89d9ca11c9
Clients just have to call Particle::setTextureTile() and specify the number of horizontal and vertical tiles that make the animation up in the texture image." |
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.. | ||
Emitter.cpp | ||
FluidFrictionOperator.cpp | ||
GNUmakefile | ||
ModularEmitter.cpp | ||
ModularProgram.cpp | ||
MultiSegmentPlacer.cpp | ||
Particle.cpp | ||
ParticleProcessor.cpp | ||
ParticleSystem.cpp | ||
ParticleSystemUpdater.cpp | ||
Program.cpp | ||
Version.cpp |