OpenSceneGraph/include/osgViewer/config/SphericalDisplay

185 lines
7.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_SphericalDisplay
#define OSGVIEWER_SphericalDisplay 1
#include <osgViewer/View>
namespace osgViewer {
/** spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
class OSGVIEWER_EXPORT SphericalDisplay : public ViewConfig
{
public:
SphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd()):
_radius(radius),
_collar(collar),
_screenNum(screenNum),
_intensityMap(intensityMap),
_projectorMatrix(projectorMatrix) {}
SphericalDisplay(const SphericalDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
ViewConfig(rhs,copyop),
_radius(rhs._radius),
_collar(rhs._collar),
_screenNum(rhs._screenNum),
_intensityMap(rhs._intensityMap),
_projectorMatrix(rhs._projectorMatrix) {}
META_Object(osgViewer,SphericalDisplay);
virtual void configure(osgViewer::View& view) const;
void setRadius(double r) { _radius = r; }
double getRadius() const { return _radius; }
void setCollar(double r) { _collar = r; }
double getCollar() const { return _collar; }
void setScreenNum(unsigned int n) { _screenNum = n; }
unsigned int getScreenNum() const { return _screenNum; }
void setIntensityMap(osg::Image* im) { _intensityMap = im; }
const osg::Image* getIntensityMap() const { return _intensityMap.get(); }
void setProjectionMatrix(const osg::Matrixd& m) { _projectorMatrix = m; }
const osg::Matrixd& getProjectionMatrix() const { return _projectorMatrix; }
protected:
osg::Geometry* create3DSphericalDisplayDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, double sphere_radius, double collar_radius,osg::Image* intensityMap, const osg::Matrix& projectorMatrix) const;
double _radius;
double _collar;
unsigned int _screenNum;
osg::ref_ptr<osg::Image> _intensityMap;
osg::Matrixd _projectorMatrix;
};
#if 0
/** spherical display by rendering main scene to a panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
class OSGVIEWER_EXPORT ViewForPanoramicSphericalDisplay : public Config
{
public:
ViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd());
ViewForPanoramicSphericalDisplay(const ViewForPanoramicSphericalDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgViewer,ViewOnSingleScreen);
virtual void configure(osgViewer::View& view) const;
void setRadius(double r) { _radius = r; }
double getRadius() const { return _radius; }
void setCollar(double r) { _collar = r; }
double getCollar() const { return _collar; }
void setScreenNum(unsigned int n) { _screenNum = n; }
unsigned int getScreenNum() const { return _screenNum; }
void setIntensityMap(osg::Image* im) { _intensityMap = im; }
const osg::Image* getIntensityMap() const { return _intensityMap; }
void setProjectionMatrix(const osg::Matrixd& m) { _projectorMatrix = m; }
const osg::Matrixd& getProjectionMatrix() const { return _projectorMatrix; }
protected:
double _radius;
double _collar;
unsigned int _screenNum;
osg::ref_ref<osg::Image> _intensityMap;
osg::Matrixd _projectorMatrix;
};
/** autostereoscopic Philips WoWvx display.*/
class OSGVIEWER_EXPORT ViewForWoWVxDisplay : public Config
{
public:
ViewForWoWVxDisplay();
ViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C);
ViewForWoWVxDisplay(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgViewer,ViewForWoWVxDisplay);
virtual void configure(osgViewer::View& view) const;
void setScreenNum(unsigned int n) { _screenNum = n; }
unsigned int getScreenNum() const { return _screenNum; }
void set(unsigned char c) { _wow_content = c; }
double get() const { return _wow_content; }
void set(unsigned char c) { _wow_factor = c; }
double get() const { return _wow_factor; }
void set(unsigned char c) { _wow_offset = c; }
double get() const { return _wow_offset; }
void setWowDisparityZD(float c) { _wow_disparity_Zd = c; }
float getWowDisparityZD() const { return _wow_disparity_Zd; }
void setWowDisparityVZ(float c) { _wow_disparity_vz = c; }
float getWowDisparityVZ() const { return _wow_disparity_vz; }
void setWowDisparityM(float c) { _wow_disparity_M = c; }
float getWowDisparityM() const { return _wow_disparity_M; }
void setWowDisparityC(float c) { _wow_disparity_C = c; }
float getWowDisparityC() const { return _wow_disparity_C; }
protected:
unsigned int _screenNum;
unsigned char _wow_content;
unsigned char _wow_factor;
unsigned char _wow_offset;
float _wow_disparity_Zd;
float _wow_disparity_vz;
float _wow_disparity_M;
float _wow_disparity_C;
};
/** Configure view with DepthPartition.*/
class OSGVIEWER_EXPORT DepthPartition : public Config
{
public:
DepthPartition(DepthPartitionSettings* dsp=0);
DepthPartition(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgViewer,DepthPartition);
void setDepthPartionSettings(DepthPartitionSettings* dsp) const { _dps = dps; }
const DepthPartitionSettings* getDepthPartionSettings() const { return _dps; }
/** for setting up depth partitioning on the specified camera.*/
bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
virtual void configure(osgViewer::View& view) const;
protected:
};
#endif
}
#endif