..
AlphaFunc
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
AnimationPath
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
ApplicationUsage
From Chris Hanson, typo and comment clean ups
2009-07-24 14:45:44 +00:00
ArgumentParser
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Array
Added support for using GL_UNPACK_ROW_LENGTH in conjunction with texture's + osg::Image via new RowLength
2012-01-24 14:34:02 +00:00
ArrayDispatchers
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
AudioStream
From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink."
2010-01-18 12:43:02 +00:00
AutoTransform
From Javier Taibo, "ere is the new code with Billboard "rotate around axis" functionality.
2010-11-05 17:24:50 +00:00
Billboard
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
BlendColor
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
BlendEquation
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
BlendFunc
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
BoundingBox
Fixes for doxgen warnings
2009-02-11 10:41:55 +00:00
BoundingSphere
From Paul Obermeier, "Please find enclosed some changed OSG header files.
2009-05-18 10:37:03 +00:00
BoundsChecking
Updated copyright years.
2006-07-18 15:21:48 +00:00
buffered_value
Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
2007-01-04 14:11:51 +00:00
BufferIndexBinding
From Wang Rui, Compile fixes
2010-11-30 08:12:06 +00:00
BufferObject
Added support for using GL_UNPACK_ROW_LENGTH in conjunction with texture's + osg::Image via new RowLength
2012-01-24 14:34:02 +00:00
Camera
Added asCamera() methods into osg::Camera and osg::Node
2011-09-14 10:02:11 +00:00
CameraNode
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
2006-11-27 14:52:07 +00:00
CameraView
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
2010-09-15 12:00:12 +00:00
ClampColor
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
ClearNode
Updated copyright years.
2006-07-18 15:21:48 +00:00
ClipNode
From Paulk Martz, "Looks like the ClipNode::setReferenceFrame comment block came from LightSource. Fixing the comment block to refer to ClipNode instead of light source."
2012-01-24 17:40:31 +00:00
ClipPlane
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
ClusterCullingCallback
Removed the using to avoid VS 7.1 build problem
2007-03-29 15:41:59 +00:00
CollectOccludersVisitor
Introduce NodeVisitor::className and libraryName()
2008-12-17 12:13:15 +00:00
ColorMask
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
ColorMatrix
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
ComputeBoundsVisitor
Introduce NodeVisitor::className and libraryName()
2008-12-17 12:13:15 +00:00
ConvexPlanarOccluder
Removed inappropriate comment about normal orientation.
2007-01-05 09:55:04 +00:00
ConvexPlanarPolygon
From Tim Moore, removed redundent forward declartion of BoundingBox and BoundingSphere
2008-11-07 13:18:40 +00:00
CoordinateSystemNode
From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude.
2009-08-20 14:19:10 +00:00
CopyOp
Introduced new user object support into osg::Object that allows assignment of a list of user objects to an osg::Object.
2011-06-02 22:04:08 +00:00
CullFace
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
CullingSet
From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support."
2011-09-13 09:59:21 +00:00
CullSettings
From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support."
2011-09-13 09:59:21 +00:00
CullStack
Moved push/popCulling set it public scope.
2009-01-28 15:15:19 +00:00
DeleteHandler
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
Depth
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
DisplaySettings
From WojciechLewandowski, Added DispaySettings::SwapMethod and support for it in GraphicsContext::Traits
2010-09-30 14:25:27 +00:00
Drawable
Fixed Coverity issue.
2011-05-24 10:14:03 +00:00
DrawPixels
Fixed parameter name
2007-05-14 16:16:22 +00:00
Endian
From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine."
2009-06-25 13:26:26 +00:00
Export
Added a couple more pragma's to resolve final Windows warnings
2009-02-06 15:39:44 +00:00
fast_back_stack
Updated copyright years.
2006-07-18 15:21:48 +00:00
Fog
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
FragmentProgram
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
FrameBufferObject
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
2011-04-20 11:45:01 +00:00
FrameStamp
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
FrontFace
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
Geode
Added asSwitch and asGeode convinience methods to Node
2008-12-09 09:24:47 +00:00
Geometry
Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays
2011-01-03 19:41:06 +00:00
GL
From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.
2011-04-21 12:53:22 +00:00
GL2Extensions
From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders.
2011-02-14 12:54:21 +00:00
GLBeginEndAdapter
Fixed handling of Vec3dArray in GLBeginEdnAdapter/ArrayDispatchers.
2011-10-21 15:39:51 +00:00
GLExtensions
Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
2010-10-06 14:44:52 +00:00
GLObjects
From Jean-Sebastien Guay, "Changeset 10833 renames discardAllDeletedGLObjects() to discardAllGLObjects() in src/osg/GLObjects.cpp, but the declaration of the function in include/osg/GLObjects remained. So an app using an old version of OSG that called this function would now fail with a linker error instead of a compile error as it should.
2010-09-24 14:40:56 +00:00
GLU
From Brad Christiansen, fix function entry points under Windows to address crash
2010-10-14 11:10:16 +00:00
GraphicsContext
From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler."
2011-09-13 11:09:39 +00:00
GraphicsCostEstimator
Added newline to end of file
2011-05-12 18:40:18 +00:00
GraphicsThread
Added optional bool keep to BarrierOperation to make it more resuable
2008-11-18 15:18:34 +00:00
Group
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
Hint
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
Image
From Johannes Baeurele, "The osg::Image class now contains a 'supportsTextureSubloading()' method that is used inside the Texture2D::apply method. For now it only checks for the etc1 format in which case it returns 'false'. All other formats lead to a return value of 'true'.
2012-02-20 12:03:14 +00:00
ImageSequence
Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
2010-01-07 12:14:47 +00:00
ImageStream
From Brad Christiansen, "Attached are some small changes to the ImageStream interface and the DirectShow and FFMPEG plugins to provide the current time being displayed in the image stream.
2011-12-23 16:27:25 +00:00
ImageUtils
Moved the createSpotLightImage function into include/osg/ImageUtils
2011-12-19 09:37:57 +00:00
io_utils
From Mikhail Izmestev, "This patch fixes operator >> used with std::istream without std::ios::skipws flag. This allow using boost::lexical_cast with osg vectors types, because boost's lexical_cast disable std::ios::skipws flag of std::istream before using operator >>.
2010-09-24 14:38:01 +00:00
KdTree
From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point."
2010-01-26 13:05:05 +00:00
Light
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
LightModel
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
LightSource
Added setThreadSafeRefUnref to LightSource
2007-01-07 10:00:50 +00:00
LineSegment
Added double versions of intersect methods
2008-03-13 16:05:40 +00:00
LineStipple
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
LineWidth
Renamed SG_LIBRARY and SG_EXPORT macro's to OSG_LIBRARY and OSG_EXPORT
2005-04-11 17:14:17 +00:00
LOD
From Luc Frauciel, "You'll find attached a new option that allow, when using LOD in USER_DEFINED_CENTER mode to expand the radius of the node by the radius of loaded objets.
2011-09-19 10:34:31 +00:00
LogicOp
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
Material
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Math
Added a check against OSX 10.6 to enable better selection of when to provide custom cosf etc. definition.
2011-11-07 14:36:50 +00:00
Matrix
From Mathias Froehlich, moved optional config variables into include/osg/Config file that
2008-06-20 15:50:53 +00:00
Matrixd
Added build problem with using float Matrix.
2012-02-28 11:37:09 +00:00
Matrixf
Added build problem with using float Matrix.
2012-02-28 11:37:09 +00:00
MatrixTransform
Updated copyright years.
2006-07-18 15:21:48 +00:00
MixinVector
Simplified the MixinVector class so that it no longer supports custom allocators,
2008-06-27 12:44:41 +00:00
Multisample
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
Node
From Ulrich Hertlein, typo fixes
2011-12-23 16:14:51 +00:00
NodeCallback
From Paul Martz, "minor code comment cleaup/rewording"
2006-12-19 17:16:14 +00:00
NodeTrackerCallback
Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes
2010-02-15 20:15:32 +00:00
NodeVisitor
Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
2011-01-12 19:29:24 +00:00
Notify
From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
2010-06-01 09:23:21 +00:00
Object
Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class,
2011-06-09 12:57:14 +00:00
Observer
From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though).
2010-11-25 12:07:59 +00:00
observer_ptr
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
2010-09-15 12:00:12 +00:00
ObserverNodePath
Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness.
2010-05-14 12:24:13 +00:00
OccluderNode
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
2010-09-15 12:00:12 +00:00
OcclusionQueryNode
From Morten Hauknes, "I have been using the getLastVisiblePixelCount on pre 3.0 osg. I believe maybe this was a private function that we made public in our side. I use(d) this method to make a simple algorithm to tell how much visible an object was in percent.
2011-09-13 13:38:26 +00:00
OperationThread
From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
2011-01-20 12:32:20 +00:00
PagedLOD
From Brad Christiansen, "The attached files add the ability to control when a paged child becomes eligible for expiry based on time and/or elapsed frames.
2012-02-06 12:06:40 +00:00
Plane
From Sukender, fix for precision of Plane::asVec4()
2010-11-19 18:07:17 +00:00
Point
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
PointSprite
From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses.
2007-03-05 17:34:36 +00:00
PolygonMode
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
PolygonOffset
Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
2009-10-28 20:31:57 +00:00
PolygonStipple
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Polytope
Further work on basic ViewDependentShadowMaps, adding implementation of RTT camera and texgen setup.
2011-08-08 17:00:55 +00:00
PositionAttitudeTransform
Updated copyright years.
2006-07-18 15:21:48 +00:00
PrimitiveSet
Added support for using GL_UNPACK_ROW_LENGTH in conjunction with texture's + osg::Image via new RowLength
2012-01-24 14:34:02 +00:00
Program
From David Callu, "I found a bug in osg::Program.
2012-03-01 10:38:28 +00:00
Projection
Updated copyright years.
2006-07-18 15:21:48 +00:00
ProxyNode
From Luc Frauciel, "You'll find attached a new option that allow, when using LOD in USER_DEFINED_CENTER mode to expand the radius of the node by the radius of loaded objets.
2011-09-19 10:34:31 +00:00
Quat
Updated copyright years.
2006-07-18 15:21:48 +00:00
ref_ptr
From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
2010-06-01 11:28:04 +00:00
Referenced
From Ulrich Hertlein, typo fixes
2011-12-23 16:14:51 +00:00
RenderInfo
From Tim Moore, fixed typo and removed redundent include
2010-06-01 09:21:42 +00:00
Scissor
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
Sequence
From Wang Rui, "Attached are two simple modifications of osg::Sequence and
2010-01-13 13:30:14 +00:00
ShadeModel
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Shader
From Holger Helmich, Tessellation shader support
2010-11-23 14:50:31 +00:00
ShaderAttribute
Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
2010-07-10 17:14:59 +00:00
ShaderComposer
Added basic code injection fields to osg::Shader,
2010-07-05 16:32:58 +00:00
ShadowVolumeOccluder
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Shape
From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I
2010-11-01 10:31:30 +00:00
ShapeDrawable
Removed todo entry
2008-08-18 10:47:43 +00:00
State
Fixed typo
2011-06-27 10:20:37 +00:00
StateAttribute
From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
2010-11-29 17:43:27 +00:00
StateAttributeCallback
From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback
2009-10-22 12:01:06 +00:00
StateSet
From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders.
2011-02-14 12:54:21 +00:00
Stats
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
Stencil
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
StencilTwoSided
From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.
2010-09-15 09:56:16 +00:00
Switch
Added asSwitch and asGeode convinience methods to Node
2008-12-09 09:24:47 +00:00
TemplatePrimitiveFunctor
Fixed warnings
2009-01-07 10:32:59 +00:00
TexEnv
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
TexEnvCombine
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
TexEnvFilter
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
TexGen
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
TexGenNode
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
TexMat
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Texture
From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk.
2011-04-21 17:04:50 +00:00
Texture1D
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Texture2D
Introduced bool Texture2D::textureObjectValid(State) and bool SubloadCallback::textureObjectValid(Texture2D&,State&) method to make it tell Texture2D::apply() whether the texture object is still valid or whether it's no longed valid for the any changes to the image attached to the Texture
2010-12-03 14:18:16 +00:00
Texture2DArray
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Texture2DMultisample
Fixed warnings
2010-04-30 19:41:24 +00:00
Texture3D
Refactored the Texture3D extension setup in osg::Texture3D and gluBuild3DMipmaps and gluBuild3DMipmapLevels.
2010-10-08 11:20:56 +00:00
TextureCubeMap
Removed redudent set up of GL_ cubemap defines as these are now also in include/osg/Texture
2010-10-09 11:27:45 +00:00
TextureRectangle
From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle
2009-04-24 09:07:22 +00:00
Timer
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
TransferFunction
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Transform
Added EGL support into build system for GLES1 + GLES2.
2009-10-30 15:17:38 +00:00
TriangleFunctor
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
TriangleIndexFunctor
Introuced a local typedef of the index array type to keep the functor parameters consistent
2010-12-12 08:54:58 +00:00
Uniform
From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual.
2010-11-26 13:54:11 +00:00
UserDataContainer
Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class,
2011-06-09 12:57:14 +00:00
ValueObject
From Sukender, "I added private constructors to osg::ValueObject & TemplatedValueObject, to avoid allocation on the stack and ugly things like:
2011-09-12 10:43:24 +00:00
Vec2
Updated copyright years.
2006-07-18 15:21:48 +00:00
Vec2b
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec2d
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec2f
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Vec2s
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec3
Updated copyright years.
2006-07-18 15:21:48 +00:00
Vec3b
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec3d
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec3f
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec3s
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
2010-09-24 14:53:10 +00:00
Vec4
Updated copyright years.
2006-07-18 15:21:48 +00:00
Vec4b
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec4d
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec4f
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec4s
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Vec4ub
From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
2010-09-16 10:33:51 +00:00
Version
Updated SO version number to 90 to allow for recent changes to the ABI, and to set the base for the 3.1.0 series.
2011-09-12 10:46:42 +00:00
VertexProgram
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00
View
Warning and build fixes
2011-05-12 18:52:18 +00:00
Viewport
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
2010-09-30 16:57:02 +00:00