementation
* file.
*/
#import <Cocoa/Cocoa.h>
namespace osgViewer
{
// Just a forward declaration so I don't need the #include in the header.
class SimpleViewer;
}
// Subclass NSOpenGLView. We could subclass NSView instead, but NSOpenGLView is easy.
@interface SimpleViewerCocoa : NSOpenGLView
{
// Note: In Objective-C++, if you use objects instead of pointers as
// member instance variables, you MUST turn on "Call C++ Default Ctors/Dtors in Objective-C".
// -fobjc-call-cxx-cdtors
// This option makes sure constructors and destructors are run.
// This option is only available for gcc 4.0+ (Mac OS X 10.4+)
// Is SimpleViewer supposed use ref_ptr? (Doesn't look like it to me.)
// If so, remember ref_ptr is an object on the stack and the cdtors option must be activated.
// We could also make simpleViewer an object instead of a pointer, but again, turn on the option.
osgViewer::SimpleViewer* simpleViewer;
// This timer is used to trigger animation callbacks since everything is event driven.
NSTimer* animationTimer;
// Flags to help track whether ctrl-clicking or option-clicking is being used
BOOL isUsingCtrlClick;
BOOL isUsingOptionClick;
// Flag to track whether the OpenGL multithreading engine is enabled or not
BOOL isUsingMultithreadedOpenGLEngine;
}
// My custom static method to create a basic pixel format
+ (NSOpenGLPixelFormat*) basicPixelFormat;
// Official init methods
- (id) initWithFrame:(NSRect)frame_rect pixelFormat:(NSOpenGLPixelFormat*)pixel_format;
- (id) initWithCoder:(NSCoder*)the_coder;
- (id) initWithFrame:(NSRect)frame_rect;
// Official function, overridden by this class to prevent flashing/tearing when in splitviews, scrollviews, etc.
- (void) renewGState;
// My custom function for minimization.
- (void) prepareForMiniaturization:(NSNotification*)notification;
// Custom function to allow users to know if the Multithreaded OpenGL Engine is enabled
- (BOOL) isUsingMultithreadedOpenGLEngine;
// Private init helper methods
- (void) initSharedOpenGLContext;
- (void) commonInit;
- (void) initOSGViewer;
- (void) initAnimationTimer;
// Official/Special NSOpenGLView method that gets called for you to prepare your OpenGL state.
- (void) prepareOpenGL;
// Class dealloc method
- (void) dealloc;
- (void) finalize;
// Official mouse event methods
- (void) mouseDown:(NSEvent*)the_event;
- (void) mouseDragged:(NSEvent*)the_event;
- (void) mouseUp:(NSEvent*)the_event;
- (void) rightMouseDown:(NSEvent*)the_event;
- (void) rightMouseDragged:(NSEvent*)the_event;
- (void) rightMouseUp:(NSEvent*)the_event;
- (void) otherMouseDown:(NSEvent*)the_event;
- (void) otherMouseDragged:(NSEvent*)the_event;
- (void) otherMouseUp:(NSEvent*)the_event;
// Private setter/getter methods to track ctrl/option-clicking
- (void) setIsUsingCtrlClick:(BOOL)is_using_ctrl_click;
- (BOOL) isUsingCtrlClick;
- (void) setIsUsingOptionClick:(BOOL)is_using_option_click;
- (BOOL) isUsingOptionClick;
// Private helper methods to help deal with mouse events
- (void) doLeftMouseButtonDown:(NSEvent*)the_event;
- (void) doLeftMouseButtonUp:(NSEvent*)the_event;
- (void) doRightMouseButtonDown:(NSEvent*)the_event;
- (void) doRightMouseButtonUp:(NSEvent*)the_event;
- (void) doMiddleMouseButtonDown:(NSEvent*)the_event;
- (void) doExtraMouseButtonDown:(NSEvent*)the_event buttonNumber:(int)button_number;
- (void) doMiddleMouseButtonUp:(NSEvent*)the_event;
- (void) doExtraMouseButtonUp:(NSEvent*)the_event buttonNumber:(int)button_number;
// Official scrollWheel (scrollball) method
- (void) scrollWheel:(NSEvent*)the_event;
// Official methods for keyboard events
- (BOOL) acceptsFirstResponder;
- (void) keyDown:(NSEvent*)the_event;
- (void) keyUp:(NSEvent*)the_event;
// My custom method to handle timer callbacks
- (void) animationCallback;
// Official methods for view stuff and drawing
- (BOOL) isOpaque;
- (void) resizeViewport;
- (void) reshape;
- (void) drawRect:(NSRect)the_rect;
// Private helper methods for drawing
- (NSBitmapImageRep*) renderOpenGLSceneToFramebuffer;
- (NSBitmapImageRep*) renderOpenGLSceneToFramebufferAsFormat:(int)gl_format viewWidth:(float)view_width viewHeight:(float)view_height;
- (NSBitmapImageRep*) renderOpenGLSceneToFramebufferAsFormat:(int)gl_format viewWidth:(float)view_width viewHeight:(float)view_height clearColorRed:(float)clear_red clearColorGreen:(float)clear_green clearColorBlue:(float)clear_blue clearColorAlpha:(float)clear_alpha;
- (NSImage*)imageFromBitmapImageRep:(NSBitmapImageRep*)bitmap_image_rep;
// Official methods for drag and drop (view as target)
- (unsigned int) draggingEntered:(id <NSDraggingInfo>)the_sender;
- (void) draggingExited:(id <NSDraggingInfo>)the_sender;
- (BOOL) prepareForDragOperation:(id <NSDraggingInfo>)the_sender;
- (BOOL) performDragOperation:(id <NSDraggingInfo>)the_sender;
- (void) concludeDragOperation:(id <NSDraggingInfo>)the_sender;
// Official method for copy (i.e. copy & paste)
- (IBAction) copy:(id)sender;
// Private helper methods for drag and drop and copy/paste (view as source)
- (NSData*) dataWithTIFFOfContentView;
- (NSData*) contentsAsDataOfType:(NSString *)pboardType;
- (void) startDragAndDropAsSource:(NSEvent*)the_event;
// Examples of providing an action to connect to.
- (IBAction) resetPosition:(id)the_sender;
- (IBAction) takeBackgroundColorFrom:(id)the_sender;
@end