OpenSceneGraph/include/osgParticle/Emitter
2005-04-14 21:41:28 +00:00

107 lines
3.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_EMITTER_
#define OSGPARTICLE_EMITTER_ 1
#include <osgParticle/Export>
#include <osgParticle/ParticleProcessor>
#include <osgParticle/Particle>
#include <osg/Object>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/CopyOp>
namespace osgParticle
{
/** An abstract base class for particle emitters.
Descendant classes must override the <CODE>emit()</CODE> method to generate new particles by
calling the <CODE>ParticleSystem::createParticle()</CODE> method on the particle system associated
to the emitter.
*/
class OSGPARTICLE_EXPORT Emitter: public ParticleProcessor {
public:
Emitter();
Emitter(const Emitter &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char *libraryName() const { return "osgParticle"; }
virtual const char *className() const { return "Emitter"; }
virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Emitter*>(obj) != 0; }
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
/// Get the particle template.
inline const Particle &getParticleTemplate() const;
/// Set the particle template (particle is copied).
inline void setParticleTemplate(const Particle &p);
/// Return whether the particle system's default template should be used.
inline bool getUseDefaultTemplate() const;
/** Set whether the default particle template should be used.
When this flag is true, the particle template is ignored, and the
particle system's default template is used instead.
*/
inline void setUseDefaultTemplate(bool v);
protected:
virtual ~Emitter() {}
Emitter &operator=(const Emitter &) { return *this; }
inline void process(double dt);
virtual void emit(double dt) = 0;
private:
bool usedeftemp_;
Particle ptemp_;
};
// INLINE FUNCTIONS
inline const Particle &Emitter::getParticleTemplate() const
{
return ptemp_;
}
inline void Emitter::setParticleTemplate(const Particle &p)
{
ptemp_ = p;
usedeftemp_ = false;
}
inline bool Emitter::getUseDefaultTemplate() const
{
return usedeftemp_;
}
inline void Emitter::setUseDefaultTemplate(bool v)
{
usedeftemp_ = v;
}
inline void Emitter::process(double dt)
{
emit(dt);
}
}
#endif