OpenSceneGraph/include/osg/Object
2001-01-10 16:32:10 +00:00

77 lines
2.9 KiB
Plaintext

#ifndef OSG_OBJECT
#define OSG_OBJECT 1
#include <osg/Referenced>
namespace osg {
class Input;
class Output;
/** Base class/standard interface for objects which require IO support,
cloning and reference counting.
Based on GOF Composite, Prototype and Template Method patterns.
*/
class SG_EXPORT Object : public Referenced
{
public:
/** Construct an object. Note Object is a pure virtual base class
and therefore cannot be constructed on its own, only derived
classes which overide the clone and className methods are
concrete classes and can be constructed.*/
Object() {}
/** return a shallow copy of a node, with Object* return type.
Must be defined by derived classes.*/
virtual Object* clone() const = 0;
virtual bool isSameKindAs(Object*) { return true; }
/** return the name of the object's class type. Must be defined
by derived classes.*/
virtual const char* className() const = 0;
/** Template Method/Prototype Pattern : create a clone and read
Object data from Input. Reads Input and if it matches this
objects className() then create a clone and match '{' brackets
and repeating calling Object::readLocalData() until the
matching ']' is read.*/
virtual Object* readClone(Input& fr);
/** Template Method Pattern : write out Object data to Output.
Sequence of output is className() followed by Open '{'
and then call Object::writeLocalData() and complete with '}'.*/
virtual bool write(Output& fw);
protected:
/** Object destructor. Note, is protected so that Objects cannot
be deleted other than by being derefernced and the reference
count being zero (see osg::Referenced), preventing the deletion
of nodes which are still in use. This also means that
Node's cannot be created on stack i.e Node node will not compile,
forcing all nodes to be created on the heap i.e Node* node
= new Node().*/
virtual ~Object() {}
/** Template Method Pattern : read local data from .osg file.
Note should be implemented in derivied classes, which
call their parent class's readLocalData. Returns
true if the input iterator has been advanced, otherwise false.*/
virtual bool readLocalData(Input&) { return false; }
/** Template Method Pattern : write local data to .osg file.
Note should be implemented in derivied classes, which
call their parent class's writeLocalData. Returns
true if data has been written out, otherwise false.*/
virtual bool writeLocalData(Output&) { return false; }
private:
/** disallow any form of deep copy.*/
Object(Object&): Referenced() {}
Object& operator = (const Object&) { return *this; }
};
};
#endif