185 lines
7.2 KiB
C++
185 lines
7.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_SphericalDisplay
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#define OSGVIEWER_SphericalDisplay 1
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#include <osgViewer/View>
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namespace osgViewer {
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/** spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
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class OSGVIEWER_EXPORT SphericalDisplay : public ViewConfig
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{
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public:
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SphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd()):
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_radius(radius),
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_collar(collar),
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_screenNum(screenNum),
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_intensityMap(intensityMap),
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_projectorMatrix(projectorMatrix) {}
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SphericalDisplay(const SphericalDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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ViewConfig(rhs,copyop),
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_radius(rhs._radius),
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_collar(rhs._collar),
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_screenNum(rhs._screenNum),
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_intensityMap(rhs._intensityMap),
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_projectorMatrix(rhs._projectorMatrix) {}
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META_Object(osgViewer,SphericalDisplay);
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virtual void configure(osgViewer::View& view) const;
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void setRadius(double r) { _radius = r; }
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double getRadius() const { return _radius; }
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void setCollar(double r) { _collar = r; }
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double getCollar() const { return _collar; }
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void setScreenNum(unsigned int n) { _screenNum = n; }
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unsigned int getScreenNum() const { return _screenNum; }
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void setIntensityMap(osg::Image* im) { _intensityMap = im; }
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const osg::Image* getIntensityMap() const { return _intensityMap.get(); }
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void setProjectionMatrix(const osg::Matrixd& m) { _projectorMatrix = m; }
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const osg::Matrixd& getProjectionMatrix() const { return _projectorMatrix; }
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protected:
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osg::Geometry* create3DSphericalDisplayDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector, double sphere_radius, double collar_radius,osg::Image* intensityMap, const osg::Matrix& projectorMatrix) const;
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double _radius;
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double _collar;
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unsigned int _screenNum;
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osg::ref_ptr<osg::Image> _intensityMap;
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osg::Matrixd _projectorMatrix;
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};
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#if 0
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/** spherical display by rendering main scene to a panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
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class OSGVIEWER_EXPORT ViewForPanoramicSphericalDisplay : public Config
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{
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public:
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ViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd());
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ViewForPanoramicSphericalDisplay(const ViewForPanoramicSphericalDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgViewer,ViewOnSingleScreen);
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virtual void configure(osgViewer::View& view) const;
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void setRadius(double r) { _radius = r; }
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double getRadius() const { return _radius; }
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void setCollar(double r) { _collar = r; }
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double getCollar() const { return _collar; }
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void setScreenNum(unsigned int n) { _screenNum = n; }
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unsigned int getScreenNum() const { return _screenNum; }
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void setIntensityMap(osg::Image* im) { _intensityMap = im; }
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const osg::Image* getIntensityMap() const { return _intensityMap; }
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void setProjectionMatrix(const osg::Matrixd& m) { _projectorMatrix = m; }
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const osg::Matrixd& getProjectionMatrix() const { return _projectorMatrix; }
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protected:
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double _radius;
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double _collar;
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unsigned int _screenNum;
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osg::ref_ref<osg::Image> _intensityMap;
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osg::Matrixd _projectorMatrix;
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};
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/** autostereoscopic Philips WoWvx display.*/
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class OSGVIEWER_EXPORT ViewForWoWVxDisplay : public Config
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{
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public:
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ViewForWoWVxDisplay();
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ViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C);
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ViewForWoWVxDisplay(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgViewer,ViewForWoWVxDisplay);
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virtual void configure(osgViewer::View& view) const;
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void setScreenNum(unsigned int n) { _screenNum = n; }
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unsigned int getScreenNum() const { return _screenNum; }
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void set(unsigned char c) { _wow_content = c; }
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double get() const { return _wow_content; }
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void set(unsigned char c) { _wow_factor = c; }
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double get() const { return _wow_factor; }
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void set(unsigned char c) { _wow_offset = c; }
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double get() const { return _wow_offset; }
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void setWowDisparityZD(float c) { _wow_disparity_Zd = c; }
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float getWowDisparityZD() const { return _wow_disparity_Zd; }
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void setWowDisparityVZ(float c) { _wow_disparity_vz = c; }
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float getWowDisparityVZ() const { return _wow_disparity_vz; }
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void setWowDisparityM(float c) { _wow_disparity_M = c; }
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float getWowDisparityM() const { return _wow_disparity_M; }
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void setWowDisparityC(float c) { _wow_disparity_C = c; }
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float getWowDisparityC() const { return _wow_disparity_C; }
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protected:
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unsigned int _screenNum;
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unsigned char _wow_content;
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unsigned char _wow_factor;
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unsigned char _wow_offset;
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float _wow_disparity_Zd;
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float _wow_disparity_vz;
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float _wow_disparity_M;
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float _wow_disparity_C;
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};
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/** Configure view with DepthPartition.*/
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class OSGVIEWER_EXPORT DepthPartition : public Config
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{
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public:
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DepthPartition(DepthPartitionSettings* dsp=0);
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DepthPartition(const ViewForWoWVxDisplay& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgViewer,DepthPartition);
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void setDepthPartionSettings(DepthPartitionSettings* dsp) const { _dps = dps; }
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const DepthPartitionSettings* getDepthPartionSettings() const { return _dps; }
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/** for setting up depth partitioning on the specified camera.*/
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bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
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virtual void configure(osgViewer::View& view) const;
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protected:
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};
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#endif
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}
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#endif
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