321 lines
12 KiB
C++
321 lines
12 KiB
C++
/* OpenSceneGraph example, osgmanipulator.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgViewer/Viewer>
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#include <osg/CoordinateSystemNode>
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#include <osgText/Text>
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#include <osgManipulator/TabBoxDragger>
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#include <osgManipulator/TabBoxTrackballDragger>
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#include <osgManipulator/TabPlaneDragger>
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#include <osgManipulator/TabPlaneTrackballDragger>
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#include <osgManipulator/TrackballDragger>
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#include <osgManipulator/Translate1DDragger>
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#include <osgManipulator/Translate2DDragger>
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#include <osgManipulator/TranslateAxisDragger>
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#include <osg/ShapeDrawable>
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#include <osg/MatrixTransform>
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#include <osg/Geometry>
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#include <osg/Material>
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#include <iostream>
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osgManipulator::Dragger* createDragger(const std::string& name)
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{
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osgManipulator::Dragger* dragger = 0;
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if ("TabPlaneDragger" == name)
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{
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osgManipulator::TabPlaneDragger* d = new osgManipulator::TabPlaneDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else if ("TabPlaneTrackballDragger" == name)
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{
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osgManipulator::TabPlaneTrackballDragger* d = new osgManipulator::TabPlaneTrackballDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else if ("TabBoxTrackballDragger" == name)
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{
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osgManipulator::TabBoxTrackballDragger* d = new osgManipulator::TabBoxTrackballDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else if ("TrackballDragger" == name)
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{
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osgManipulator::TrackballDragger* d = new osgManipulator::TrackballDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else if ("Translate1DDragger" == name)
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{
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osgManipulator::Translate1DDragger* d = new osgManipulator::Translate1DDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else if ("Translate2DDragger" == name)
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{
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osgManipulator::Translate2DDragger* d = new osgManipulator::Translate2DDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else if ("TranslateAxisDragger" == name)
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{
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osgManipulator::TranslateAxisDragger* d = new osgManipulator::TranslateAxisDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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else
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{
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osgManipulator::TabBoxDragger* d = new osgManipulator::TabBoxDragger();
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d->setupDefaultGeometry();
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dragger = d;
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}
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return dragger;
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}
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osg::Node* addDraggerToScene(osg::Node* scene, const std::string& name)
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{
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scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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osg::MatrixTransform* selection = new osg::MatrixTransform;
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selection->addChild(scene);
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osgManipulator::Dragger* dragger = createDragger(name);
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osg::Group* root = new osg::Group;
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root->addChild(dragger);
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root->addChild(selection);
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float scale = scene->getBound().radius() * 1.6;
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dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) *
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osg::Matrix::translate(scene->getBound().center()));
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dragger->addTransformUpdating(selection);
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// we want the dragger to handle it's own events automatically
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dragger->setHandleEvents(true);
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// if we don't set an activation key or mod mask then any mouse click on
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// the dragger will activate it, however if do define either of ActivationModKeyMask or
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// and ActivationKeyEvent then you'll have to press either than mod key or the specified key to
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// be able to activate the dragger when you mouse click on it. Please note the follow allows
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// activation if either the ctrl key or the 'a' key is pressed and held down.
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dragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_CTRL);
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dragger->setActivationKeyEvent('a');
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return root;
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}
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osg::Node* createDemoScene() {
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osg::Group* root = new osg::Group;
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osg::ref_ptr<osg::Geode> geode_1 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_1 = new osg::MatrixTransform;
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osg::ref_ptr<osg::Geode> geode_2 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_2 = new osg::MatrixTransform;
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osg::ref_ptr<osg::Geode> geode_3 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_3 = new osg::MatrixTransform;
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osg::ref_ptr<osg::Geode> geode_4 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_4 = new osg::MatrixTransform;
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osg::ref_ptr<osg::Geode> geode_5 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_5 = new osg::MatrixTransform;
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osg::ref_ptr<osg::Geode> geode_6 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_6 = new osg::MatrixTransform;
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osg::ref_ptr<osg::Geode> geode_7 = new osg::Geode;
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osg::ref_ptr<osg::MatrixTransform> transform_7 = new osg::MatrixTransform;
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const float radius = 0.8f;
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const float height = 1.0f;
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osg::ref_ptr<osg::TessellationHints> hints = new osg::TessellationHints;
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hints->setDetailRatio(2.0f);
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osg::ref_ptr<osg::ShapeDrawable> shape;
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shape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0f, 0.0f, -2.0f), 10, 10.0f, 0.1f), hints.get());
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shape->setColor(osg::Vec4(0.5f, 0.5f, 0.7f, 1.0f));
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geode_1->addDrawable(shape.get());
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shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 0.0f, 0.0f), radius * 2,radius), hints.get());
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shape->setColor(osg::Vec4(0.8f, 0.8f, 0.8f, 1.0f));
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geode_2->addDrawable(shape.get());
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shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(-3.0f, 0.0f, 0.0f), radius,radius), hints.get());
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shape->setColor(osg::Vec4(0.6f, 0.8f, 0.8f, 1.0f));
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geode_3->addDrawable(shape.get());
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shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(3.0f, 0.0f, 0.0f), 2 * radius,radius), hints.get());
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shape->setColor(osg::Vec4(0.4f, 0.9f, 0.3f, 1.0f));
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geode_4->addDrawable(shape.get());
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shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, -3.0f, 0.0f), radius, height), hints.get());
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shape->setColor(osg::Vec4(0.2f, 0.5f, 0.7f, 1.0f));
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geode_5->addDrawable(shape.get());
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shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 3.0f, 0.0f), radius, height), hints.get());
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shape->setColor(osg::Vec4(1.0f, 0.3f, 0.3f, 1.0f));
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geode_6->addDrawable(shape.get());
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shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, 0.0f, 3.0f), 2.0f, 2.0f), hints.get());
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shape->setColor(osg::Vec4(0.8f, 0.8f, 0.4f, 1.0f));
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geode_7->addDrawable(shape.get());
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// material
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osg::ref_ptr<osg::Material> matirial = new osg::Material;
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matirial->setColorMode(osg::Material::DIFFUSE);
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matirial->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, 1));
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matirial->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1, 1, 1, 1));
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matirial->setShininess(osg::Material::FRONT_AND_BACK, 64.0f);
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root->getOrCreateStateSet()->setAttributeAndModes(matirial.get(), osg::StateAttribute::ON);
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transform_1.get()->addChild(addDraggerToScene(geode_1.get(),"TabBoxDragger"));
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transform_2.get()->addChild(addDraggerToScene(geode_2.get(),"TabPlaneDragger"));
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transform_3.get()->addChild(addDraggerToScene(geode_3.get(),"TabBoxTrackballDragger"));
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transform_4.get()->addChild(addDraggerToScene(geode_4.get(),"TrackballDragger"));
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transform_5.get()->addChild(addDraggerToScene(geode_5.get(),"Translate1DDragger"));
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transform_6.get()->addChild(addDraggerToScene(geode_6.get(),"Translate2DDragger"));
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transform_7.get()->addChild(addDraggerToScene(geode_7.get(),"TranslateAxisDragger"));
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root->addChild(transform_1.get());
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root->addChild(transform_2.get());
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root->addChild(transform_3.get());
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root->addChild(transform_4.get());
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root->addChild(transform_5.get());
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root->addChild(transform_6.get());
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root->addChild(transform_7.get());
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return root;
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}
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//
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
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arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
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arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display environmental variables available");
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arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display keyboard & mouse bindings available");
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arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display all command line, env vars and keyboard & mouse bindings.");
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arguments.getApplicationUsage()->addCommandLineOption("--dragger <draggername>","Use the specified dragger for manipulation [TabPlaneDragger,TabPlaneTrackballDragger,TrackballDragger,Translate1DDragger,Translate2DDragger,TranslateAxisDragger,TabBoxDragger]");
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// construct the viewer.
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osgViewer::Viewer viewer;
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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bool helpAll = arguments.read("--help-all");
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unsigned int helpType = ((helpAll || arguments.read("-h") || arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) |
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((helpAll || arguments.read("--help-env"))? osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) |
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((helpAll || arguments.read("--help-keys"))? osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 );
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if (helpType)
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{
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arguments.getApplicationUsage()->write(std::cout, helpType);
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return 1;
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}
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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std::string dragger_name = "TabBoxDragger";
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arguments.read("--dragger", dragger_name);
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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// read the scene from the list of file specified command line args.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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// if no model has been successfully loaded report failure.
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bool tragger2Scene(true);
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if (!loadedModel)
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{
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//std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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//return 1;
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loadedModel = createDemoScene();
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tragger2Scene=false;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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}
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osg::Timer_t end_tick = osg::Timer::instance()->tick();
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std::cout << "Time to load = "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl;
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// optimize the scene graph, remove redundant nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// pass the loaded scene graph to the viewer.
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if ( tragger2Scene ) {
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viewer.setSceneData(addDraggerToScene(loadedModel.get(), dragger_name));
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} else {
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viewer.setSceneData(loadedModel.get());
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}
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return viewer.run();
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}
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