OpenSceneGraph/include/osg/TexGen
2001-01-10 16:32:10 +00:00

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#ifndef OSG_TEXGEN
#define OSG_TEXGEN 1
#include <osg/Export>
#include <osg/GL>
#include <osg/OSG>
#include <osg/Object>
namespace osg {
class Input;
class Output;
class SG_EXPORT TexGen : public Object
{
public :
enum TexGenMode {
OBJECT_LINEAR = GL_OBJECT_LINEAR,
EYE_LINEAR = GL_EYE_LINEAR,
SPHERE_MAP = GL_SPHERE_MAP
};
TexGen( void );
static TexGen* instance();
virtual Object* clone() const { return new TexGen(); }
virtual bool isSameKindAs(Object* obj) { return dynamic_cast<TexGen*>(obj)!=NULL; }
virtual const char* className() const { return "TexGen"; }
static void enable( void );
static void disable( void );
void apply( void );
void setMode( TexGenMode mode ) { _mode = mode; }
protected :
virtual ~TexGen( void );
virtual bool readLocalData(Input& fr);
virtual bool writeLocalData(Output& fw);
bool matchModeStr(const char* str,TexGenMode& mode);
const char* getModeStr(TexGenMode mode);
TexGenMode _mode;
};
};
#endif