352 lines
8.7 KiB
C++
352 lines
8.7 KiB
C++
// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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// For wxCURSOR_BLANK below, but isn't used a.t.m.
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//#ifdef _WIN32
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//#include "wx/msw/wx.rc"
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//#endif
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#include "osgviewerWX.h"
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgDB/ReadFile>
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#include <wx/image.h>
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#include <wx/menu.h>
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#include <iostream>
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// `Main program' equivalent, creating windows and returning main app frame
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bool wxOsgApp::OnInit()
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{
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if (argc<2)
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{
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std::cout << wxString(argv[0]).mb_str() <<": requires filename argument." << std::endl;
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return false;
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}
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int width = 800;
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int height = 600;
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// Create the main frame window
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MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"),
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wxDefaultPosition, wxSize(width, height));
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// create osg canvas
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// - initialize
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int attributes[7];
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attributes[0] = int(WX_GL_DOUBLEBUFFER);
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attributes[1] = WX_GL_RGBA;
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attributes[2] = WX_GL_DEPTH_SIZE;
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attributes[3] = 8;
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attributes[4] = WX_GL_STENCIL_SIZE;
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attributes[5] = 8;
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attributes[6] = 0;
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OSGCanvas *canvas = new OSGCanvas(frame, wxID_ANY, wxDefaultPosition,
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wxSize(width, height), wxSUNKEN_BORDER, wxT("osgviewerWX"), attributes);
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GraphicsWindowWX* gw = new GraphicsWindowWX(canvas);
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canvas->SetGraphicsWindow(gw);
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osgViewer::Viewer *viewer = new osgViewer::Viewer;
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viewer->getCamera()->setGraphicsContext(gw);
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viewer->getCamera()->setViewport(0,0,width,height);
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// set the draw and read buffers up for a double buffered window with rendering going to back buffer
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viewer->getCamera()->setDrawBuffer(GL_BACK);
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viewer->getCamera()->setReadBuffer(GL_BACK);
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viewer->addEventHandler(new osgViewer::StatsHandler);
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viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// load the scene.
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wxString fname(argv[1]);
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(std::string(fname.mb_str()));
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return false;
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}
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viewer->setSceneData(loadedModel.get());
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viewer->setCameraManipulator(new osgGA::TrackballManipulator);
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frame->SetViewer(viewer);
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/* Show the frame */
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frame->Show(true);
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return true;
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}
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IMPLEMENT_APP(wxOsgApp)
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BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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EVT_IDLE(MainFrame::OnIdle)
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END_EVENT_TABLE()
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/* My frame constructor */
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MainFrame::MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
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: wxFrame(frame, wxID_ANY, title, pos, size, style)
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{
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}
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void MainFrame::SetViewer(osgViewer::Viewer *viewer)
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{
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_viewer = viewer;
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}
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void MainFrame::OnIdle(wxIdleEvent &event)
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{
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if (!_viewer->isRealized())
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return;
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_viewer->frame();
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event.RequestMore();
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}
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BEGIN_EVENT_TABLE(OSGCanvas, wxGLCanvas)
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EVT_SIZE (OSGCanvas::OnSize)
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EVT_PAINT (OSGCanvas::OnPaint)
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EVT_ERASE_BACKGROUND (OSGCanvas::OnEraseBackground)
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EVT_CHAR (OSGCanvas::OnChar)
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EVT_KEY_UP (OSGCanvas::OnKeyUp)
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EVT_ENTER_WINDOW (OSGCanvas::OnMouseEnter)
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EVT_LEFT_DOWN (OSGCanvas::OnMouseDown)
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EVT_MIDDLE_DOWN (OSGCanvas::OnMouseDown)
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EVT_RIGHT_DOWN (OSGCanvas::OnMouseDown)
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EVT_LEFT_UP (OSGCanvas::OnMouseUp)
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EVT_MIDDLE_UP (OSGCanvas::OnMouseUp)
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EVT_RIGHT_UP (OSGCanvas::OnMouseUp)
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EVT_MOTION (OSGCanvas::OnMouseMotion)
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EVT_MOUSEWHEEL (OSGCanvas::OnMouseWheel)
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END_EVENT_TABLE()
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OSGCanvas::OSGCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attributes)
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: wxGLCanvas(parent, id, attributes, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
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,_context(this)
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{
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// default cursor to standard
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_oldCursor = *wxSTANDARD_CURSOR;
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}
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OSGCanvas::~OSGCanvas()
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{
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}
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void OSGCanvas::SetContextCurrent()
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{
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_context.SetCurrent(*this);
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}
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void OSGCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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/* must always be here */
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wxPaintDC dc(this);
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}
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void OSGCanvas::OnSize(wxSizeEvent& event)
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{
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// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int width, height;
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GetClientSize(&width, &height);
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if (_graphics_window.valid())
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{
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// update the window dimensions, in case the window has been resized.
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_graphics_window->getEventQueue()->windowResize(0, 0, width, height);
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_graphics_window->resized(0,0,width,height);
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}
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}
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void OSGCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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/* Do nothing, to avoid flashing on MSW */
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}
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void OSGCanvas::OnChar(wxKeyEvent &event)
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{
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#if wxUSE_UNICODE
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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if (_graphics_window.valid())
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_graphics_window->getEventQueue()->keyPress(key);
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// If this key event is not processed here, we should call
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// event.Skip() to allow processing to continue.
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}
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void OSGCanvas::OnKeyUp(wxKeyEvent &event)
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{
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#if wxUSE_UNICODE
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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if (_graphics_window.valid())
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_graphics_window->getEventQueue()->keyRelease(key);
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// If this key event is not processed here, we should call
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// event.Skip() to allow processing to continue.
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}
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void OSGCanvas::OnMouseEnter(wxMouseEvent & /*event*/)
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{
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// Set focus to ourselves, so keyboard events get directed to us
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SetFocus();
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}
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void OSGCanvas::OnMouseDown(wxMouseEvent &event)
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{
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if (_graphics_window.valid())
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{
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_graphics_window->getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(),
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event.GetButton());
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}
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}
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void OSGCanvas::OnMouseUp(wxMouseEvent &event)
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{
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if (_graphics_window.valid())
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{
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_graphics_window->getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(),
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event.GetButton());
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}
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}
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void OSGCanvas::OnMouseMotion(wxMouseEvent &event)
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{
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if (_graphics_window.valid())
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_graphics_window->getEventQueue()->mouseMotion(event.GetX(), event.GetY());
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}
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void OSGCanvas::OnMouseWheel(wxMouseEvent &event)
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{
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int delta = event.GetWheelRotation() / event.GetWheelDelta() * event.GetLinesPerAction();
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if (_graphics_window.valid()) {
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_graphics_window->getEventQueue()->mouseScroll(
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delta>0 ?
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osgGA::GUIEventAdapter::SCROLL_UP :
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osgGA::GUIEventAdapter::SCROLL_DOWN);
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}
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}
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void OSGCanvas::UseCursor(bool value)
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{
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if (value)
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{
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// show the old cursor
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SetCursor(_oldCursor);
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}
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else
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{
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// remember the old cursor
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_oldCursor = GetCursor();
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// hide the cursor
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// - can't find a way to do this neatly, so create a 1x1, transparent image
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wxImage image(1,1);
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image.SetMask(true);
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image.SetMaskColour(0, 0, 0);
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wxCursor cursor(image);
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SetCursor(cursor);
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// On wxGTK, only works as of version 2.7.0
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// (http://trac.wxwidgets.org/ticket/2946)
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// SetCursor( wxStockCursor( wxCURSOR_BLANK ) );
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}
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}
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GraphicsWindowWX::GraphicsWindowWX(OSGCanvas *canvas)
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{
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_canvas = canvas;
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_traits = new GraphicsContext::Traits;
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wxPoint pos = _canvas->GetPosition();
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wxSize size = _canvas->GetSize();
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_traits->x = pos.x;
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_traits->y = pos.y;
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_traits->width = size.x;
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_traits->height = size.y;
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init();
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}
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GraphicsWindowWX::~GraphicsWindowWX()
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{
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}
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void GraphicsWindowWX::init()
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{
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if (valid())
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{
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setState( new osg::State );
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getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext.valid())
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{
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getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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}
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void GraphicsWindowWX::grabFocus()
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{
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// focus the canvas
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_canvas->SetFocus();
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}
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void GraphicsWindowWX::grabFocusIfPointerInWindow()
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{
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// focus this window, if the pointer is in the window
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wxPoint pos = wxGetMousePosition();
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if (wxFindWindowAtPoint(pos) == _canvas)
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_canvas->SetFocus();
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}
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void GraphicsWindowWX::useCursor(bool cursorOn)
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{
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_canvas->UseCursor(cursorOn);
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}
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bool GraphicsWindowWX::makeCurrentImplementation()
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{
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_canvas->SetContextCurrent();
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return true;
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}
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void GraphicsWindowWX::swapBuffersImplementation()
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{
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_canvas->SwapBuffers();
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}
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