OpenSceneGraph/examples/osgvolume/osgvolume.cpp
Robert Osfield fa84f280f6 Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4.
Refactored the transfer function set up in RayTracedTechnique to prepare for new scale and offset uniforms.

Updated wrappers
2009-09-03 13:40:50 +00:00

1529 lines
54 KiB
C++

/* OpenSceneGraph example, osgvolume.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/Texture3D>
#include <osg/Texture1D>
#include <osg/ImageSequence>
#include <osg/TexGen>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/PositionAttitudeTransform>
#include <osg/ClipNode>
#include <osg/AlphaFunc>
#include <osg/TexGenNode>
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <osg/Material>
#include <osg/PrimitiveSet>
#include <osg/Endian>
#include <osg/BlendFunc>
#include <osg/BlendEquation>
#include <osg/TransferFunction>
#include <osg/MatrixTransform>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osgGA/EventVisitor>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgUtil/CullVisitor>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgManipulator/TabBoxDragger>
#include <osgManipulator/TabPlaneTrackballDragger>
#include <osgManipulator/TrackballDragger>
#include <osg/io_utils>
#include <algorithm>
#include <iostream>
#include <osg/ImageUtils>
#include <osgVolume/Volume>
#include <osgVolume/VolumeTile>
#include <osgVolume/RayTracedTechnique>
#include <osgVolume/FixedFunctionTechnique>
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
enum ShadingModel
{
Standard,
Light,
Isosurface,
MaximumIntensityProjection
};
struct PassThroughTransformFunction
{
unsigned char operator() (unsigned char c) const { return c; }
};
struct ProcessRow
{
virtual ~ProcessRow() {}
virtual void operator() (unsigned int num,
GLenum source_pixelFormat, unsigned char* source,
GLenum dest_pixelFormat, unsigned char* dest) const
{
switch(source_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): A_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): A_to_LA(num, source, dest); break;
case(GL_RGB): A_to_RGB(num, source, dest); break;
case(GL_RGBA): A_to_RGBA(num, source, dest); break;
}
break;
case(GL_LUMINANCE_ALPHA):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): LA_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): LA_to_LA(num, source, dest); break;
case(GL_RGB): LA_to_RGB(num, source, dest); break;
case(GL_RGBA): LA_to_RGBA(num, source, dest); break;
}
break;
case(GL_RGB):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): RGB_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): RGB_to_LA(num, source, dest); break;
case(GL_RGB): RGB_to_RGB(num, source, dest); break;
case(GL_RGBA): RGB_to_RGBA(num, source, dest); break;
}
break;
case(GL_RGBA):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): RGBA_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): RGBA_to_LA(num, source, dest); break;
case(GL_RGB): RGBA_to_RGB(num, source, dest); break;
case(GL_RGBA): RGBA_to_RGBA(num, source, dest); break;
}
break;
}
}
///////////////////////////////////////////////////////////////////////////////
// alpha sources..
virtual void A_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
}
}
virtual void A_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source++;
}
}
virtual void A_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source++;
}
}
virtual void A_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source;
*dest++ = *source++;
}
}
///////////////////////////////////////////////////////////////////////////////
// alpha luminance sources..
virtual void LA_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
++source;
*dest++ = *source++;
}
}
virtual void LA_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
}
}
virtual void LA_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source;
source+=2;
}
}
virtual void LA_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source++;
*dest++ = *source++;
}
}
///////////////////////////////////////////////////////////////////////////////
// RGB sources..
virtual void RGB_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
*dest++ = val;
source += 3;
}
}
virtual void RGB_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
*dest++ = val;
*dest++ = val;
source += 3;
}
}
virtual void RGB_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
}
}
virtual void RGB_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
*dest++ = val;
}
}
///////////////////////////////////////////////////////////////////////////////
// RGBA sources..
virtual void RGBA_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
source += 3;
*dest++ = *source++;
}
}
virtual void RGBA_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
source += 3;
*dest++ = val;
*dest++ = *source++;
}
}
virtual void RGBA_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
++source;
}
}
virtual void RGBA_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
}
}
};
void clampToNearestValidPowerOfTwo(int& sizeX, int& sizeY, int& sizeZ, int s_maximumTextureSize, int t_maximumTextureSize, int r_maximumTextureSize)
{
// compute nearest powers of two for each axis.
int s_nearestPowerOfTwo = 1;
while(s_nearestPowerOfTwo<sizeX && s_nearestPowerOfTwo<s_maximumTextureSize) s_nearestPowerOfTwo*=2;
int t_nearestPowerOfTwo = 1;
while(t_nearestPowerOfTwo<sizeY && t_nearestPowerOfTwo<t_maximumTextureSize) t_nearestPowerOfTwo*=2;
int r_nearestPowerOfTwo = 1;
while(r_nearestPowerOfTwo<sizeZ && r_nearestPowerOfTwo<r_maximumTextureSize) r_nearestPowerOfTwo*=2;
sizeX = s_nearestPowerOfTwo;
sizeY = t_nearestPowerOfTwo;
sizeZ = r_nearestPowerOfTwo;
}
osg::Image* createTexture3D(ImageList& imageList, ProcessRow& processRow,
unsigned int numComponentsDesired,
int s_maximumTextureSize,
int t_maximumTextureSize,
int r_maximumTextureSize,
bool resizeToPowerOfTwo)
{
int max_s = 0;
int max_t = 0;
unsigned int max_components = 0;
int total_r = 0;
ImageList::iterator itr;
for(itr=imageList.begin();
itr!=imageList.end();
++itr)
{
osg::Image* image = itr->get();
GLenum pixelFormat = image->getPixelFormat();
if (pixelFormat==GL_ALPHA ||
pixelFormat==GL_INTENSITY ||
pixelFormat==GL_LUMINANCE ||
pixelFormat==GL_LUMINANCE_ALPHA ||
pixelFormat==GL_RGB ||
pixelFormat==GL_RGBA)
{
max_s = osg::maximum(image->s(), max_s);
max_t = osg::maximum(image->t(), max_t);
max_components = osg::maximum(osg::Image::computeNumComponents(pixelFormat), max_components);
total_r += image->r();
}
else
{
osg::notify(osg::NOTICE)<<"Image "<<image->getFileName()<<" has unsuitable pixel format"<< std::hex<< pixelFormat << std::dec << std::endl;
}
}
if (numComponentsDesired!=0) max_components = numComponentsDesired;
GLenum desiredPixelFormat = 0;
switch(max_components)
{
case(1):
osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_LUMINANCE" << std::endl;
desiredPixelFormat = GL_LUMINANCE;
break;
case(2):
osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_LUMINANCE_ALPHA" << std::endl;
desiredPixelFormat = GL_LUMINANCE_ALPHA;
break;
case(3):
osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_RGB" << std::endl;
desiredPixelFormat = GL_RGB;
break;
case(4):
osg::notify(osg::NOTICE)<<"desiredPixelFormat = GL_RGBA" << std::endl;
desiredPixelFormat = GL_RGBA;
break;
}
if (desiredPixelFormat==0) return 0;
// compute nearest powers of two for each axis.
int s_nearestPowerOfTwo = 1;
int t_nearestPowerOfTwo = 1;
int r_nearestPowerOfTwo = 1;
if (resizeToPowerOfTwo)
{
while(s_nearestPowerOfTwo<max_s && s_nearestPowerOfTwo<s_maximumTextureSize) s_nearestPowerOfTwo*=2;
while(t_nearestPowerOfTwo<max_t && t_nearestPowerOfTwo<t_maximumTextureSize) t_nearestPowerOfTwo*=2;
while(r_nearestPowerOfTwo<total_r && r_nearestPowerOfTwo<r_maximumTextureSize) r_nearestPowerOfTwo*=2;
osg::notify(osg::NOTICE)<<"max image width = "<<max_s<<" nearest power of two = "<<s_nearestPowerOfTwo<<std::endl;
osg::notify(osg::NOTICE)<<"max image height = "<<max_t<<" nearest power of two = "<<t_nearestPowerOfTwo<<std::endl;
osg::notify(osg::NOTICE)<<"max image depth = "<<total_r<<" nearest power of two = "<<r_nearestPowerOfTwo<<std::endl;
}
else
{
s_nearestPowerOfTwo = max_s;
t_nearestPowerOfTwo = max_t;
r_nearestPowerOfTwo = total_r;
}
// now allocate the 3d texture;
osg::ref_ptr<osg::Image> image_3d = new osg::Image;
image_3d->allocateImage(s_nearestPowerOfTwo,t_nearestPowerOfTwo,r_nearestPowerOfTwo,
desiredPixelFormat,GL_UNSIGNED_BYTE);
unsigned int r_offset = (total_r<r_nearestPowerOfTwo) ? r_nearestPowerOfTwo/2 - total_r/2 : 0;
int curr_dest_r = r_offset;
// copy across the values from the source images into the image_3d.
for(itr=imageList.begin();
itr!=imageList.end();
++itr)
{
osg::Image* image = itr->get();
GLenum pixelFormat = image->getPixelFormat();
if (pixelFormat==GL_ALPHA ||
pixelFormat==GL_LUMINANCE ||
pixelFormat==GL_INTENSITY ||
pixelFormat==GL_LUMINANCE_ALPHA ||
pixelFormat==GL_RGB ||
pixelFormat==GL_RGBA)
{
int num_r = osg::minimum(image->r(), (image_3d->r() - curr_dest_r));
int num_t = osg::minimum(image->t(), image_3d->t());
int num_s = osg::minimum(image->s(), image_3d->s());
unsigned int s_offset_dest = (image->s()<s_nearestPowerOfTwo) ? s_nearestPowerOfTwo/2 - image->s()/2 : 0;
unsigned int t_offset_dest = (image->t()<t_nearestPowerOfTwo) ? t_nearestPowerOfTwo/2 - image->t()/2 : 0;
for(int r=0;r<num_r;++r, ++curr_dest_r)
{
for(int t=0;t<num_t;++t)
{
unsigned char* dest = image_3d->data(s_offset_dest,t+t_offset_dest,curr_dest_r);
unsigned char* source = image->data(0,t,r);
processRow(num_s, image->getPixelFormat(), source, image_3d->getPixelFormat(), dest);
}
}
}
}
return image_3d.release();
}
struct ScaleOperator
{
ScaleOperator():_scale(1.0f) {}
ScaleOperator(float scale):_scale(scale) {}
ScaleOperator(const ScaleOperator& so):_scale(so._scale) {}
ScaleOperator& operator = (const ScaleOperator& so) { _scale = so._scale; return *this; }
float _scale;
inline void luminance(float& l) const { l*= _scale; }
inline void alpha(float& a) const { a*= _scale; }
inline void luminance_alpha(float& l,float& a) const { l*= _scale; a*= _scale; }
inline void rgb(float& r,float& g,float& b) const { r*= _scale; g*=_scale; b*=_scale; }
inline void rgba(float& r,float& g,float& b,float& a) const { r*= _scale; g*=_scale; b*=_scale; a*=_scale; }
};
struct RecordRowOperator
{
RecordRowOperator(unsigned int num):_colours(num),_pos(0) {}
mutable std::vector<osg::Vec4> _colours;
mutable unsigned int _pos;
inline void luminance(float l) const { rgba(l,l,l,1.0f); }
inline void alpha(float a) const { rgba(1.0f,1.0f,1.0f,a); }
inline void luminance_alpha(float l,float a) const { rgba(l,l,l,a); }
inline void rgb(float r,float g,float b) const { rgba(r,g,b,1.0f); }
inline void rgba(float r,float g,float b,float a) const { _colours[_pos++].set(r,g,b,a); }
};
struct WriteRowOperator
{
WriteRowOperator():_pos(0) {}
WriteRowOperator(unsigned int num):_colours(num),_pos(0) {}
std::vector<osg::Vec4> _colours;
mutable unsigned int _pos;
inline void luminance(float& l) const { l = _colours[_pos++].r(); }
inline void alpha(float& a) const { a = _colours[_pos++].a(); }
inline void luminance_alpha(float& l,float& a) const { l = _colours[_pos].r(); a = _colours[_pos++].a(); }
inline void rgb(float& r,float& g,float& b) const { r = _colours[_pos].r(); g = _colours[_pos].g(); b = _colours[_pos].b(); }
inline void rgba(float& r,float& g,float& b,float& a) const { r = _colours[_pos].r(); g = _colours[_pos].g(); b = _colours[_pos].b(); a = _colours[_pos++].a(); }
};
osg::Image* readRaw(int sizeX, int sizeY, int sizeZ, int numberBytesPerComponent, int numberOfComponents, const std::string& endian, const std::string& raw_filename)
{
osgDB::ifstream fin(raw_filename.c_str(), std::ifstream::binary);
if (!fin) return 0;
GLenum pixelFormat;
switch(numberOfComponents)
{
case 1 : pixelFormat = GL_LUMINANCE; break;
case 2 : pixelFormat = GL_LUMINANCE_ALPHA; break;
case 3 : pixelFormat = GL_RGB; break;
case 4 : pixelFormat = GL_RGBA; break;
default :
osg::notify(osg::NOTICE)<<"Error: numberOfComponents="<<numberOfComponents<<" not supported, only 1,2,3 or 4 are supported."<<std::endl;
return 0;
}
GLenum dataType;
switch(numberBytesPerComponent)
{
case 1 : dataType = GL_UNSIGNED_BYTE; break;
case 2 : dataType = GL_UNSIGNED_SHORT; break;
case 4 : dataType = GL_UNSIGNED_INT; break;
default :
osg::notify(osg::NOTICE)<<"Error: numberBytesPerComponent="<<numberBytesPerComponent<<" not supported, only 1,2 or 4 are supported."<<std::endl;
return 0;
}
int s_maximumTextureSize=256, t_maximumTextureSize=256, r_maximumTextureSize=256;
int sizeS = sizeX;
int sizeT = sizeY;
int sizeR = sizeZ;
clampToNearestValidPowerOfTwo(sizeS, sizeT, sizeR, s_maximumTextureSize, t_maximumTextureSize, r_maximumTextureSize);
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(sizeS, sizeT, sizeR, pixelFormat, dataType);
bool endianSwap = (osg::getCpuByteOrder()==osg::BigEndian) ? (endian!="big") : (endian=="big");
unsigned int r_offset = (sizeZ<sizeR) ? sizeR/2 - sizeZ/2 : 0;
int offset = endianSwap ? numberBytesPerComponent : 0;
int delta = endianSwap ? -1 : 1;
for(int r=0;r<sizeZ;++r)
{
for(int t=0;t<sizeY;++t)
{
char* data = (char*) image->data(0,t,r+r_offset);
for(int s=0;s<sizeX;++s)
{
if (!fin) return 0;
for(int c=0;c<numberOfComponents;++c)
{
char* ptr = data+offset;
for(int b=0;b<numberBytesPerComponent;++b)
{
fin.read((char*)ptr, 1);
ptr += delta;
}
data += numberBytesPerComponent;
}
}
}
}
// normalise texture
{
// compute range of values
osg::Vec4 minValue, maxValue;
osg::computeMinMax(image.get(), minValue, maxValue);
osg::modifyImage(image.get(),ScaleOperator(1.0f/maxValue.r()));
}
fin.close();
if (dataType!=GL_UNSIGNED_BYTE)
{
// need to convert to ubyte
osg::ref_ptr<osg::Image> new_image = new osg::Image;
new_image->allocateImage(sizeS, sizeT, sizeR, pixelFormat, GL_UNSIGNED_BYTE);
RecordRowOperator readOp(sizeS);
WriteRowOperator writeOp;
for(int r=0;r<sizeR;++r)
{
for(int t=0;t<sizeT;++t)
{
// reset the indices to beginning
readOp._pos = 0;
writeOp._pos = 0;
// read the pixels into readOp's _colour array
osg::readRow(sizeS, pixelFormat, dataType, image->data(0,t,r), readOp);
// pass readOp's _colour array contents over to writeOp (note this is just a pointer swap).
writeOp._colours.swap(readOp._colours);
osg::modifyRow(sizeS, pixelFormat, GL_UNSIGNED_BYTE, new_image->data(0,t,r), writeOp);
// return readOp's _colour array contents back to its rightful owner.
writeOp._colours.swap(readOp._colours);
}
}
image = new_image;
}
return image.release();
}
enum ColourSpaceOperation
{
NO_COLOUR_SPACE_OPERATION,
MODULATE_ALPHA_BY_LUMINANCE,
MODULATE_ALPHA_BY_COLOUR,
REPLACE_ALPHA_WITH_LUMINANCE,
REPLACE_RGB_WITH_LUMINANCE
};
struct ModulateAlphaByLuminanceOperator
{
ModulateAlphaByLuminanceOperator() {}
inline void luminance(float&) const {}
inline void alpha(float&) const {}
inline void luminance_alpha(float& l,float& a) const { a*= l; }
inline void rgb(float&,float&,float&) const {}
inline void rgba(float& r,float& g,float& b,float& a) const { float l = (r+g+b)*0.3333333; a *= l;}
};
struct ModulateAlphaByColourOperator
{
ModulateAlphaByColourOperator(const osg::Vec4& colour):_colour(colour) { _lum = _colour.length(); }
osg::Vec4 _colour;
float _lum;
inline void luminance(float&) const {}
inline void alpha(float&) const {}
inline void luminance_alpha(float& l,float& a) const { a*= l*_lum; }
inline void rgb(float&,float&,float&) const {}
inline void rgba(float& r,float& g,float& b,float& a) const { a = (r*_colour.r()+g*_colour.g()+b*_colour.b()+a*_colour.a()); }
};
struct ReplaceAlphaWithLuminanceOperator
{
ReplaceAlphaWithLuminanceOperator() {}
inline void luminance(float&) const {}
inline void alpha(float&) const {}
inline void luminance_alpha(float& l,float& a) const { a= l; }
inline void rgb(float&,float&,float&) const { }
inline void rgba(float& r,float& g,float& b,float& a) const { float l = (r+g+b)*0.3333333; a = l; }
};
osg::Image* doColourSpaceConversion(ColourSpaceOperation op, osg::Image* image, osg::Vec4& colour)
{
switch(op)
{
case (MODULATE_ALPHA_BY_LUMINANCE):
{
std::cout<<"doing conversion MODULATE_ALPHA_BY_LUMINANCE"<<std::endl;
osg::modifyImage(image,ModulateAlphaByLuminanceOperator());
return image;
}
case (MODULATE_ALPHA_BY_COLOUR):
{
std::cout<<"doing conversion MODULATE_ALPHA_BY_COLOUR"<<std::endl;
osg::modifyImage(image,ModulateAlphaByColourOperator(colour));
return image;
}
case (REPLACE_ALPHA_WITH_LUMINANCE):
{
std::cout<<"doing conversion REPLACE_ALPHA_WITH_LUMINANCE"<<std::endl;
osg::modifyImage(image,ReplaceAlphaWithLuminanceOperator());
return image;
}
case (REPLACE_RGB_WITH_LUMINANCE):
{
std::cout<<"doing conversion REPLACE_ALPHA_WITH_LUMINANCE"<<std::endl;
osg::Image* newImage = new osg::Image;
newImage->allocateImage(image->s(), image->t(), image->r(), GL_LUMINANCE, image->getDataType());
osg::copyImage(image, 0, 0, 0, image->s(), image->t(), image->r(),
newImage, 0, 0, 0, false);
return newImage;
}
default:
return image;
}
}
osg::TransferFunction1D* readTransferFunctionFile(const std::string& filename)
{
std::string foundFile = osgDB::findDataFile(filename);
if (foundFile.empty())
{
std::cout<<"Error: could not find transfer function file : "<<filename<<std::endl;
return 0;
}
std::cout<<"Reading transfer function "<<filename<<std::endl;
osg::TransferFunction1D::ColorMap colorMap;
osgDB::ifstream fin(foundFile.c_str());
while(fin)
{
float value, red, green, blue, alpha;
fin >> value >> red >> green >> blue >> alpha;
if (fin)
{
std::cout<<"value = "<<value<<" ("<<red<<", "<<green<<", "<<blue<<", "<<alpha<<")"<<std::endl;
colorMap[value] = osg::Vec4(red,green,blue,alpha);
}
}
if (colorMap.empty())
{
std::cout<<"Error: No values read from transfer function file: "<<filename<<std::endl;
return 0;
}
osg::TransferFunction1D* tf = new osg::TransferFunction1D;
tf->assign(colorMap);
return tf;
}
class TestSupportOperation: public osg::GraphicsOperation
{
public:
TestSupportOperation():
osg::GraphicsOperation("TestSupportOperation",false),
supported(true),
errorMessage(),
maximumTextureSize(256) {}
virtual void operator () (osg::GraphicsContext* gc)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mutex);
glGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &maximumTextureSize );
osg::notify(osg::NOTICE)<<"Max texture size="<<maximumTextureSize<<std::endl;
}
OpenThreads::Mutex mutex;
bool supported;
std::string errorMessage;
GLint maximumTextureSize;
};
class DraggerVolumeTileCallback : public osgManipulator::DraggerCallback
{
public:
DraggerVolumeTileCallback(osgVolume::VolumeTile* volume, osgVolume::Locator* locator):
_volume(volume),
_locator(locator) {}
virtual bool receive(const osgManipulator::MotionCommand& command);
osg::observer_ptr<osgVolume::VolumeTile> _volume;
osg::ref_ptr<osgVolume::Locator> _locator;
osg::Matrix _startMotionMatrix;
osg::Matrix _localToWorld;
osg::Matrix _worldToLocal;
};
bool DraggerVolumeTileCallback::receive(const osgManipulator::MotionCommand& command)
{
if (!_locator) return false;
switch (command.getStage())
{
case osgManipulator::MotionCommand::START:
{
// Save the current matrix
_startMotionMatrix = _locator->getTransform();
// Get the LocalToWorld and WorldToLocal matrix for this node.
osg::NodePath nodePathToRoot;
osgManipulator::computeNodePathToRoot(*_volume,nodePathToRoot);
_localToWorld = _startMotionMatrix * osg::computeLocalToWorld(nodePathToRoot);
_worldToLocal = osg::Matrix::inverse(_localToWorld);
return true;
}
case osgManipulator::MotionCommand::MOVE:
{
// Transform the command's motion matrix into local motion matrix.
osg::Matrix localMotionMatrix = _localToWorld * command.getWorldToLocal()
* command.getMotionMatrix()
* command.getLocalToWorld() * _worldToLocal;
// Transform by the localMotionMatrix
_locator->setTransform(localMotionMatrix * _startMotionMatrix);
// osg::notify(osg::NOTICE)<<"New locator matrix "<<_locator->getTransform()<<std::endl;
return true;
}
case osgManipulator::MotionCommand::FINISH:
{
return true;
}
case osgManipulator::MotionCommand::NONE:
default:
return false;
}
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of 3D textures.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-s <numSlices>","Number of slices to create.");
arguments.getApplicationUsage()->addCommandLineOption("--images [filenames]","Specify a stack of 2d images to build the 3d volume from.");
arguments.getApplicationUsage()->addCommandLineOption("--shader","Use OpenGL Shading Language. (default)");
arguments.getApplicationUsage()->addCommandLineOption("--no-shader","Disable use of OpenGL Shading Language.");
arguments.getApplicationUsage()->addCommandLineOption("--gpu-tf","Aply the transfer function on the GPU. (default)");
arguments.getApplicationUsage()->addCommandLineOption("--cpu-tf","Apply the transfer function on the CPU.");
arguments.getApplicationUsage()->addCommandLineOption("--mip","Use Maximum Intensity Projection (MIP) filtering.");
arguments.getApplicationUsage()->addCommandLineOption("--xSize <size>","Relative width of rendered brick.");
arguments.getApplicationUsage()->addCommandLineOption("--ySize <size>","Relative length of rendered brick.");
arguments.getApplicationUsage()->addCommandLineOption("--zSize <size>","Relative height of rendered brick.");
arguments.getApplicationUsage()->addCommandLineOption("--xMultiplier <multiplier>","Tex coord x mulitplier.");
arguments.getApplicationUsage()->addCommandLineOption("--yMultiplier <multiplier>","Tex coord y mulitplier.");
arguments.getApplicationUsage()->addCommandLineOption("--zMultiplier <multiplier>","Tex coord z mulitplier.");
arguments.getApplicationUsage()->addCommandLineOption("--clip <ratio>","clip volume as a ratio, 0.0 clip all, 1.0 clip none.");
arguments.getApplicationUsage()->addCommandLineOption("--maxTextureSize <size>","Set the texture maximum resolution in the s,t,r (x,y,z) dimensions.");
arguments.getApplicationUsage()->addCommandLineOption("--s_maxTextureSize <size>","Set the texture maximum resolution in the s (x) dimension.");
arguments.getApplicationUsage()->addCommandLineOption("--t_maxTextureSize <size>","Set the texture maximum resolution in the t (y) dimension.");
arguments.getApplicationUsage()->addCommandLineOption("--r_maxTextureSize <size>","Set the texture maximum resolution in the r (z) dimension.");
arguments.getApplicationUsage()->addCommandLineOption("--compressed","Enable the usage of compressed textures.");
arguments.getApplicationUsage()->addCommandLineOption("--compressed-arb","Enable the usage of OpenGL ARB compressed textures.");
arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt1","Enable the usage of S3TC DXT1 compressed textures.");
arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt3","Enable the usage of S3TC DXT3 compressed textures.");
arguments.getApplicationUsage()->addCommandLineOption("--compressed-dxt5","Enable the usage of S3TC DXT5 compressed textures.");
arguments.getApplicationUsage()->addCommandLineOption("--modulate-alpha-by-luminance","For each pixel multiply the alpha value by the luminance.");
arguments.getApplicationUsage()->addCommandLineOption("--replace-alpha-with-luminance","For each pixel set the alpha value to the luminance.");
arguments.getApplicationUsage()->addCommandLineOption("--replace-rgb-with-luminance","For each rgb pixel convert to the luminance.");
arguments.getApplicationUsage()->addCommandLineOption("--num-components <num>","Set the number of components to in he target image.");
arguments.getApplicationUsage()->addCommandLineOption("--no-rescale","Disable the rescaling of the pixel data to 0.0 to 1.0 range");
arguments.getApplicationUsage()->addCommandLineOption("--rescale","Enable the rescale of the pixel data to 0.0 to 1.0 range (default).");
arguments.getApplicationUsage()->addCommandLineOption("--shift-min-to-zero","Shift the pixel data so min value is 0.0.");
arguments.getApplicationUsage()->addCommandLineOption("--sequence-length <num>","Set the length of time that a sequence of images with run for.");
arguments.getApplicationUsage()->addCommandLineOption("--sd <num>","Short hand for --sequence-length");
// arguments.getApplicationUsage()->addCommandLineOption("--raw <sizeX> <sizeY> <sizeZ> <numberBytesPerComponent> <numberOfComponents> <endian> <filename>","read a raw image data");
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// add the window size toggle handler
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
osgGA::FlightManipulator* flightManipulator = new osgGA::FlightManipulator();
flightManipulator->setYawControlMode(osgGA::FlightManipulator::NO_AUTOMATIC_YAW);
keyswitchManipulator->addMatrixManipulator( '2', "Flight", flightManipulator );
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
// add the stats handler
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.getCamera()->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string outputFile;
while (arguments.read("-o",outputFile)) {}
osg::ref_ptr<osg::TransferFunction1D> transferFunction;
std::string tranferFunctionFile;
while (arguments.read("--tf",tranferFunctionFile))
{
transferFunction = readTransferFunctionFile(tranferFunctionFile);
}
while(arguments.read("--test"))
{
transferFunction = new osg::TransferFunction1D;
transferFunction->setColor(0.0, osg::Vec4(1.0,0.0,0.0,0.0));
transferFunction->setColor(0.5, osg::Vec4(1.0,1.0,0.0,0.5));
transferFunction->setColor(1.0, osg::Vec4(0.0,0.0,1.0,1.0));
}
while(arguments.read("--test2"))
{
transferFunction = new osg::TransferFunction1D;
transferFunction->setColor(0.0, osg::Vec4(1.0,0.0,0.0,0.0));
transferFunction->setColor(0.5, osg::Vec4(1.0,1.0,0.0,0.5));
transferFunction->setColor(1.0, osg::Vec4(0.0,0.0,1.0,1.0));
transferFunction->assign(transferFunction->getColorMap());
}
unsigned int numSlices=500;
while (arguments.read("-s",numSlices)) {}
float sliceEnd=1.0f;
while (arguments.read("--clip",sliceEnd)) {}
float alphaFunc=0.02f;
while (arguments.read("--alphaFunc",alphaFunc)) {}
ShadingModel shadingModel = Standard;
while(arguments.read("--mip")) shadingModel = MaximumIntensityProjection;
while (arguments.read("--isosurface")) shadingModel = Isosurface;
while (arguments.read("--light")) shadingModel = Light;
float xSize=0.0f, ySize=0.0f, zSize=0.0f;
while (arguments.read("--xSize",xSize)) {}
while (arguments.read("--ySize",ySize)) {}
while (arguments.read("--zSize",zSize)) {}
osg::ref_ptr<TestSupportOperation> testSupportOperation = new TestSupportOperation;
viewer.setRealizeOperation(testSupportOperation.get());
viewer.realize();
int maximumTextureSize = testSupportOperation->maximumTextureSize;
int s_maximumTextureSize = maximumTextureSize;
int t_maximumTextureSize = maximumTextureSize;
int r_maximumTextureSize = maximumTextureSize;
while(arguments.read("--maxTextureSize",maximumTextureSize))
{
s_maximumTextureSize = maximumTextureSize;
t_maximumTextureSize = maximumTextureSize;
r_maximumTextureSize = maximumTextureSize;
}
while(arguments.read("--s_maxTextureSize",s_maximumTextureSize)) {}
while(arguments.read("--t_maxTextureSize",t_maximumTextureSize)) {}
while(arguments.read("--r_maxTextureSize",r_maximumTextureSize)) {}
osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT;
while(arguments.read("--compressed") || arguments.read("--compressed-arb")) { internalFormatMode = osg::Texture::USE_ARB_COMPRESSION; }
while(arguments.read("--compressed-dxt1")) { internalFormatMode = osg::Texture::USE_S3TC_DXT1_COMPRESSION; }
while(arguments.read("--compressed-dxt3")) { internalFormatMode = osg::Texture::USE_S3TC_DXT3_COMPRESSION; }
while(arguments.read("--compressed-dxt5")) { internalFormatMode = osg::Texture::USE_S3TC_DXT5_COMPRESSION; }
// set up colour space operation.
ColourSpaceOperation colourSpaceOperation = NO_COLOUR_SPACE_OPERATION;
osg::Vec4 colourModulate(0.25f,0.25f,0.25f,0.25f);
while(arguments.read("--modulate-alpha-by-luminance")) { colourSpaceOperation = MODULATE_ALPHA_BY_LUMINANCE; }
while(arguments.read("--modulate-alpha-by-colour", colourModulate.x(),colourModulate.y(),colourModulate.z(),colourModulate.w() )) { colourSpaceOperation = MODULATE_ALPHA_BY_COLOUR; }
while(arguments.read("--replace-alpha-with-luminance")) { colourSpaceOperation = REPLACE_ALPHA_WITH_LUMINANCE; }
while(arguments.read("--replace-rgb-with-luminance")) { colourSpaceOperation = REPLACE_RGB_WITH_LUMINANCE; }
enum RescaleOperation
{
NO_RESCALE,
RESCALE_TO_ZERO_TO_ONE_RANGE,
SHIFT_MIN_TO_ZERO
};
RescaleOperation rescaleOperation = RESCALE_TO_ZERO_TO_ONE_RANGE;
while(arguments.read("--no-rescale")) rescaleOperation = NO_RESCALE;
while(arguments.read("--rescale")) rescaleOperation = RESCALE_TO_ZERO_TO_ONE_RANGE;
while(arguments.read("--shift-min-to-zero")) rescaleOperation = SHIFT_MIN_TO_ZERO;
bool resizeToPowerOfTwo = false;
unsigned int numComponentsDesired = 0;
while(arguments.read("--num-components", numComponentsDesired)) {}
bool useManipulator = false;
while(arguments.read("--manipulator") || arguments.read("-m")) { useManipulator = true; }
bool useShader = true;
while(arguments.read("--shader")) { useShader = true; }
while(arguments.read("--no-shader")) { useShader = false; }
bool gpuTransferFunction = true;
while(arguments.read("--gpu-tf")) { gpuTransferFunction = true; }
while(arguments.read("--cpu-tf")) { gpuTransferFunction = false; }
double sequenceLength = 10.0;
while(arguments.read("--sequence-duration", sequenceLength) ||
arguments.read("--sd", sequenceLength)) {}
typedef std::list< osg::ref_ptr<osg::Image> > Images;
Images images;
std::string vh_filename;
while (arguments.read("--vh", vh_filename))
{
std::string raw_filename, transfer_filename;
int xdim(0), ydim(0), zdim(0);
osgDB::ifstream header(vh_filename.c_str());
if (header)
{
header >> raw_filename >> transfer_filename >> xdim >> ydim >> zdim >> xSize >> ySize >> zSize;
}
if (xdim*ydim*zdim==0)
{
std::cout<<"Error in reading volume header "<<vh_filename<<std::endl;
return 1;
}
if (!raw_filename.empty())
{
images.push_back(readRaw(xdim, ydim, zdim, 1, 1, "little", raw_filename));
}
if (!transfer_filename.empty())
{
osgDB::ifstream fin(transfer_filename.c_str());
if (fin)
{
osg::TransferFunction1D::ColorMap colorMap;
float value = 0.0;
while(fin && value<=1.0)
{
float red, green, blue, alpha;
fin >> red >> green >> blue >> alpha;
if (fin)
{
colorMap[value] = osg::Vec4(red/255.0f,green/255.0f,blue/255.0f,alpha/255.0f);
std::cout<<"value = "<<value<<" ("<<red<<", "<<green<<", "<<blue<<", "<<alpha<<")";
std::cout<<" ("<<colorMap[value]<<")"<<std::endl;
}
value += 1/255.0;
}
if (colorMap.empty())
{
std::cout<<"Error: No values read from transfer function file: "<<transfer_filename<<std::endl;
return 0;
}
transferFunction = new osg::TransferFunction1D;
transferFunction->assign(colorMap);
}
}
}
int sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents;
std::string endian, raw_filename;
while (arguments.read("--raw", sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents, endian, raw_filename))
{
images.push_back(readRaw(sizeX, sizeY, sizeZ, numberBytesPerComponent, numberOfComponents, endian, raw_filename));
}
int images_pos = arguments.find("--images");
if (images_pos>=0)
{
ImageList imageList;
int pos=images_pos+1;
for(;pos<arguments.argc() && !arguments.isOption(pos);++pos)
{
// not an option so assume string is a filename.
osg::Image *image = osgDB::readImageFile( arguments[pos]);
if(image)
{
imageList.push_back(image);
}
}
arguments.remove(images_pos, pos-images_pos);
// pack the textures into a single texture.
ProcessRow processRow;
images.push_back(createTexture3D(imageList, processRow, numComponentsDesired, s_maximumTextureSize, t_maximumTextureSize, r_maximumTextureSize, resizeToPowerOfTwo));
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// assume remaining arguments are file names of textures.
for(int pos=1;pos<arguments.argc();++pos)
{
if (!arguments.isOption(pos))
{
std::string filename = arguments[pos];
if (osgDB::getLowerCaseFileExtension(filename)=="dicom")
{
// not an option so assume string is a filename.
osg::Image *image = osgDB::readImageFile(filename);
if(image)
{
images.push_back(image);
}
}
else
{
osgDB::FileType fileType = osgDB::fileType(filename);
if (fileType == osgDB::FILE_NOT_FOUND)
{
filename = osgDB::findDataFile(filename);
fileType = osgDB::fileType(filename);
}
if (fileType == osgDB::DIRECTORY)
{
osg::Image *image = osgDB::readImageFile(filename+".dicom");
if(image)
{
images.push_back(image);
}
}
else if (fileType == osgDB::REGULAR_FILE)
{
// not an option so assume string is a filename.
images.push_back(osgDB::readImageFile( filename ));
}
else
{
osg::notify(osg::NOTICE)<<"Error: could not find file: "<<filename<<std::endl;
return 1;
}
}
}
}
if (images.empty())
{
std::cout<<"No model loaded, please specify and volumetric image file on the command line."<<std::endl;
return 1;
}
Images::iterator sizeItr = images.begin();
int image_s = (*sizeItr)->s();
int image_t = (*sizeItr)->t();
int image_r = (*sizeItr)->r();
++sizeItr;
for(;sizeItr != images.end(); ++sizeItr)
{
if ((*sizeItr)->s() != image_s ||
(*sizeItr)->t() != image_t ||
(*sizeItr)->r() != image_r)
{
std::cout<<"Images in sequence are not of the same dimensions."<<std::endl;
return 1;
}
}
osg::ref_ptr<osgVolume::ImageDetails> details = dynamic_cast<osgVolume::ImageDetails*>(images.front()->getUserData());
osg::ref_ptr<osg::RefMatrix> matrix = details ? details->getMatrix() : dynamic_cast<osg::RefMatrix*>(images.front()->getUserData());
if (!matrix)
{
if (xSize==0.0) xSize = static_cast<float>(image_s);
if (ySize==0.0) ySize = static_cast<float>(image_t);
if (zSize==0.0) zSize = static_cast<float>(image_r);
matrix = new osg::RefMatrix(xSize, 0.0, 0.0, 0.0,
0.0, ySize, 0.0, 0.0,
0.0, 0.0, zSize, 0.0,
0.0, 0.0, 0.0, 1.0);
}
osg::Vec4 minValue(FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX);
osg::Vec4 maxValue(-FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX);
bool computeMinMax = false;
for(Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
osg::Vec4 localMinValue, localMaxValue;
if (osg::computeMinMax(itr->get(), localMinValue, localMaxValue))
{
if (localMinValue.r()<minValue.r()) minValue.r() = localMinValue.r();
if (localMinValue.g()<minValue.g()) minValue.g() = localMinValue.g();
if (localMinValue.b()<minValue.b()) minValue.b() = localMinValue.b();
if (localMinValue.a()<minValue.a()) minValue.a() = localMinValue.a();
if (localMaxValue.r()>maxValue.r()) maxValue.r() = localMaxValue.r();
if (localMaxValue.g()>maxValue.g()) maxValue.g() = localMaxValue.g();
if (localMaxValue.b()>maxValue.b()) maxValue.b() = localMaxValue.b();
if (localMaxValue.a()>maxValue.a()) maxValue.a() = localMaxValue.a();
osg::notify(osg::NOTICE)<<" ("<<localMinValue<<") ("<<localMaxValue<<") "<<(*itr)->getFileName()<<std::endl;
computeMinMax = true;
}
}
if (computeMinMax)
{
osg::notify(osg::NOTICE)<<"Min value "<<minValue<<std::endl;
osg::notify(osg::NOTICE)<<"Max value "<<maxValue<<std::endl;
float minComponent = minValue[0];
minComponent = osg::minimum(minComponent,minValue[1]);
minComponent = osg::minimum(minComponent,minValue[2]);
minComponent = osg::minimum(minComponent,minValue[3]);
float maxComponent = maxValue[0];
maxComponent = osg::maximum(maxComponent,maxValue[1]);
maxComponent = osg::maximum(maxComponent,maxValue[2]);
maxComponent = osg::maximum(maxComponent,maxValue[3]);
#if 0
switch(rescaleOperation)
{
case(NO_RESCALE):
break;
case(RESCALE_TO_ZERO_TO_ONE_RANGE):
{
float scale = 0.99f/(maxComponent-minComponent);
float offset = -minComponent * scale;
for(Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
osg::offsetAndScaleImage(itr->get(),
osg::Vec4(offset, offset, offset, offset),
osg::Vec4(scale, scale, scale, scale));
}
break;
}
case(SHIFT_MIN_TO_ZERO):
{
float offset = -minComponent;
for(Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
osg::offsetAndScaleImage(itr->get(),
osg::Vec4(offset, offset, offset, offset),
osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
break;
}
};
#endif
}
if (colourSpaceOperation!=NO_COLOUR_SPACE_OPERATION)
{
for(Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
(*itr) = doColourSpaceConversion(colourSpaceOperation, itr->get(), colourModulate);
}
}
if (!gpuTransferFunction && transferFunction.valid())
{
for(Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
*itr = osgVolume::applyTransferFunction(itr->get(), transferFunction.get());
}
}
osg::ref_ptr<osg::Image> image_3d = 0;
if (images.size()==1)
{
osg::notify(osg::NOTICE)<<"Single image "<<images.size()<<" volumes."<<std::endl;
image_3d = images.front();
}
else
{
osg::notify(osg::NOTICE)<<"Creating sequence of "<<images.size()<<" volumes."<<std::endl;
osg::ref_ptr<osg::ImageSequence> imageSequence = new osg::ImageSequence;
imageSequence->setLength(sequenceLength);
image_3d = imageSequence.get();
for(Images::iterator itr = images.begin();
itr != images.end();
++itr)
{
imageSequence->addImage(itr->get());
}
imageSequence->play();
}
osg::ref_ptr<osgVolume::Volume> volume = new osgVolume::Volume;
osg::ref_ptr<osgVolume::VolumeTile> tile = new osgVolume::VolumeTile;
volume->addChild(tile.get());
osg::ref_ptr<osgVolume::ImageLayer> layer = new osgVolume::ImageLayer(image_3d.get());
if (details)
{
layer->setTexelOffset(details->getTexelOffset());
layer->setTexelScale(details->getTexelScale());
}
switch(rescaleOperation)
{
case(NO_RESCALE):
break;
case(RESCALE_TO_ZERO_TO_ONE_RANGE):
{
layer->rescaleToZeroToOneRange();
break;
}
case(SHIFT_MIN_TO_ZERO):
{
layer->translateMinToZero();
break;
}
};
layer->setLocator(new osgVolume::Locator(*matrix));
tile->setLocator(new osgVolume::Locator(*matrix));
tile->setLayer(layer.get());
tile->setEventCallback(new osgVolume::PropertyAdjustmentCallback());
if (useShader)
{
osgVolume::SwitchProperty* sp = new osgVolume::SwitchProperty;
sp->setActiveProperty(0);
osgVolume::AlphaFuncProperty* ap = new osgVolume::AlphaFuncProperty(alphaFunc);
osgVolume::SampleDensityProperty* sd = new osgVolume::SampleDensityProperty(0.005);
osgVolume::TransparencyProperty* tp = new osgVolume::TransparencyProperty(1.0);
osgVolume::TransferFunctionProperty* tfp = transferFunction.valid() ? new osgVolume::TransferFunctionProperty(transferFunction.get()) : 0;
{
// Standard
osgVolume::CompositeProperty* cp = new osgVolume::CompositeProperty;
cp->addProperty(ap);
cp->addProperty(sd);
cp->addProperty(tp);
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
{
// Light
osgVolume::CompositeProperty* cp = new osgVolume::CompositeProperty;
cp->addProperty(ap);
cp->addProperty(sd);
cp->addProperty(tp);
cp->addProperty(new osgVolume::LightingProperty);
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
{
// Isosurface
osgVolume::CompositeProperty* cp = new osgVolume::CompositeProperty;
cp->addProperty(sd);
cp->addProperty(tp);
cp->addProperty(new osgVolume::IsoSurfaceProperty(alphaFunc));
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
{
// MaximumIntensityProjection
osgVolume::CompositeProperty* cp = new osgVolume::CompositeProperty;
cp->addProperty(ap);
cp->addProperty(sd);
cp->addProperty(tp);
cp->addProperty(new osgVolume::MaximumIntensityProjectionProperty);
if (tfp) cp->addProperty(tfp);
sp->addProperty(cp);
}
switch(shadingModel)
{
case(Standard): sp->setActiveProperty(0); break;
case(Light): sp->setActiveProperty(1); break;
case(Isosurface): sp->setActiveProperty(2); break;
case(MaximumIntensityProjection): sp->setActiveProperty(3); break;
}
layer->addProperty(sp);
tile->setVolumeTechnique(new osgVolume::RayTracedTechnique);
}
else
{
layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
tile->setVolumeTechnique(new osgVolume::FixedFunctionTechnique);
}
if (!outputFile.empty())
{
std::string ext = osgDB::getFileExtension(outputFile);
std::string name_no_ext = osgDB::getNameLessExtension(outputFile);
if (ext=="osg")
{
if (image_3d.valid())
{
image_3d->setFileName(name_no_ext + ".dds");
osgDB::writeImageFile(*image_3d, image_3d->getFileName());
}
osgDB::writeNodeFile(*volume, outputFile);
}
else if (ext=="ive")
{
osgDB::writeNodeFile(*volume, outputFile);
}
else if (ext=="dds")
{
osgDB::writeImageFile(*image_3d, outputFile);
}
else
{
std::cout<<"Extension not support for file output, not file written."<<std::endl;
}
return 0;
}
if (volume.valid())
{
osg::ref_ptr<osg::Node> loadedModel = volume.get();
if (useManipulator)
{
osg::ref_ptr<osg::Group> group = new osg::Group;
#if 1
osg::ref_ptr<osgManipulator::Dragger> dragger = new osgManipulator::TabBoxDragger;
#else
osg::ref_ptr<osgManipulator::Dragger> dragger = new osgManipulator::TrackballDragger();
#endif
dragger->setupDefaultGeometry();
dragger->setHandleEvents(true);
dragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_SHIFT);
dragger->addDraggerCallback(new DraggerVolumeTileCallback(tile.get(), tile->getLocator()));
dragger->setMatrix(osg::Matrix::translate(0.5,0.5,0.5)*tile->getLocator()->getTransform());
group->addChild(dragger.get());
//dragger->addChild(volume.get());
group->addChild(volume.get());
loadedModel = group;
}
// set the scene to render
viewer.setSceneData(loadedModel.get());
// the the viewers main frame loop
viewer.run();
}
return 0;
}