OpenSceneGraph/doc/osgUtil/GUIActionAdapter.html
2001-01-10 16:32:10 +00:00

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<TITLE>class osgUtil::GUIActionAdapter</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgUtil::GUIActionAdapter</A></H2>
<BLOCKQUOTE>Pure virtual base class for adapting the GUI actions for use in CameraManipulators</BLOCKQUOTE>
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<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.5.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>needRedraw</B>(bool needed=true)
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<A HREF="#DOC.2.5.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>needContinuousUpdate</B>(bool needed=true)
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<A HREF="#DOC.2.5.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>needWarpPointer</B>(int x, int y)
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<H2>Documentation</H2>
<BLOCKQUOTE>Pure virtual base class for adapting the GUI actions for use in CameraManipulators</BLOCKQUOTE>
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<A NAME="needRedraw">
<A NAME="DOC.2.5.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void needRedraw(bool needed=true)</B></TT>
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<A NAME="needContinuousUpdate">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void needContinuousUpdate(bool needed=true)</B></TT>
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<A NAME="needWarpPointer">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void needWarpPointer(int x, int y)</B></TT>
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