OpenSceneGraph/doc/osg/LightSource.html
2001-01-10 16:32:10 +00:00

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<TITLE>class SG_EXPORT osg::LightSource</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::LightSource</A>: public <!1><A HREF="Node.html#DOC.2.30.1">Node</A></H2>
<BLOCKQUOTE>Leaf Node for defining a light in the scene</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CLightSource,MLightSource.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.25.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>LightSource</B>()
<DD><I></I>
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<A HREF="#DOC.2.25.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>clone</B>() const
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<A HREF="#DOC.2.25.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>isSameKindAs</B>(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)
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<A HREF="#DOC.2.25.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual const char* <B>className</B>() const
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<A HREF="#DOC.2.25.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<A HREF="#DOC.2.25.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setLight</B>(<!1><A HREF="Light.html">Light</A>* light)
<DD><I>Set the attached light</I>
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<A HREF="#DOC.2.25.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Light.html">Light</A>* <B>getLight</B>()
<DD><I>Get the attached light</I>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<A HREF="#DOC.2.25.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Light.html">Light</A>&gt; <B>_light</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<A HREF="#DOC.2.25.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~LightSource</B>()
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<A HREF="#DOC.2.25.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>readLocalData</B>(<!1><A HREF="Input.html">Input</A>&amp; fr)
<DD><I></I>
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<A HREF="#DOC.2.25.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>writeLocalData</B>(<!1><A HREF="Output.html">Output</A>&amp; fw)
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<A HREF="#DOC.2.25.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>computeBound</B>( void )
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.1">Node</A>* <B>cloneNode</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; )
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<IMG ALT="o" SRC=icon2.gif>void <B>setName</B>( const std::string&amp; name )
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<IMG ALT="o" SRC=icon2.gif>void <B>setName</B>( const char* name )
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<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getName</B>( void )
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Node.html#DOC.2.30.12">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.39">Group</A>* <B>getParent</B>(int i) const
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<IMG ALT="o" SRC=icon2.gif>int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setUserData</B>(void* data, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma=0L)
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<IMG ALT="o" SRC=icon2.gif>void* <B>getUserData</B>() const
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* <B>getMemoryAdapter</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.30.34">NodeMask</A> nm)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.34">NodeMask</A> <B>getNodeMask</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Node.html#DOC.2.30.21">DescriptionList</A>&amp; <B>getDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.21">DescriptionList</A>&amp; <B>getDescriptions</B>()
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<IMG ALT="o" SRC=icon2.gif>const std::string&amp; <B>getDescription</B>(int i) const
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<IMG ALT="o" SRC=icon2.gif>std::string&amp; <B>getDescription</B>(int i)
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<IMG ALT="o" SRC=icon2.gif>int <B>getNumDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
</DL></P>
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<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Node.html#DOC.2.30.39">Group</A>*&gt; <B>ParentList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_bsphere_computed</B>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.12">ParentList</A> <B>_parents</B>
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<IMG ALT="o" SRC=icon2.gif>friend <B>Group</B>
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<IMG ALT="o" SRC=icon2.gif>void* <B>_userData</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>&gt; <B>_memoryAdapter</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.34">NodeMask</A> <B>_nodeMask</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.30.21">DescriptionList</A> <B>_descriptions</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>readClone</B>(<!1><A HREF="Input.html">Input</A>&amp; fr)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>write</B>(<!1><A HREF="Output.html">Output</A>&amp; fw)
</DL></P>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Referenced.html#DOC.2.43.4">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html#DOC.2.43.4">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>void <B>ref</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>unref</B>()
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<IMG ALT="o" SRC=icon2.gif>int <B>referenceCount</B>()
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Leaf Node for defining a light in the scene</BLOCKQUOTE>
<DL>
<A NAME="LightSource">
<A NAME="DOC.2.25.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LightSource()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone">
<A NAME="DOC.2.25.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* clone() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs">
<A NAME="DOC.2.25.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className">
<A NAME="DOC.2.25.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="accept">
<A NAME="DOC.2.25.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setLight">
<A NAME="DOC.2.25.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLight(<!1><A HREF="Light.html">Light</A>* light)</B></TT>
<DD>Set the attached light
<DL><DT><DD></DL><P>
<A NAME="getLight">
<A NAME="DOC.2.25.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Light.html">Light</A>* getLight()</B></TT>
<DD>Get the attached light
<DL><DT><DD></DL><P>
<A NAME="~LightSource">
<A NAME="DOC.2.25.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LightSource()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="readLocalData">
<A NAME="DOC.2.25.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool readLocalData(<!1><A HREF="Input.html">Input</A>&amp; fr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="writeLocalData">
<A NAME="DOC.2.25.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool writeLocalData(<!1><A HREF="Output.html">Output</A>&amp; fw)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound">
<A NAME="DOC.2.25.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_light">
<A NAME="DOC.2.25.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Light.html">Light</A>&gt; _light</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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