78 lines
3.5 KiB
HTML
78 lines
3.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class osgUtil::GUIActionAdapter</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class <A HREF="#DOC.DOCU">osgUtil::GUIActionAdapter</A></H2></H2><BLOCKQUOTE>Pure virtual base class for adapting the GUI actions requested by CameraManipulators into actions which are handled by the GUI toolkit of the users application.</BLOCKQUOTE>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.1">requestRedraw</A></B>() = 0
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.2">requestContinuousUpdate</A></B>(bool needed=true) = 0
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.3">requestWarpPointer</A></B>(int x, int y) = 0
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Pure virtual base class for adapting the GUI actions requested by CameraManipulators
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into actions which are handled by the GUI toolkit of the users application.
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<P>There are several was of using the ActionAdapter either inheriting it as
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done with osgGLUT::Viewer class or passing a simple struct to the camera
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manipulator then unpacking the results and working out what to do to respond
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to the requests.
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<P>Also there are several ways to run your app and handle the updating of
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the window. osgGLUT::Viewer always has a idle callback registered which does a
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redraw all the time. osgGLUT::Viewer can safely ignore both requestRedraw() and
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requestContinousUpdate() as these are happening all the time anyway.
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<P>Other apps will probably want to respond to the requestRedraw() and
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requestContinousUpdate(bool) and again there is more than one way to handle it.
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You can override requestRedraw() and implement to call your own window
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redraw straight away. Or you can implement so that a flag is set and
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then you then respond the flag being set in your own leisure.
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<P>requestContinousUpdate(bool) is for enabling a throw or idle
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callback to be requested by the camera manipulator. Again you can respond
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to this immediately by registering a idle callback or a timed callback, or
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you can delay setting the callback and do at you own leisure.
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<P>requestWarpPointer(int,int) is requesting a respositioning of a mouse pointer
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to a specified x,y location on the window. Used by some camera manipulators
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to initialize the mouse pointer when mouse position relative to a controls
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neutral mouse position is required, i.e when mimicking a aircrafts joystick.</BLOCKQUOTE>
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<DL>
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<A NAME="requestRedraw"></A>
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<A NAME="DOC.2.10.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void requestRedraw() = 0</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requestContinuousUpdate"></A>
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<A NAME="DOC.2.10.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void requestContinuousUpdate(bool needed=true) = 0</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="requestWarpPointer"></A>
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<A NAME="DOC.2.10.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void requestWarpPointer(int x, int y) = 0</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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