OpenSceneGraph/src/osgManipulator/TranslateAxisDragger.cpp

147 lines
4.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/TranslateAxisDragger>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Quat>
using namespace osgManipulator;
TranslateAxisDragger::TranslateAxisDragger()
{
_xDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0));
addChild(_xDragger.get());
addDragger(_xDragger.get());
_yDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0));
addChild(_yDragger.get());
addDragger(_yDragger.get());
_zDragger = new Translate1DDragger(osg::Vec3(0.0,0.0,0.0), osg::Vec3(0.0,0.0,1.0));
addChild(_zDragger.get());
addDragger(_zDragger.get());
_axisLineWidth = 2.0f;
_pickCylinderRadius = 0.015f;
_coneHeight = 0.1f;
setParentDragger(getParentDragger());
}
TranslateAxisDragger::~TranslateAxisDragger()
{
}
void TranslateAxisDragger::setupDefaultGeometry()
{
// Create a line.
_lineGeode = new osg::Geode;
{
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(2);
(*vertices)[0] = osg::Vec3(0.0f,0.0f,0.0f);
(*vertices)[1] = osg::Vec3(0.0f,0.0f,1.0f);
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
_lineGeode->addDrawable(geometry);
}
// Turn of lighting for line and set line width.
{
_lineWidth = new osg::LineWidth();
_lineWidth->setWidth(_axisLineWidth);
_lineGeode->getOrCreateStateSet()->setAttributeAndModes(_lineWidth.get(), osg::StateAttribute::ON);
_lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
}
// Add line to all the individual 1D draggers.
_xDragger->addChild(_lineGeode.get());
_yDragger->addChild(_lineGeode.get());
_zDragger->addChild(_lineGeode.get());
osg::Geode* geode = new osg::Geode;
// Create a cone.
{
_cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, 1.0f), _coneHeight * 0.25f, _coneHeight);
osg::ShapeDrawable* coneDrawable = new osg::ShapeDrawable(_cone.get());
// coneDrawable->setColor(osg::Vec4(0.0f,0.0f,1.0f,1.0f));
geode->addDrawable(coneDrawable);
// This ensures correct lighting for scaled draggers.
#if !defined(OSG_GLES2_AVAILABLE)
geode->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
#endif
}
// Create an invisible cylinder for picking the line.
{
_cylinder = new osg::Cylinder (osg::Vec3(0.0f,0.0f,0.5f), _pickCylinderRadius, 1.0f);
osg::Drawable* geometry = new osg::ShapeDrawable(_cylinder.get());
setDrawableToAlwaysCull(*geometry);
geode->addDrawable(geometry);
}
// Add geode to all 1D draggers.
_xDragger->addChild(geode);
_yDragger->addChild(geode);
_zDragger->addChild(geode);
// Rotate X-axis dragger appropriately.
{
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(1.0f, 0.0f, 0.0f));
_xDragger->setMatrix(osg::Matrix(rotation));
}
// Rotate Y-axis dragger appropriately.
{
osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(0.0f, 1.0f, 0.0f));
_yDragger->setMatrix(osg::Matrix(rotation));
}
// Send different colors for each dragger.
_xDragger->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
_yDragger->setColor(osg::Vec4(0.0f,1.0f,0.0f,1.0f));
_zDragger->setColor(osg::Vec4(0.0f,0.0f,1.0f,1.0f));
}
void TranslateAxisDragger::setAxisLineWidth(float linePixelWidth)
{
_axisLineWidth = linePixelWidth;
if (_lineWidth.valid())
_lineWidth->setWidth(linePixelWidth);
}
void TranslateAxisDragger::setPickCylinderRadius(float pickCylinderRadius)
{
_pickCylinderRadius = pickCylinderRadius;
if (_cylinder.valid())
_cylinder->setRadius(pickCylinderRadius);
}
void TranslateAxisDragger::setConeHeight(float height)
{
_coneHeight = height;
if (_cone.valid())
{
_cone->setRadius(0.25f * height);
_cone->setHeight(height);
}
}