c1283c23e8
which was being picked as a warning under Codewarrior.
691 lines
27 KiB
Plaintext
691 lines
27 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
#ifndef OSG_GEOSET
|
|
#define OSG_GEOSET 1
|
|
|
|
#include <osg/Vec2>
|
|
#include <osg/Vec3>
|
|
#include <osg/Vec4>
|
|
#include <osg/Drawable>
|
|
|
|
namespace osg {
|
|
|
|
/** Encapsulates OpenGL drawing primitives, geometry and
|
|
optional binding of normal, color and texture coordinates. Used
|
|
for representing the visible objects in the scene. State attributes
|
|
for a GeoSet are maintained in StateSet which the GeoSet maintains
|
|
a referenced counted pointer to. Both GeoSet's and StateSet's can
|
|
be shared for optimal memory usage and graphics performance.
|
|
*/
|
|
class SG_EXPORT GeoSet : public Drawable
|
|
{
|
|
public:
|
|
|
|
|
|
|
|
enum PrimitiveType {
|
|
NO_TYPE,
|
|
POINTS,
|
|
LINES,
|
|
LINE_STRIP,
|
|
FLAT_LINE_STRIP,
|
|
LINE_LOOP,
|
|
TRIANGLES,
|
|
TRIANGLE_STRIP,
|
|
FLAT_TRIANGLE_STRIP,
|
|
TRIANGLE_FAN,
|
|
FLAT_TRIANGLE_FAN,
|
|
QUADS,
|
|
QUAD_STRIP,
|
|
POLYGON
|
|
};
|
|
|
|
enum BindingType {
|
|
BIND_OFF,
|
|
BIND_OVERALL,
|
|
BIND_PERPRIM,
|
|
BIND_PERVERTEX,
|
|
BIND_DEFAULT
|
|
};
|
|
|
|
enum InterleaveArrayType {
|
|
IA_OFF,
|
|
IA_V2F,
|
|
IA_V3F,
|
|
IA_C4UB_V2F,
|
|
IA_C4UB_V3F,
|
|
IA_C3F_V3F,
|
|
IA_N3F_V3F,
|
|
IA_C4F_N3F_V3F,
|
|
IA_T2F_V3F,
|
|
IA_T4F_V4F,
|
|
IA_T2F_C4UB_V3F,
|
|
IA_T2F_C3F_V3F,
|
|
IA_T2F_N3F_V3F,
|
|
IA_T2F_C4F_N3F_V3F,
|
|
IA_T4F_C4F_N3F_V4F
|
|
};
|
|
|
|
|
|
struct IndexPointer
|
|
{
|
|
|
|
mutable uint _size;
|
|
bool _is_ushort;
|
|
union
|
|
{
|
|
ushort* _ushort;
|
|
uint* _uint;
|
|
} _ptr;
|
|
|
|
IndexPointer() { _size=0;_is_ushort=true;_ptr._ushort = (ushort*)0; }
|
|
|
|
inline const bool operator == (const IndexPointer& ip) const
|
|
{
|
|
return _size == ip._size &&
|
|
_is_ushort == ip._is_ushort &&
|
|
_ptr._ushort == ip._ptr._ushort;
|
|
}
|
|
|
|
inline const bool valid() const
|
|
{
|
|
return _ptr._ushort != (ushort*)0;
|
|
}
|
|
|
|
inline const bool null() const
|
|
{
|
|
return _ptr._ushort == (ushort*)0;
|
|
}
|
|
|
|
inline void setToNull()
|
|
{
|
|
_size = 0;
|
|
_is_ushort = true;
|
|
_ptr._ushort = (ushort*)0;
|
|
}
|
|
|
|
inline void set(uint size,ushort* data)
|
|
{
|
|
_size = size;
|
|
_is_ushort = true;
|
|
_ptr._ushort = data;
|
|
}
|
|
|
|
|
|
void set(const uint size,uint* data)
|
|
{
|
|
_size = size;
|
|
_is_ushort = false;
|
|
_ptr._uint = data;
|
|
}
|
|
|
|
inline const uint maxIndex() const
|
|
{
|
|
uint max = 0;
|
|
if (_is_ushort)
|
|
{
|
|
for(uint ai = 0; ai < _size; ai++ )
|
|
if( _ptr._ushort[ai] > max ) max = _ptr._ushort[ai];
|
|
}
|
|
else
|
|
{
|
|
for(uint ai = 0; ai < _size; ai++ )
|
|
if( _ptr._uint[ai] > max ) max = _ptr._uint[ai];
|
|
}
|
|
return max;
|
|
}
|
|
|
|
inline const uint operator [] (const uint pos) const
|
|
{
|
|
if (_is_ushort) return _ptr._ushort[pos];
|
|
else return _ptr._uint[pos];
|
|
}
|
|
|
|
};
|
|
|
|
GeoSet();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
GeoSet(const GeoSet& geoset,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
virtual Object* cloneType() const { return new GeoSet(); }
|
|
|
|
virtual Object* clone(const CopyOp& copyop) const { return new GeoSet(*this,copyop); }
|
|
|
|
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const GeoSet*>(obj)!=NULL; }
|
|
|
|
virtual const char* className() const { return "GeoSet"; }
|
|
|
|
|
|
// data access methods.
|
|
inline void setNumPrims( const int n ) { _numprims = n; }
|
|
inline const int getNumPrims() const { return _numprims; }
|
|
|
|
void setPrimType( const PrimitiveType type );
|
|
inline const PrimitiveType getPrimType() const { return _primtype; }
|
|
|
|
inline void setPrimLengths( int *lens ) { _primLengths = lens; }
|
|
inline int *getPrimLengths() { return _primLengths; }
|
|
inline const int *getPrimLengths() const { return _primLengths; }
|
|
|
|
void computeNumVerts() const;
|
|
|
|
/** get the number of coords required by the defined primitives. */
|
|
inline const int getNumCoords() const
|
|
{ if( _numcoords == 0 ) computeNumVerts(); return _numcoords; }
|
|
/** get a pointer to Vec3 coord array. */
|
|
inline Vec3* getCoords() { return _coords; }
|
|
/** get a const pointer to Vec3 coord array. */
|
|
inline const Vec3* getCoords() const { return _coords; }
|
|
/** get the number of indices required by the defined primitives. */
|
|
inline const int getNumCoordIndices() const { return _cindex._size; }
|
|
/** get the coord index array. */
|
|
inline IndexPointer& getCoordIndices() { return _cindex; }
|
|
/** get the const coord index array. */
|
|
inline const IndexPointer& getCoordIndices() const { return _cindex; }
|
|
/** set the coords (i.e the geometry) of the geoset.*/
|
|
void setCoords( Vec3 *cp );
|
|
/** set the coords (i.e the geometry) and ushort indices of the geoset.
|
|
To reduce memory footprint and bandwidth for small datasets it is
|
|
recommended the ushort indices are used instead of unit indices.*/
|
|
void setCoords( Vec3 *cp, ushort *ci );
|
|
/** set the coords (i.e the geometry) and uint indices of the geoset.
|
|
Unless your data set exceeds 65536 indices prefer ushort indices
|
|
over uint indices, only use this unit indices version if necessary.*/
|
|
void setCoords( Vec3 *cp, uint *ci );
|
|
/** set the coords (i.e the geometry) and indices of the geoset.*/
|
|
void setCoords( Vec3 *cp, IndexPointer& ip );
|
|
|
|
/** get the number of normals required by the defined primitives and normals binding.*/
|
|
inline const int getNumNormals() const { return _numnormals; }
|
|
/** get a pointer to Vec3 normal array. */
|
|
inline Vec3* getNormals() { return _normals; }
|
|
/** get a const pointer to Vec3 normal array. */
|
|
inline const Vec3* getNormals() const { return _normals; }
|
|
/** get the number of normal indices required by the defined primitives and normals binding.*/
|
|
inline int getNumNormalIndices() const { return _nindex._size; }
|
|
/** get the normal index array. */
|
|
inline IndexPointer& getNormalIndices() { return _nindex; }
|
|
/** get the const normal index array. */
|
|
inline const IndexPointer& getNormalIndices() const { return _nindex; }
|
|
/** set the normals of the geoset.*/
|
|
void setNormals( Vec3 *np );
|
|
/** set the normals and normal indices of the geoset.*/
|
|
void setNormals( Vec3 *np, ushort *ni );
|
|
/** set the normals and normal indices of the geoset.*/
|
|
void setNormals( Vec3 *np, uint *ni );
|
|
/** set the normals and normal indices of the geoset.*/
|
|
void setNormals( Vec3 *np, IndexPointer& ip );
|
|
/** set the normals binding to the vertices/primitives/overall.*/
|
|
void setNormalBinding( const BindingType binding );
|
|
inline const BindingType getNormalBinding() const { return _normal_binding; }
|
|
|
|
/** get the number of colors required by the defined primitives and color binding.*/
|
|
inline const int getNumColors() const { return _numcolors; }
|
|
/** get a pointer to Vec4 color array. */
|
|
inline Vec4* getColors() { return _colors; }
|
|
/** get a pointer to Vec4 color array. */
|
|
inline const Vec4* getColors() const { return _colors; }
|
|
/** get the number of colors indices required by the defined primitives and color binding.*/
|
|
inline int getNumColorIndices() const { return _colindex._size; }
|
|
/** get the color index array. */
|
|
inline IndexPointer& getColorIndices() { return _colindex; }
|
|
/** get the const color index array. */
|
|
inline const IndexPointer& getColorIndices() const { return _colindex; }
|
|
/** set the colors of the geoset.*/
|
|
void setColors( Vec4 *cp );
|
|
/** set the colors and color indices of the geoset.*/
|
|
void setColors( Vec4 *cp, ushort *li );
|
|
/** set the colors and color indices of the geoset.*/
|
|
void setColors( Vec4 *cp, uint *li );
|
|
/** set the colors and color indices of the geoset.*/
|
|
void setColors( Vec4 *cp, IndexPointer& ip );
|
|
/** set the color binding to the vertices/primitives/overall.*/
|
|
void setColorBinding( BindingType binding );
|
|
inline BindingType getColorBinding() const { return _color_binding; }
|
|
|
|
/** get the number of texture coords required by the defined primitives and textures binding.*/
|
|
inline const int getNumTextureCoords() const { return _numtcoords; }
|
|
/** get a pointer to Vec4 color array. */
|
|
inline Vec2* getTextureCoords() { return _tcoords; }
|
|
/** get a pointer to Vec4 color array. */
|
|
inline const Vec2* getTextureCoords() const { return _tcoords; }
|
|
/** get the number of texture coord indices required by the defined primitives and texture binding.*/
|
|
inline const int getNumTextureIndices() const { return _tindex._size; }
|
|
/** get the texture index array. */
|
|
inline IndexPointer& getTextureIndices() { return _tindex; }
|
|
/** get the texture index array. */
|
|
inline const IndexPointer& getTextureIndices() const { return _tindex; }
|
|
/** set the texture coords of the geoset.*/
|
|
void setTextureCoords( Vec2 *tc );
|
|
/** set the texture coords and texture coord indices of the geoset.*/
|
|
void setTextureCoords( Vec2 *tc, ushort *ti );
|
|
/** set the texture coords and texture coord indices of the geoset.*/
|
|
void setTextureCoords( Vec2 *tc, uint *ti );
|
|
/** set the texture coords and texture indices of the geoset.*/
|
|
void setTextureCoords( Vec2 *tc, IndexPointer& ip );
|
|
/** set the texture coord binding to the vertices/primitives/overall.*/
|
|
void setTextureBinding( const BindingType binding );
|
|
inline const BindingType getTextureBinding() const { return _texture_binding; }
|
|
|
|
/** get the number of texture coords required by the defined primitives and textures binding.*/
|
|
inline const int getNumInterleavedCoords() const { return _numcoords; }
|
|
/** get a pointer to interleaved float array. */
|
|
inline void* getInterleavedArray() { return _iarray; }
|
|
/** get a const pointer to interleaved float array. */
|
|
inline const void* getInterleavedArray() const { return _iarray; }
|
|
/** get the number of texture coord indices required by the defined primitives and texture binding.*/
|
|
inline const int getNumInterleavedIndices() const { return _iaindex._size; }
|
|
/** get the texture index array. */
|
|
inline IndexPointer& getInterleavedIndices() { return _iaindex; }
|
|
/** get the interleaved index array. */
|
|
inline const IndexPointer& getInterleavedIndices() const { return _iaindex; }
|
|
/** get the interleaved array storage format. */
|
|
inline const InterleaveArrayType getInterleavedFormat() const { return _iaformat; }
|
|
|
|
/** set the interleaved arrays of the geoset.*/
|
|
void setInterleavedArray( const InterleaveArrayType format, float *ia );
|
|
void setInterleavedArray( const InterleaveArrayType format, float *ia, ushort *iai );
|
|
void setInterleavedArray( const InterleaveArrayType format, float *ia, uint *iai );
|
|
void setInterleavedArray( const InterleaveArrayType format, float *ia, IndexPointer& iai );
|
|
|
|
/** draw geoset directly ignoring an OpenGL display list which could be attached.
|
|
* This is the internal draw method which does the drawing itself,
|
|
* and is the method to override when deriving from GeoSet for user-drawn objects.
|
|
*/
|
|
virtual void drawImmediateMode(State& state);
|
|
|
|
const bool check() const;
|
|
|
|
|
|
/** function object which is used to handling the clean up of attribute arrays
|
|
* associated with GeoSet's. A default is provided which assumes that all
|
|
* momory attached to the GeoSet is owned by this GeoSet and can be deleted
|
|
* using delete []. If this is not the cause derive your own AttributeDeleteFunctor
|
|
* a specify your own memory deletion operation.*/
|
|
struct AttributeDeleteFunctor : public osg::Referenced
|
|
{
|
|
// see GeoSet.cpp for implemention.
|
|
virtual void operator() (GeoSet* gset);
|
|
};
|
|
|
|
/** set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/
|
|
void setAttributeDeleteFunctor(AttributeDeleteFunctor* adf) { _adf = adf; }
|
|
|
|
/** get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/
|
|
AttributeDeleteFunctor* getAttributeDeleteFunctor() { return _adf.get(); }
|
|
|
|
/** get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset.*/
|
|
const AttributeDeleteFunctor* getAttributeDeleteFunctor() const { return _adf.get(); }
|
|
|
|
|
|
/** Statistics collection for each drawable- 26.09.01
|
|
*/
|
|
bool getStats(Statistics &);
|
|
|
|
|
|
/** return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask.*/
|
|
virtual AttributeBitMask suppportsAttributeOperation() const;
|
|
|
|
/** return the attributes successully applied in applyAttributeUpdate.*/
|
|
virtual AttributeBitMask applyAttributeOperation(AttributeFunctor& auf);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
GeoSet& operator = (const GeoSet&) { return *this;}
|
|
|
|
virtual ~GeoSet();
|
|
|
|
virtual const bool computeBound() const;
|
|
|
|
ref_ptr<AttributeDeleteFunctor> _adf;
|
|
|
|
int _numprims;
|
|
PrimitiveType _primtype;
|
|
int _needprimlen;
|
|
unsigned int _oglprimtype;
|
|
int *_primLengths;
|
|
mutable unsigned char _primlength;
|
|
unsigned char _flat_shaded_skip;
|
|
|
|
mutable int _numcoords;
|
|
Vec3 *_coords;
|
|
IndexPointer _cindex;
|
|
|
|
BindingType _normal_binding;
|
|
mutable int _numnormals;
|
|
Vec3 *_normals;
|
|
IndexPointer _nindex;
|
|
|
|
BindingType _color_binding;
|
|
mutable int _numcolors;
|
|
Vec4 *_colors;
|
|
IndexPointer _colindex;
|
|
|
|
BindingType _texture_binding;
|
|
mutable int _numtcoords;
|
|
Vec2 *_tcoords;
|
|
IndexPointer _tindex;
|
|
|
|
void *_iarray;
|
|
IndexPointer _iaindex;
|
|
InterleaveArrayType _iaformat;
|
|
unsigned int _ogliaformat;
|
|
|
|
|
|
int _fast_path;
|
|
|
|
void set_fast_path( void );
|
|
void draw_fast_path( void );
|
|
void draw_alternate_path( void );
|
|
|
|
};
|
|
|
|
/** Template function for iterating through a GeoSet operating on triangles
|
|
with templated functor. Function automatically decomposes quads and polygons
|
|
into sub triangles which are passed onto functor.*/
|
|
template<class T>
|
|
void for_each_triangle(GeoSet& gset,T& op)
|
|
{
|
|
switch(gset.getPrimType())
|
|
{
|
|
case(GeoSet::TRIANGLE_STRIP):
|
|
case(GeoSet::FLAT_TRIANGLE_STRIP):
|
|
{
|
|
if (gset.getCoordIndices().valid())
|
|
{
|
|
if (gset.getCoordIndices()._is_ushort)
|
|
{
|
|
ushort* iptr = gset.getCoordIndices()._ptr._ushort;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
ushort* iend = iptr+primLength;
|
|
for(int j = 2; j < primLength; j++ )
|
|
{
|
|
if( !(j%2) )
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
else
|
|
op(vptr[*(iptr)],vptr[*(iptr+2)],vptr[*(iptr+1)]);
|
|
++iptr;
|
|
}
|
|
iptr=iend;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint* iptr = gset.getCoordIndices()._ptr._uint;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
uint* iend = iptr+primLength;
|
|
for(int j = 2; j < primLength; j++ )
|
|
{
|
|
if( !(j%2) )
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
else
|
|
op(vptr[*(iptr)],vptr[*(iptr+2)],vptr[*(iptr+1)]);
|
|
++iptr;
|
|
}
|
|
iptr=iend;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
Vec3* vend = vptr+primLength;
|
|
for(int j = 2; j < primLength; j++ )
|
|
{
|
|
if( !(j%2) )
|
|
op(*(vptr),*(vptr+1),*(vptr+2));
|
|
else
|
|
op(*(vptr),*(vptr+2),*(vptr+1));
|
|
++vptr;
|
|
}
|
|
vptr=vend;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case(GeoSet::TRIANGLES):
|
|
{
|
|
|
|
if (gset.getCoordIndices().valid())
|
|
{
|
|
if (gset.getCoordIndices()._is_ushort)
|
|
{
|
|
ushort* iptr = gset.getCoordIndices()._ptr._ushort;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
iptr+=3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint* iptr = gset.getCoordIndices()._ptr._uint;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
iptr+=3;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
op(*(vptr),*(vptr+1),*(vptr+2));
|
|
vptr+=3;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
case(GeoSet::QUAD_STRIP):
|
|
{
|
|
if (gset.getCoordIndices().valid())
|
|
{
|
|
if (gset.getCoordIndices()._is_ushort)
|
|
{
|
|
ushort* iptr = gset.getCoordIndices()._ptr._ushort;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
ushort* iend = iptr+primLength;
|
|
for(int j = 3; j < primLength; j+=2 )
|
|
{
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
op(vptr[*(iptr+1)],vptr[*(iptr+3)],vptr[*(iptr+2)]);
|
|
iptr+=2;
|
|
}
|
|
iptr=iend;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint* iptr = gset.getCoordIndices()._ptr._uint;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
uint* iend = iptr+primLength;
|
|
for(int j = 3; j < primLength; j+=2 )
|
|
{
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
op(vptr[*(iptr+1)],vptr[*(iptr+3)],vptr[*(iptr+2)]);
|
|
iptr+=2;
|
|
}
|
|
iptr=iend;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
Vec3* vend = vptr+primLength;
|
|
for(int j = 3; j < primLength; j+=2 )
|
|
{
|
|
op(*(vptr),*(vptr+1),*(vptr+2));
|
|
op(*(vptr+1),*(vptr+3),*(vptr+2));
|
|
vptr+=2;
|
|
}
|
|
vptr=vend;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case(GeoSet::QUADS):
|
|
{
|
|
if (gset.getCoordIndices().valid())
|
|
{
|
|
if (gset.getCoordIndices()._is_ushort)
|
|
{
|
|
ushort* iptr = gset.getCoordIndices()._ptr._ushort;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
op(vptr[*(iptr)],vptr[*(iptr+2)],vptr[*(iptr+3)]);
|
|
iptr+=4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint* iptr = gset.getCoordIndices()._ptr._uint;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
op(vptr[*(iptr)],vptr[*(iptr+1)],vptr[*(iptr+2)]);
|
|
op(vptr[*(iptr)],vptr[*(iptr+2)],vptr[*(iptr+3)]);
|
|
iptr+=4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
op(*(vptr),*(vptr+1),*(vptr+2));
|
|
op(*(vptr),*(vptr+2),*(vptr+3));
|
|
vptr+=4;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
case(GeoSet::FLAT_TRIANGLE_FAN):
|
|
case(GeoSet::TRIANGLE_FAN):
|
|
case(GeoSet::POLYGON):
|
|
{
|
|
if (gset.getCoordIndices().valid())
|
|
{
|
|
if (gset.getCoordIndices()._is_ushort)
|
|
{
|
|
ushort* iptr = gset.getCoordIndices()._ptr._ushort;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
if (primLength>0)
|
|
{
|
|
const Vec3& start = vptr[*(iptr)];
|
|
ushort* iend = iptr+primLength;
|
|
++iptr;
|
|
for(int j = 2; j < primLength; ++j )
|
|
{
|
|
op(start,vptr[*(iptr)],vptr[*(iptr+1)]);
|
|
++iptr;
|
|
}
|
|
iptr=iend;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint* iptr = gset.getCoordIndices()._ptr._uint;
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
if (primLength>0)
|
|
{
|
|
const Vec3& start = vptr[*(iptr)];
|
|
uint* iend = iptr+primLength;
|
|
++iptr;
|
|
for(int j = 2; j < primLength; ++j )
|
|
{
|
|
op(start,vptr[*(iptr)],vptr[*(iptr+1)]);
|
|
++iptr;
|
|
}
|
|
iptr=iend;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vec3* vptr = gset.getCoords();
|
|
const int numPrim = gset.getNumPrims();
|
|
for(int i=0; i<numPrim; ++i )
|
|
{
|
|
const int primLength = gset.getPrimLengths()[i];
|
|
if (primLength>0)
|
|
{
|
|
const Vec3& start = *vptr;
|
|
Vec3* vend = vptr+primLength;
|
|
++vptr;
|
|
for(int j = 2; j < primLength; ++j)
|
|
{
|
|
op(start,*(vptr),*(vptr+1));
|
|
++vptr;
|
|
}
|
|
vptr = vend;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
#endif
|