OpenSceneGraph/include/osgText/TextBase
Robert Osfield 74cf034404 Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup
which address the problems of black 3D text and the kerning causing problems with font positioning.
2011-01-11 11:39:31 +00:00

337 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_TEXTBASE
#define OSGTEXT_TEXTBASE 1
#include <osg/Drawable>
#include <osgText/String>
#include <osgText/KerningType>
#include <osgText/Font>
namespace osgText {
class OSGTEXT_EXPORT TextBase : public osg::Drawable
{
public:
TextBase();
TextBase(const TextBase& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
//virtual osg::Object* cloneType() const { return new Text(); }
//virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TextBase*>(obj)!=NULL; }
virtual const char* className() const { return "TextBase"; }
virtual const char* libraryName() const { return "osgText"; }
void setColor(const osg::Vec4& color);
const osg::Vec4& getColor() const { return _color; }
/** Set the Font to use to render the text.
* setFont(0) sets the use of the default font.*/
virtual void setFont(Font* font=0) { setFont(osg::ref_ptr<Font>(font)); };
/** Set the Font to use to render the text.*/
virtual void setFont(osg::ref_ptr<Font> font);
/** Set the font, loaded from the specified front file, to use to render the text,
* setFont("") sets the use of the default font.
* See the osgText::readFontFile function for how the font file will be located. */
virtual void setFont(const std::string& fontfile);
/** Get the font. Return 0 if default is being used.*/
const Font* getFont() const { return _font.get(); }
/** Set the text style.*/
void setStyle(Style* style) { _style = style; }
/** Get the text style.*/
Style* getStyle() { return _style.get(); }
/** Get the const text style.*/
const Style* getStyle() const { return _style.get(); }
/** Get or create the text style.*/
Style* getOrCreateStyle() { if (!_style) _style = new Style; return _style.get(); }
/** Set the Font reference width and height resolution in texels.
* Note, the size may not be supported by current font,
* the closest supported font size will be selected.*/
void setFontResolution(unsigned int width, unsigned int height);
unsigned int getFontWidth() const { return _fontSize.first; }
unsigned int getFontHeight() const { return _fontSize.second; }
/** Set the text using a osgText::String.*/
void setText(const String& text);
/** Set the text using a std::string,
* which is converted to an internal TextString.*/
void setText(const std::string& text);
/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
void setText(const std::string& text,String::Encoding encoding);
/** Set the text using a wchar_t string,
* which is converted to an internal TextString.*/
void setText(const wchar_t* text);
/** Get the text string.
* Note, if you modify the string you must call Text::update() for
* the internal glyph reprentation to be updated.*/
String& getText() { return _text; }
/** Get the const text string.*/
const String& getText() const { return _text; }
/** update internal glyph respresentation used for rendering,
* and bounding volume.*/
void update() { computeGlyphRepresentation(); }
/** Set the rendered character size in object coordinates.*/
void setCharacterSize(float height);
/** Set the rendered character size in object coordinates.*/
void setCharacterSize(float height, float aspectRatio);
float getCharacterHeight() const { return _characterHeight; }
float getCharacterAspectRatio() const { return _style.valid()? _style->getWidthRatio() : 1.0f; }
enum CharacterSizeMode
{
OBJECT_COORDS, /// default
SCREEN_COORDS, /// internally scale the characters to be constant screen size.
OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT /// text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near.
};
/** Set how the CharacterSize value relates to the final rendered character.*/
void setCharacterSizeMode(CharacterSizeMode mode) { _characterSizeMode = mode; }
/** Get the CharacterSizeMode.*/
CharacterSizeMode getCharacterSizeMode() const { return _characterSizeMode; }
/** Set the maximum width of the text box.
* With horizontal layouts any characters which do not fit are wrapped around.
* 0 or negative values indicate that no maximum width is set, lines can be as long as
* they need be to fit thre required text*/
void setMaximumWidth(float maximumWidth);
/** Get the maximim width of the text box.*/
float getMaximumWidth() const { return _maximumWidth; }
/** Set the maximum height of the text box.
* With horizontal layouts any characters which do not fit are wrapped around.
* 0 or negative values indicate that no maximum height is set, lines can be as long as
* they need be to fit the required text*/
void setMaximumHeight(float maximumHeight);
/** Get the maximum height of the text box.*/
float getMaximumHeight() const { return _maximumHeight; }
/** Set the line spacing of the text box, given as a percentage of
* the character height. The default value is 0 for backward
* compatibility. For longer paragraphs of text, a value of at
* least 25% (i.e. set line spacing to 0.25) is recommended. */
void setLineSpacing(float lineSpacing);
/** Get the line spacing of the text box. */
float getLineSpacing() const { return _lineSpacing; }
/** Set the position of text.*/
void setPosition(const osg::Vec3& pos);
/** Get the position of text.*/
const osg::Vec3& getPosition() const { return _position; }
enum AlignmentType
{
LEFT_TOP,
LEFT_CENTER,
LEFT_BOTTOM,
CENTER_TOP,
CENTER_CENTER,
CENTER_BOTTOM,
RIGHT_TOP,
RIGHT_CENTER,
RIGHT_BOTTOM,
LEFT_BASE_LINE,
CENTER_BASE_LINE,
RIGHT_BASE_LINE,
LEFT_BOTTOM_BASE_LINE,
CENTER_BOTTOM_BASE_LINE,
RIGHT_BOTTOM_BASE_LINE,
BASE_LINE = LEFT_BASE_LINE /// default.
};
void setAlignment(AlignmentType alignment);
AlignmentType getAlignment() const { return _alignment; }
enum AxisAlignment
{
XY_PLANE,
REVERSED_XY_PLANE,
XZ_PLANE,
REVERSED_XZ_PLANE,
YZ_PLANE,
REVERSED_YZ_PLANE,
SCREEN,
USER_DEFINED_ROTATION
};
void setAxisAlignment(AxisAlignment axis);
AxisAlignment getAxisAlignment() const { return _axisAlignment; }
void setRotation(const osg::Quat& quat);
const osg::Quat& getRotation() const { return _rotation; }
void setAutoRotateToScreen(bool autoRotateToScreen);
bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
enum Layout
{
LEFT_TO_RIGHT, /// default
RIGHT_TO_LEFT,
VERTICAL
};
void setLayout(Layout layout);
Layout getLayout() const { return _layout; }
enum DrawModeMask
{
TEXT = 1, /// default
BOUNDINGBOX = 2,
FILLEDBOUNDINGBOX = 4,
ALIGNMENT = 8
};
void setDrawMode(unsigned int mode);
unsigned int getDrawMode() const { return _drawMode; }
void setBoundingBoxMargin(float margin);
float getBoundingBoxMargin() const { return _textBBMargin; }
void setBoundingBoxColor(const osg::Vec4& color){ _textBBColor = color; }
const osg::Vec4& getBoundingBoxColor() const { return _textBBColor; }
void setKerningType(KerningType kerningType) { _kerningType = kerningType; }
KerningType getKerningType() const { return _kerningType; }
/** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */
unsigned int getLineCount() const { return _lineCount; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state=0) const;
virtual osg::BoundingBox computeBound() const;
protected:
virtual ~TextBase();
void positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength);
void computePositions();
String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);
virtual void computePositions(unsigned int contextID) const = 0;
virtual void computeGlyphRepresentation() = 0;
// members which have public access.
osg::Vec4 _color;
osg::ref_ptr<Font> _font;
osg::ref_ptr<Style> _style;
FontResolution _fontSize;
float _characterHeight;
CharacterSizeMode _characterSizeMode;
float _maximumWidth;
float _maximumHeight;
float _lineSpacing;
String _text;
osg::Vec3 _position;
AlignmentType _alignment;
AxisAlignment _axisAlignment;
osg::Quat _rotation;
bool _autoRotateToScreen;
Layout _layout;
unsigned int _drawMode;
float _textBBMargin;
osg::Vec4 _textBBColor;
KerningType _kerningType;
unsigned int _lineCount;
// internal caches of the positioning of the text.
struct AutoTransformCache
{
AutoTransformCache():
_traversalNumber(-1),
_width(0),
_height(0) {}
int _traversalNumber;
int _width;
int _height;
osg::Vec3 _transformedPosition;
osg::Matrix _modelview;
osg::Matrix _projection;
osg::Matrix _matrix;
};
mutable osg::buffered_object<AutoTransformCache> _autoTransformCache;
mutable osg::Vec3 _offset;
mutable osg::Vec3 _normal;
mutable osg::BoundingBox _textBB;
};
}
#endif