OpenSceneGraph/include/osg/TexEnv
2001-01-10 16:32:10 +00:00

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#ifndef OSG_TEXENV
#define OSG_TEXENV 1
#include <osg/Export>
#include <osg/GL>
#include <osg/Object>
namespace osg {
class SG_EXPORT TexEnv : public Object
{
public :
enum TexEnvMode {
DECAL = GL_DECAL,
MODULATE = GL_MODULATE,
BLEND = GL_BLEND
};
TexEnv( void );
static TexEnv* instance();
virtual Object* clone() const { return new TexEnv(); }
virtual bool isSameKindAs(Object* obj) { return dynamic_cast<TexEnv*>(obj)!=NULL; }
virtual const char* className() const { return "TexEnv"; }
void setMode( TexEnvMode mode );
void apply( void );
protected :
virtual ~TexEnv( void );
virtual bool readLocalData(Input& fr);
virtual bool writeLocalData(Output& fw);
bool matchModeStr(const char* str,TexEnvMode& mode);
const char* getModeStr(TexEnvMode mode);
TexEnvMode _mode;
};
};
#endif