242 lines
9.5 KiB
HTML
242 lines
9.5 KiB
HTML
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<TITLE>class SG_EXPORT osg::LightSource</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::LightSource</A>: public <!1><A HREF="Node.html#DOC.2.30.1">Node</A></H2>
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<BLOCKQUOTE>Leaf Node for defining a light in the scene</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CLightSource,MLightSource.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<A HREF="#DOC.2.25.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>LightSource</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>clone</B>() const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>isSameKindAs</B>(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual const char* <B>className</B>() const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setLight</B>(<!1><A HREF="Light.html">Light</A>* light)
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<DD><I>Set the attached light</I>
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<DT>
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<A HREF="#DOC.2.25.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Light.html">Light</A>* <B>getLight</B>()
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<DD><I>Get the attached light</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<A HREF="#DOC.2.25.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Light.html">Light</A>> <B>_light</B>
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<DD><I></I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<A HREF="#DOC.2.25.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~LightSource</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>readLocalData</B>(<!1><A HREF="Input.html">Input</A>& fr)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>writeLocalData</B>(<!1><A HREF="Output.html">Output</A>& fw)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.25.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>computeBound</B>( void )
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<DD><I></I>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.1">Node</A>* <B>cloneNode</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setName</B>( const std::string& name )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setName</B>( const char* name )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const std::string& <B>getName</B>( void )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Node.html#DOC.2.30.12">ParentList</A>& <B>getParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.39">Group</A>* <B>getParent</B>(int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setUserData</B>(void* data, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma=0L)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void* <B>getUserData</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* <B>getMemoryAdapter</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.30.34">NodeMask</A> nm)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.34">NodeMask</A> <B>getNodeMask</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Node.html#DOC.2.30.21">DescriptionList</A>& <B>getDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.21">DescriptionList</A>& <B>getDescriptions</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const std::string& <B>getDescription</B>(int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>std::string& <B>getDescription</B>(int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>getNumDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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</DL></P>
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<P><DL>
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<DT><H3>Public</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Node.html#DOC.2.30.39">Group</A>*> <B>ParentList</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_bsphere_computed</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.12">ParentList</A> <B>_parents</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>friend <B>Group</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void* <B>_userData</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>> <B>_memoryAdapter</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.34">NodeMask</A> <B>_nodeMask</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.21">DescriptionList</A> <B>_descriptions</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>readClone</B>(<!1><A HREF="Input.html">Input</A>& fr)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>write</B>(<!1><A HREF="Output.html">Output</A>& fw)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Referenced.html#DOC.2.43.4">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html#DOC.2.43.4">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>ref</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>unref</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>referenceCount</B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU">
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Leaf Node for defining a light in the scene</BLOCKQUOTE>
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<DL>
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<A NAME="LightSource">
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<A NAME="DOC.2.25.3">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="clone">
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<A NAME="DOC.2.25.4">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* clone() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs">
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<A NAME="DOC.2.25.5">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="className">
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<A NAME="DOC.2.25.6">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="accept">
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<A NAME="DOC.2.25.7">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setLight">
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<A NAME="DOC.2.25.1">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLight(<!1><A HREF="Light.html">Light</A>* light)</B></TT>
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<DD>Set the attached light
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<DL><DT><DD></DL><P>
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<A NAME="getLight">
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<A NAME="DOC.2.25.2">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Light.html">Light</A>* getLight()</B></TT>
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<DD>Get the attached light
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<DL><DT><DD></DL><P>
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<A NAME="~LightSource">
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<A NAME="DOC.2.25.8">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LightSource()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="readLocalData">
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<A NAME="DOC.2.25.9">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool readLocalData(<!1><A HREF="Input.html">Input</A>& fr)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="writeLocalData">
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<A NAME="DOC.2.25.10">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool writeLocalData(<!1><A HREF="Output.html">Output</A>& fw)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeBound">
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<A NAME="DOC.2.25.11">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound( void )</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_light">
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<A NAME="DOC.2.25.12">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Light.html">Light</A>> _light</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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<BR>
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